// CS0165: Use of unassigned local variable `v' // Line: 52 struct Vector3 { int field1, field2, field3; } public class C { void Update () { int v1 = 0; int v2 = 0; int v3 = 0; int v4 = 0; int v5 = 0; int v6 = 0; int v7 = 0; int v8 = 0; int v9 = 0; int v10 = 0; int v11 = 0; int v12 = 0; int v13 = 0; int v14 = 0; int v15 = 0; int v16 = 0; int v17 = 0; int v18 = 0; int v19 = 0; int v20 = 0; int v21 = 0; int v22 = 0; int v23 = 0; int v24 = 0; int v25 = 0; int v26 = 0; int v27 = 0; int v29; Vector3 v; while (v8 != 0) { v = new Vector3 (); } System.GC.KeepAlive (v); } }