//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // // Microsoft //------------------------------------------------------------------------------ namespace System.Xml.Xsl.XsltOld { using Res = System.Xml.Utils.Res; using System; using System.Diagnostics; using System.Xml; using System.Xml.XPath; using MS.Internal.Xml.XPath; internal class CopyOfAction : CompiledAction { private const int ResultStored = 2; private const int NodeSetCopied = 3; private int selectKey = Compiler.InvalidQueryKey; internal override void Compile(Compiler compiler) { CompileAttributes(compiler); CheckRequiredAttribute(compiler, selectKey != Compiler.InvalidQueryKey, "select"); CheckEmpty(compiler); } internal override bool CompileAttribute(Compiler compiler) { string name = compiler.Input.LocalName; string value = compiler.Input.Value; if (Ref.Equal(name, compiler.Atoms.Select)) { this.selectKey = compiler.AddQuery(value); } else { return false; } return true; } internal override void Execute(Processor processor, ActionFrame frame) { Debug.Assert(processor != null && frame != null); switch (frame.State) { case Initialized: Debug.Assert(frame.NodeSet != null); Query query = processor.GetValueQuery(this.selectKey); object result = query.Evaluate(frame.NodeSet); if (result is XPathNodeIterator) { // we cash this query because otherwise current() works incorrectly. processor.PushActionFrame(CopyNodeSetAction.GetAction(), new XPathArrayIterator(query)); frame.State = NodeSetCopied; break; } XPathNavigator nav = result as XPathNavigator; if (nav != null) { processor.PushActionFrame(CopyNodeSetAction.GetAction(), new XPathSingletonIterator(nav)); frame.State = NodeSetCopied; break; } string value = XmlConvert.ToXPathString(result); if (processor.TextEvent(value)) { frame.Finished(); } else { frame.StoredOutput = value; frame.State = ResultStored; } break; case ResultStored: Debug.Assert(frame.StoredOutput != null); processor.TextEvent(frame.StoredOutput); frame.Finished(); break; case NodeSetCopied: Debug.Assert(frame.State == NodeSetCopied); frame.Finished(); break; } } } }