#pragma warning disable 0420 // ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // // [....] //////////////////////////////////////////////////////////////////////////////// using System; using System.Security; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Security.Permissions; using System.Diagnostics.Contracts; using System.Runtime; namespace System.Threading { /// /// Signals to a that it should be canceled. /// /// /// /// is used to instantiate a /// (via the source's Token property) /// that can be handed to operations that wish to be notified of cancellation or that can be used to /// register asynchronous operations for cancellation. That token may have cancellation requested by /// calling to the source's Cancel /// method. /// /// /// All members of this class, except Dispose, are thread-safe and may be used /// concurrently from multiple threads. /// /// [ComVisible(false)] [HostProtection(Synchronization = true, ExternalThreading = true)] public class CancellationTokenSource : IDisposable { //static sources that can be used as the backing source for 'fixed' CancellationTokens that never change state. private static readonly CancellationTokenSource _staticSource_Set = new CancellationTokenSource(true); private static readonly CancellationTokenSource _staticSource_NotCancelable = new CancellationTokenSource(false); //Note: the callback lists array is only created on first registration. // the actual callback lists are only created on demand. // Storing a registered callback costs around >60bytes, hence some overhead for the lists array is OK // At most 24 lists seems reasonable, and caps the cost of the listsArray to 96bytes(32-bit,24-way) or 192bytes(64-bit,24-way). private static readonly int s_nLists = (PlatformHelper.ProcessorCount > 24) ? 24 : PlatformHelper.ProcessorCount; private volatile ManualResetEvent m_kernelEvent; //lazily initialized if required. private volatile SparselyPopulatedArray[] m_registeredCallbacksLists; // legal values for m_state private const int CANNOT_BE_CANCELED = 0; private const int NOT_CANCELED = 1; private const int NOTIFYING = 2; private const int NOTIFYINGCOMPLETE = 3; //m_state uses the pattern "volatile int32 reads, with cmpxch writes" which is safe for updates and cannot suffer torn reads. private volatile int m_state; /// The ID of the thread currently executing the main body of CTS.Cancel() /// this helps us to know if a call to ctr.Dispose() is running 'within' a cancellation callback. /// This is updated as we move between the main thread calling cts.Cancel() and any syncContexts that are used to /// actually run the callbacks. private volatile int m_threadIDExecutingCallbacks = -1; private bool m_disposed; private CancellationTokenRegistration [] m_linkingRegistrations; //lazily initialized if required. private static readonly Action s_LinkedTokenCancelDelegate = new Action(LinkedTokenCancelDelegate); // we track the running callback to assist ctr.Dispose() to wait for the target callback to complete. private volatile CancellationCallbackInfo m_executingCallback; // provided for CancelAfter and timer-related constructors private volatile Timer m_timer; private static void LinkedTokenCancelDelegate(object source) { CancellationTokenSource cts = source as CancellationTokenSource; Contract.Assert(source != null); cts.Cancel(); } // ---------------------- // ** public properties /// /// Gets whether cancellation has been requested for this CancellationTokenSource. /// /// Whether cancellation has been requested for this CancellationTokenSource. /// /// /// This property indicates whether cancellation has been requested for this token source, such as /// due to a call to its /// Cancel method. /// /// /// If this property returns true, it only guarantees that cancellation has been requested. It does not /// guarantee that every handler registered with the corresponding token has finished executing, nor /// that cancellation requests have finished propagating to all registered handlers. Additional /// synchronization may be required, particularly in situations where related objects are being /// canceled concurrently. /// /// public bool IsCancellationRequested { get { return m_state >= NOTIFYING; } } /// /// A simple helper to determine whether cancellation has finished. /// internal bool IsCancellationCompleted { get { return m_state == NOTIFYINGCOMPLETE; } } /// /// A simple helper to determine whether disposal has occured. /// internal bool IsDisposed { get { return m_disposed; } } /// /// The ID of the thread that is running callbacks. /// internal int ThreadIDExecutingCallbacks { set { m_threadIDExecutingCallbacks = value; } get { return m_threadIDExecutingCallbacks; } } /// /// Gets the CancellationToken /// associated with this . /// /// The CancellationToken /// associated with this . /// The token source has been /// disposed. public CancellationToken Token { get { ThrowIfDisposed(); return new CancellationToken(this); } } // ---------------------- // ** internal and private properties. /// /// /// internal bool CanBeCanceled { get { return m_state != CANNOT_BE_CANCELED; } } /// /// /// internal WaitHandle WaitHandle { get { ThrowIfDisposed(); // fast path if already allocated. if (m_kernelEvent != null) return m_kernelEvent; // lazy-init the mre. ManualResetEvent mre = new ManualResetEvent(false); if (Interlocked.CompareExchange(ref m_kernelEvent, mre, null) != null) { ((IDisposable)mre).Dispose(); } // There is a ---- between checking IsCancellationRequested and setting the event. // However, at this point, the kernel object definitely exists and the cases are: // 1. if IsCancellationRequested = true, then we will call Set() // 2. if IsCancellationRequested = false, then NotifyCancellation will see that the event exists, and will call Set(). if (IsCancellationRequested) m_kernelEvent.Set(); return m_kernelEvent; } } /// /// The currently executing callback /// internal CancellationCallbackInfo ExecutingCallback { get { return m_executingCallback; } } #if DEBUG /// /// Used by the dev unit tests to check the number of outstanding registrations. /// They use private reflection to gain access. Because this would be dead retail /// code, however, it is ifdef'd out to work only in debug builds. /// private int CallbackCount { get { SparselyPopulatedArray[] callbackLists = m_registeredCallbacksLists; if (callbackLists == null) return 0; int count = 0; foreach(SparselyPopulatedArray sparseArray in callbackLists) { if(sparseArray != null) { SparselyPopulatedArrayFragment currCallbacks = sparseArray.Head; while (currCallbacks != null) { for (int i = 0; i < currCallbacks.Length; i++) if (currCallbacks[i] != null) count++; currCallbacks = currCallbacks.Next; } } } return count; } } #endif // ** Public Constructors /// /// Initializes the . /// public CancellationTokenSource() { m_state = NOT_CANCELED; } // ** Private constructors for static sources. // set=false ==> cannot be canceled. // set=true ==> is canceled. private CancellationTokenSource(bool set) { m_state = set ? NOTIFYINGCOMPLETE : CANNOT_BE_CANCELED; } /// /// Constructs a that will be canceled after a specified time span. /// /// The time span to wait before canceling this /// /// The exception that is thrown when is less than -1 or greater than Int32.MaxValue. /// /// /// /// The countdown for the delay starts during the call to the constructor. When the delay expires, /// the constructed is canceled, if it has /// not been canceled already. /// /// /// Subsequent calls to CancelAfter will reset the delay for the constructed /// , if it has not been /// canceled already. /// /// public CancellationTokenSource(TimeSpan delay) { long totalMilliseconds = (long)delay.TotalMilliseconds; if (totalMilliseconds < -1 || totalMilliseconds > Int32.MaxValue) { throw new ArgumentOutOfRangeException("delay"); } InitializeWithTimer((int)totalMilliseconds); } /// /// Constructs a that will be canceled after a specified time span. /// /// The time span to wait before canceling this /// /// The exception that is thrown when is less than -1. /// /// /// /// The countdown for the millisecondsDelay starts during the call to the constructor. When the millisecondsDelay expires, /// the constructed is canceled (if it has /// not been canceled already). /// /// /// Subsequent calls to CancelAfter will reset the millisecondsDelay for the constructed /// , if it has not been /// canceled already. /// /// public CancellationTokenSource(Int32 millisecondsDelay) { if (millisecondsDelay < -1) { throw new ArgumentOutOfRangeException("millisecondsDelay"); } InitializeWithTimer(millisecondsDelay); } // Common initialization logic when constructing a CTS with a delay parameter private void InitializeWithTimer(Int32 millisecondsDelay) { m_state = NOT_CANCELED; m_timer = new Timer(s_timerCallback, this, millisecondsDelay, -1); } // ** Public Methods /// /// Communicates a request for cancellation. /// /// /// /// The associated will be /// notified of the cancellation and will transition to a state where /// IsCancellationRequested returns true. /// Any callbacks or cancelable operations /// registered with the will be executed. /// /// /// Cancelable operations and callbacks registered with the token should not throw exceptions. /// However, this overload of Cancel will aggregate any exceptions thrown into a , /// such that one callback throwing an exception will not prevent other registered callbacks from being executed. /// /// /// The that was captured when each callback was registered /// will be reestablished when the callback is invoked. /// /// /// An aggregate exception containing all the exceptions thrown /// by the registered callbacks on the associated . /// This has been disposed. public void Cancel() { Cancel(false); } /// /// Communicates a request for cancellation. /// /// /// /// The associated will be /// notified of the cancellation and will transition to a state where /// IsCancellationRequested returns true. /// Any callbacks or cancelable operations /// registered with the will be executed. /// /// /// Cancelable operations and callbacks registered with the token should not throw exceptions. /// If is true, an exception will immediately propagate out of the /// call to Cancel, preventing the remaining callbacks and cancelable operations from being processed. /// If is false, this overload will aggregate any /// exceptions thrown into a , /// such that one callback throwing an exception will not prevent other registered callbacks from being executed. /// /// /// The that was captured when each callback was registered /// will be reestablished when the callback is invoked. /// /// /// Specifies whether exceptions should immediately propagate. /// An aggregate exception containing all the exceptions thrown /// by the registered callbacks on the associated . /// This has been disposed. public void Cancel(bool throwOnFirstException) { ThrowIfDisposed(); NotifyCancellation(throwOnFirstException); } /// /// Schedules a Cancel operation on this . /// /// The time span to wait before canceling this . /// /// The exception thrown when this has been disposed. /// /// /// The exception thrown when is less than -1 or /// greater than Int32.MaxValue. /// /// /// /// The countdown for the delay starts during this call. When the delay expires, /// this is canceled, if it has /// not been canceled already. /// /// /// Subsequent calls to CancelAfter will reset the delay for this /// , if it has not been /// canceled already. /// /// public void CancelAfter(TimeSpan delay) { long totalMilliseconds = (long)delay.TotalMilliseconds; if (totalMilliseconds < -1 || totalMilliseconds > Int32.MaxValue) { throw new ArgumentOutOfRangeException("delay"); } CancelAfter((int)totalMilliseconds); } /// /// Schedules a Cancel operation on this . /// /// The time span to wait before canceling this . /// /// The exception thrown when this has been disposed. /// /// /// The exception thrown when is less than -1. /// /// /// /// The countdown for the millisecondsDelay starts during this call. When the millisecondsDelay expires, /// this is canceled, if it has /// not been canceled already. /// /// /// Subsequent calls to CancelAfter will reset the millisecondsDelay for this /// , if it has not been /// canceled already. /// /// public void CancelAfter(Int32 millisecondsDelay) { ThrowIfDisposed(); if (millisecondsDelay < -1) { throw new ArgumentOutOfRangeException("millisecondsDelay"); } if (IsCancellationRequested) return; // There is a race condition here as a Cancel could occur between the check of // IsCancellationRequested and the creation of the timer. This is benign; in the // worst case, a timer will be created that has no effect when it expires. // Also, if Dispose() is called right here (after ThrowIfDisposed(), before timer // creation), it would result in a leaked Timer object (at least until the timer // expired and Disposed itself). But this would be considered bad behavior, as // Dispose() is not thread-safe and should not be called concurrently with CancelAfter(). if (m_timer == null) { // Lazily initialize the timer in a thread-safe fashion. // Initially set to "never go off" because we don't want to take a // chance on a timer "losing" the initialization ---- and then // cancelling the token before it (the timer) can be disposed. Timer newTimer = new Timer(s_timerCallback, this, -1, -1); if (Interlocked.CompareExchange(ref m_timer, newTimer, null) != null) { // We lost the ---- to initialize the timer. Dispose the new timer. newTimer.Dispose(); } } // It is possible that m_timer has already been disposed, so we must do // the following in a try/catch block. try { m_timer.Change(millisecondsDelay, -1); } catch (ObjectDisposedException) { // Just eat the exception. There is no other way to tell that // the timer has been disposed, and even if there were, there // would not be a good way to deal with the observe/dispose // race condition. } } private static readonly TimerCallback s_timerCallback = new TimerCallback(TimerCallbackLogic); // Common logic for a timer delegate private static void TimerCallbackLogic(object obj) { CancellationTokenSource cts = (CancellationTokenSource)obj; // Cancel the source; handle a race condition with cts.Dispose() if (!cts.IsDisposed) { // There is a small window for a race condition where a cts.Dispose can sneak // in right here. I'll wrap the cts.Cancel() in a try/catch to proof us // against this ----. try { cts.Cancel(); // will take care of disposing of m_timer } catch (ObjectDisposedException) { // If the ODE was not due to the target cts being disposed, then propagate the ODE. if (!cts.IsDisposed) throw; } } } /// /// Releases the resources used by this . /// /// /// This method is not thread-safe for any other concurrent calls. /// public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// /// Releases the unmanaged resources used by the class and optionally releases the managed resources. /// /// true to release both managed and unmanaged resources; false to release only unmanaged resources. protected virtual void Dispose(bool disposing) { // There is nothing to do if disposing=false because the CancellationTokenSource holds no unmanaged resources. if (disposing) { //NOTE: We specifically tolerate that a callback can be deregistered // after the CTS has been disposed and/or concurrently with cts.Dispose(). // This is safe without locks because the reg.Dispose() only // mutates a sparseArrayFragment and then reads from properties of the CTS that are not // invalidated by cts.Dispose(). // // We also tolerate that a callback can be registered after the CTS has been // disposed. This is safe without locks because InternalRegister is tolerant // of m_registeredCallbacksLists becoming null during its execution. However, // we run the acceptable risk of m_registeredCallbacksLists getting reinitialized // to non-null if there is a ---- between Dispose and Register, in which case this // instance may unnecessarily hold onto a registered callback. But that's no worse // than if Dispose wasn't safe to use concurrently, as Dispose would never be called, // and thus no handlers would be dropped. if (m_disposed) return; if (m_timer != null) m_timer.Dispose(); var linkingRegistrations = m_linkingRegistrations; if (linkingRegistrations != null) { m_linkingRegistrations = null; // free for GC once we're done enumerating for (int i = 0; i < linkingRegistrations.Length; i++) { linkingRegistrations[i].Dispose(); } } // registered callbacks are now either complete or will never run, due to guarantees made by ctr.Dispose() // so we can now perform main disposal work without risk of linking callbacks trying to use this CTS. m_registeredCallbacksLists = null; // free for GC. #if MONO // // .NET version has a race on m_kernelEvent which it's not easy to // trigger on .net probably due to much faster Close implementation // but on Mono this can happen quite easily. // // First race was between Dispose and NotifyCancellation where m_kernelEvent // can be nulled/Closed and Set at same time. // // Second race was between concurrent Dispose calls. // // Third race is between Dispose and WaitHandle propery but that should // be handled by user. // var ke = m_kernelEvent; if (ke != null) { m_kernelEvent = null; ke.Close(); } #else if (m_kernelEvent != null) { m_kernelEvent.Close(); // the critical cleanup to release an OS handle m_kernelEvent = null; // free for GC. } #endif m_disposed = true; } } // -- Internal methods. /// /// Throws an exception if the source has been disposed. /// internal void ThrowIfDisposed() { if (m_disposed) ThrowObjectDisposedException(); } // separation enables inlining of ThrowIfDisposed private static void ThrowObjectDisposedException() { throw new ObjectDisposedException(null, Environment.GetResourceString("CancellationTokenSource_Disposed")); } /// /// InternalGetStaticSource() /// /// Whether the source should be set. /// A static source to be shared among multiple tokens. internal static CancellationTokenSource InternalGetStaticSource(bool set) { return set ? _staticSource_Set : _staticSource_NotCancelable; } /// /// Registers a callback object. If cancellation has already occurred, the /// callback will have been run by the time this method returns. /// internal CancellationTokenRegistration InternalRegister( Action callback, object stateForCallback, SynchronizationContext targetSyncContext, ExecutionContext executionContext) { if (AppContextSwitches.ThrowExceptionIfDisposedCancellationTokenSource) { ThrowIfDisposed(); } // the CancellationToken has already checked that the token is cancelable before calling this method. Contract.Assert(CanBeCanceled, "Cannot register for uncancelable token src"); // if not canceled, register the event handlers // if canceled already, run the callback synchronously // Apart from the semantics of late-enlistment, this also ensures that during ExecuteCallbackHandlers() there // will be no mutation of the _registeredCallbacks list if (!IsCancellationRequested) { // In order to enable code to not leak too many handlers, we allow Dispose to be called concurrently // with Register. While this is not a recommended practice, consumers can and do use it this way. // We don't make any guarantees about whether the CTS will hold onto the supplied callback // if the CTS has already been disposed when the callback is registered, but we try not to // while at the same time not paying any non-negligible overhead. The simple compromise // is to check whether we're disposed (not volatile), and if we see we are, to return an empty // registration, just as if CanBeCanceled was false for the check made in CancellationToken.Register. // If there's a ---- and m_disposed is false even though it's been disposed, or if the disposal request // comes in after this line, we simply run the minor risk of having m_registeredCallbacksLists reinitialized // (after it was cleared to null during Dispose). if (m_disposed && !AppContextSwitches.ThrowExceptionIfDisposedCancellationTokenSource) return new CancellationTokenRegistration(); int myIndex = Thread.CurrentThread.ManagedThreadId % s_nLists; CancellationCallbackInfo callbackInfo = new CancellationCallbackInfo(callback, stateForCallback, targetSyncContext, executionContext, this); //allocate the callback list array var registeredCallbacksLists = m_registeredCallbacksLists; if (registeredCallbacksLists == null) { SparselyPopulatedArray[] list = new SparselyPopulatedArray[s_nLists]; registeredCallbacksLists = Interlocked.CompareExchange(ref m_registeredCallbacksLists, list, null); if (registeredCallbacksLists == null) registeredCallbacksLists = list; } //allocate the actual lists on-demand to save mem in low-use situations, and to avoid false-sharing. var callbacks = Volatile.Read>(ref registeredCallbacksLists[myIndex]); if (callbacks == null) { SparselyPopulatedArray callBackArray = new SparselyPopulatedArray(4); Interlocked.CompareExchange(ref (registeredCallbacksLists[myIndex]), callBackArray, null); callbacks = registeredCallbacksLists[myIndex]; } // Now add the registration to the list. SparselyPopulatedArrayAddInfo addInfo = callbacks.Add(callbackInfo); CancellationTokenRegistration registration = new CancellationTokenRegistration(callbackInfo, addInfo); if (!IsCancellationRequested) return registration; // If a cancellation has since come in, we will try to undo the registration and run the callback ourselves. // (this avoids leaving the callback orphaned) bool deregisterOccurred = registration.TryDeregister(); if (!deregisterOccurred) { // The thread that is running Cancel() snagged our callback for execution. // So we don't need to run it, but we do return the registration so that // ctr.Dispose() will wait for callback completion. return registration; } } // If cancellation already occurred, we run the callback on this thread and return an empty registration. callback(stateForCallback); return new CancellationTokenRegistration(); } /// /// /// private void NotifyCancellation(bool throwOnFirstException) { // fast-path test to check if Notify has been called previously if (IsCancellationRequested) return; // If we're the first to signal cancellation, do the main extra work. if (Interlocked.CompareExchange(ref m_state, NOTIFYING, NOT_CANCELED) == NOT_CANCELED) { // Dispose of the timer, if any Timer timer = m_timer; if(timer != null) timer.Dispose(); //record the threadID being used for running the callbacks. ThreadIDExecutingCallbacks = Thread.CurrentThread.ManagedThreadId; //If the kernel event is null at this point, it will be set during lazy construction. #if MONO var ke = m_kernelEvent; if (ke != null) { try { ke.Set(); // update the MRE value. } catch (ObjectDisposedException) { // // Rethrow only when we are not in race with Dispose // if (m_kernelEvent != null) throw; } } #else if (m_kernelEvent != null) m_kernelEvent.Set(); // update the MRE value. #endif // - late enlisters to the Canceled event will have their callbacks called immediately in the Register() methods. // - Callbacks are not called inside a lock. // - After transition, no more delegates will be added to the // - list of handlers, and hence it can be consumed and cleared at leisure by ExecuteCallbackHandlers. ExecuteCallbackHandlers(throwOnFirstException); Contract.Assert(IsCancellationCompleted, "Expected cancellation to have finished"); } } /// /// Invoke the Canceled event. /// /// /// The handlers are invoked synchronously in LIFO order. /// private void ExecuteCallbackHandlers(bool throwOnFirstException) { Contract.Assert(IsCancellationRequested, "ExecuteCallbackHandlers should only be called after setting IsCancellationRequested->true"); Contract.Assert(ThreadIDExecutingCallbacks != -1, "ThreadIDExecutingCallbacks should have been set."); // Design decision: call the delegates in LIFO order so that callbacks fire 'deepest first'. // This is intended to help with nesting scenarios so that child enlisters cancel before their parents. List exceptionList = null; SparselyPopulatedArray[] callbackLists = m_registeredCallbacksLists; // If there are no callbacks to run, we can safely exit. Any ----s to lazy initialize it // will see IsCancellationRequested and will then run the callback themselves. if (callbackLists == null) { Interlocked.Exchange(ref m_state, NOTIFYINGCOMPLETE); return; } try { for (int index = 0; index < callbackLists.Length; index++) { SparselyPopulatedArray list = Volatile.Read>(ref callbackLists[index]); if (list != null) { SparselyPopulatedArrayFragment currArrayFragment = list.Tail; while (currArrayFragment != null) { for (int i = currArrayFragment.Length - 1; i >= 0; i--) { // 1a. publish the indended callback, to ensure ctr.Dipose can tell if a wait is necessary. // 1b. transition to the target syncContext and continue there.. // On the target SyncContext. // 2. actually remove the callback // 3. execute the callback // re:#2 we do the remove on the syncCtx so that we can be sure we have control of the syncCtx before // grabbing the callback. This prevents a deadlock if ctr.Dispose() might run on the syncCtx too. m_executingCallback = currArrayFragment[i]; if (m_executingCallback != null) { //Transition to the target [....] context (if necessary), and continue our work there. CancellationCallbackCoreWorkArguments args = new CancellationCallbackCoreWorkArguments(currArrayFragment, i); // marshal exceptions: either aggregate or perform an immediate rethrow // We assume that syncCtx.Send() has forwarded on user exceptions when appropriate. try { if (m_executingCallback.TargetSyncContext != null) { m_executingCallback.TargetSyncContext.Send(CancellationCallbackCoreWork_OnSyncContext, args); // CancellationCallbackCoreWork_OnSyncContext may have altered ThreadIDExecutingCallbacks, so reset it. ThreadIDExecutingCallbacks = Thread.CurrentThread.ManagedThreadId; } else { CancellationCallbackCoreWork(args); } } catch(Exception ex) { if (throwOnFirstException) throw; // Otherwise, log it and proceed. if(exceptionList == null) exceptionList = new List(); exceptionList.Add(ex); } } } currArrayFragment = currArrayFragment.Prev; } } } } finally { m_state = NOTIFYINGCOMPLETE; m_executingCallback = null; Thread.MemoryBarrier(); // for safety, prevent reorderings crossing this point and seeing inconsistent state. } if (exceptionList != null) { Contract.Assert(exceptionList.Count > 0, "Expected exception count > 0"); throw new AggregateException(exceptionList); } } // The main callback work that executes on the target synchronization context private void CancellationCallbackCoreWork_OnSyncContext(object obj) { CancellationCallbackCoreWork((CancellationCallbackCoreWorkArguments)obj); } private void CancellationCallbackCoreWork(CancellationCallbackCoreWorkArguments args) { // remove the intended callback..and ensure that it worked. // otherwise the callback has disappeared in the interim and we can immediately return. CancellationCallbackInfo callback = args.m_currArrayFragment.SafeAtomicRemove(args.m_currArrayIndex, m_executingCallback); if (callback == m_executingCallback) { if (callback.TargetExecutionContext != null) { // we are running via a custom [....] context, so update the executing threadID callback.CancellationTokenSource.ThreadIDExecutingCallbacks = Thread.CurrentThread.ManagedThreadId; } callback.ExecuteCallback(); } } /// /// Creates a CancellationTokenSource that will be in the canceled state /// when any of the source tokens are in the canceled state. /// /// The first CancellationToken to observe. /// The second CancellationToken to observe. /// A CancellationTokenSource that is linked /// to the source tokens. public static CancellationTokenSource CreateLinkedTokenSource(CancellationToken token1, CancellationToken token2) { CancellationTokenSource linkedTokenSource = new CancellationTokenSource(); bool token2CanBeCanceled = token2.CanBeCanceled; if( token1.CanBeCanceled ) { linkedTokenSource.m_linkingRegistrations = new CancellationTokenRegistration[token2CanBeCanceled ? 2 : 1]; // there will be at least 1 and at most 2 linkings linkedTokenSource.m_linkingRegistrations[0] = token1.InternalRegisterWithoutEC(s_LinkedTokenCancelDelegate, linkedTokenSource); } if( token2CanBeCanceled ) { int index = 1; if( linkedTokenSource.m_linkingRegistrations == null ) { linkedTokenSource.m_linkingRegistrations = new CancellationTokenRegistration[1]; // this will be the only linking index = 0; } linkedTokenSource.m_linkingRegistrations[index] = token2.InternalRegisterWithoutEC(s_LinkedTokenCancelDelegate, linkedTokenSource); } return linkedTokenSource; } /// /// Creates a CancellationTokenSource that will be in the canceled state /// when any of the source tokens are in the canceled state. /// /// The CancellationToken instances to observe. /// A CancellationTokenSource that is linked /// to the source tokens. /// is null. public static CancellationTokenSource CreateLinkedTokenSource(params CancellationToken[] tokens) { if (tokens == null) throw new ArgumentNullException("tokens"); if (tokens.Length == 0) throw new ArgumentException(Environment.GetResourceString("CancellationToken_CreateLinkedToken_TokensIsEmpty")); // a defensive copy is not required as the array has value-items that have only a single IntPtr field, // hence each item cannot be null itself, and reads of the payloads cannot be torn. Contract.EndContractBlock(); CancellationTokenSource linkedTokenSource = new CancellationTokenSource(); linkedTokenSource.m_linkingRegistrations = new CancellationTokenRegistration[tokens.Length]; for (int i = 0; i < tokens.Length; i++) { if (tokens[i].CanBeCanceled) { linkedTokenSource.m_linkingRegistrations[i] = tokens[i].InternalRegisterWithoutEC(s_LinkedTokenCancelDelegate, linkedTokenSource); } // Empty slots in the array will be default(CancellationTokenRegistration), which are nops to Dispose. // Based on usage patterns, such occurrences should also be rare, such that it's not worth resizing // the array and incurring the related costs. } return linkedTokenSource; } // Wait for a single callback to complete (or, more specifically, to not be running). // It is ok to call this method if the callback has already finished. // Calling this method before the target callback has been selected for execution would be an error. internal void WaitForCallbackToComplete(CancellationCallbackInfo callbackInfo) { SpinWait sw = new SpinWait(); while (ExecutingCallback == callbackInfo) { sw.SpinOnce(); //spin as we assume callback execution is fast and that this situation is rare. } } } // ---------------------------------------------------------- // -- CancellationCallbackCoreWorkArguments -- // ---------------------------------------------------------- // Helper struct for passing data to the target [....] context internal struct CancellationCallbackCoreWorkArguments { internal SparselyPopulatedArrayFragment m_currArrayFragment; internal int m_currArrayIndex; public CancellationCallbackCoreWorkArguments(SparselyPopulatedArrayFragment currArrayFragment, int currArrayIndex) { m_currArrayFragment = currArrayFragment; m_currArrayIndex = currArrayIndex; } } // ---------------------------------------------------------- // -- CancellationCallbackInfo -- // ---------------------------------------------------------- /// /// A helper class for collating the various bits of information required to execute /// cancellation callbacks. /// internal class CancellationCallbackInfo { internal readonly Action Callback; internal readonly object StateForCallback; internal readonly SynchronizationContext TargetSyncContext; internal readonly ExecutionContext TargetExecutionContext; internal readonly CancellationTokenSource CancellationTokenSource; internal CancellationCallbackInfo( Action callback, object stateForCallback, SynchronizationContext targetSyncContext, ExecutionContext targetExecutionContext, CancellationTokenSource cancellationTokenSource) { Callback = callback; StateForCallback = stateForCallback; TargetSyncContext = targetSyncContext; TargetExecutionContext = targetExecutionContext; CancellationTokenSource = cancellationTokenSource; } // Cached callback delegate that's lazily initialized due to ContextCallback being SecurityCritical [SecurityCritical] private static ContextCallback s_executionContextCallback; /// /// InternalExecuteCallbackSynchronously_GeneralPath /// This will be called on the target synchronization context, however, we still need to restore the required execution context /// [SecuritySafeCritical] internal void ExecuteCallback() { if (TargetExecutionContext != null) { // Lazily initialize the callback delegate; benign ---- var callback = s_executionContextCallback; if (callback == null) s_executionContextCallback = callback = new ContextCallback(ExecutionContextCallback); ExecutionContext.Run( TargetExecutionContext, callback, this); } else { //otherwise run directly ExecutionContextCallback(this); } } // the worker method to actually run the callback // The signature is such that it can be used as a 'ContextCallback' [SecurityCritical] private static void ExecutionContextCallback(object obj) { CancellationCallbackInfo callbackInfo = obj as CancellationCallbackInfo; Contract.Assert(callbackInfo != null); callbackInfo.Callback(callbackInfo.StateForCallback); } } // ---------------------------------------------------------- // -- SparselyPopulatedArray -- // ---------------------------------------------------------- /// /// A sparsely populated array. Elements can be sparse and some null, but this allows for /// lock-free additions and growth, and also for constant time removal (by nulling out). /// /// The kind of elements contained within. internal class SparselyPopulatedArray where T : class { #if DEBUG private readonly SparselyPopulatedArrayFragment m_head; #endif private volatile SparselyPopulatedArrayFragment m_tail; /// /// Allocates a new array with the given initial size. /// /// How many array slots to pre-allocate. internal SparselyPopulatedArray(int initialSize) { #if DEBUG m_head = #endif m_tail = new SparselyPopulatedArrayFragment(initialSize); } #if DEBUG // Used in DEBUG mode by CancellationTokenSource.CallbackCount /// /// The head of the doubly linked list. /// internal SparselyPopulatedArrayFragment Head { get { return m_head; } } #endif /// /// The tail of the doubly linked list. /// internal SparselyPopulatedArrayFragment Tail { get { return m_tail; } } /// /// Adds an element in the first available slot, beginning the search from the tail-to-head. /// If no slots are available, the array is grown. The method doesn't return until successful. /// /// The element to add. /// Information about where the add happened, to enable O(1) deregistration. internal SparselyPopulatedArrayAddInfo Add(T element) { while (true) { // Get the tail, and ensure it's up to date. SparselyPopulatedArrayFragment tail = m_tail; while (tail.m_next != null) m_tail = (tail = tail.m_next); // Search for a free index, starting from the tail. SparselyPopulatedArrayFragment curr = tail; while (curr != null) { const int RE_SEARCH_THRESHOLD = -10; // Every 10 skips, force a search. if (curr.m_freeCount < 1) --curr.m_freeCount; if (curr.m_freeCount > 0 || curr.m_freeCount < RE_SEARCH_THRESHOLD) { int c = curr.Length; // We'll compute a start offset based on how many free slots we think there // are. This optimizes for ordinary the LIFO deregistration pattern, and is // far from perfect due to the non-threadsafe ++ and -- of the free counter. int start = ((c - curr.m_freeCount) % c); if (start < 0) { start = 0; curr.m_freeCount--; // Too many free elements; fix up. } Contract.Assert(start >= 0 && start < c, "start is outside of bounds"); // Now walk the array until we find a free slot (or reach the end). for (int i = 0; i < c; i++) { // If the slot is null, try to CAS our element into it. int tryIndex = (start + i) % c; Contract.Assert(tryIndex >= 0 && tryIndex < curr.m_elements.Length, "tryIndex is outside of bounds"); if (curr.m_elements[tryIndex] == null && Interlocked.CompareExchange(ref curr.m_elements[tryIndex], element, null) == null) { // We adjust the free count by --. Note: if this drops to 0, we will skip // the fragment on the next search iteration. Searching threads will -- the // count and force a search every so often, just in case fragmentation occurs. int newFreeCount = curr.m_freeCount - 1; curr.m_freeCount = newFreeCount > 0 ? newFreeCount : 0; return new SparselyPopulatedArrayAddInfo(curr, tryIndex); } } } curr = curr.m_prev; } // If we got here, we need to add a new chunk to the tail and try again. SparselyPopulatedArrayFragment newTail = new SparselyPopulatedArrayFragment( tail.m_elements.Length == 4096 ? 4096 : tail.m_elements.Length * 2, tail); if (Interlocked.CompareExchange(ref tail.m_next, newTail, null) == null) { m_tail = newTail; } } } } /// /// A struct to hold a link to the exact spot in an array an element was inserted, enabling /// constant time removal later on. /// internal struct SparselyPopulatedArrayAddInfo where T : class { private SparselyPopulatedArrayFragment m_source; private int m_index; internal SparselyPopulatedArrayAddInfo(SparselyPopulatedArrayFragment source, int index) { Contract.Assert(source != null); Contract.Assert(index >= 0 && index < source.Length); m_source = source; m_index = index; } internal SparselyPopulatedArrayFragment Source { get { return m_source; } } internal int Index { get { return m_index; } } } /// /// A fragment of a sparsely populated array, doubly linked. /// /// The kind of elements contained within. internal class SparselyPopulatedArrayFragment where T : class { internal readonly T[] m_elements; // The contents, sparsely populated (with nulls). internal volatile int m_freeCount; // A hint of the number of free elements. internal volatile SparselyPopulatedArrayFragment m_next; // The next fragment in the chain. internal volatile SparselyPopulatedArrayFragment m_prev; // The previous fragment in the chain. internal SparselyPopulatedArrayFragment(int size) : this(size, null) { } internal SparselyPopulatedArrayFragment(int size, SparselyPopulatedArrayFragment prev) { m_elements = new T[size]; m_freeCount = size; m_prev = prev; } internal T this[int index] { get { return Volatile.Read(ref m_elements[index]); } } internal int Length { get { return m_elements.Length; } } #if DEBUG // Used in DEBUG mode by CancellationTokenSource.CallbackCount internal SparselyPopulatedArrayFragment Next { get { return m_next; } } #endif internal SparselyPopulatedArrayFragment Prev { get { return m_prev; } } // only removes the item at the specified index if it is still the expected one. // Returns the prevailing value. // The remove occured successfully if the return value == expected element // otherwise the remove did not occur. internal T SafeAtomicRemove(int index, T expectedElement) { T prevailingValue = Interlocked.CompareExchange(ref m_elements[index], null, expectedElement); if (prevailingValue != null) ++m_freeCount; return prevailingValue; } } }