//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // // [....] // [....] //------------------------------------------------------------------------------ namespace System.Data.ProviderBase { using System; using System.ComponentModel; using System.Data; using System.Data.Common; using System.Diagnostics; using System.Globalization; using System.Runtime.ConstrainedExecution; using System.Runtime.InteropServices; using System.Runtime.InteropServices.ComTypes; using System.Security; using System.Security.Permissions; using System.Threading; using System.Threading.Tasks; using SysTx = System.Transactions; internal abstract class DbConnectionInternal { // V1.1.3300 private static int _objectTypeCount; internal readonly int _objectID = Interlocked.Increment(ref _objectTypeCount); internal static readonly StateChangeEventArgs StateChangeClosed = new StateChangeEventArgs(ConnectionState.Open, ConnectionState.Closed); internal static readonly StateChangeEventArgs StateChangeOpen = new StateChangeEventArgs(ConnectionState.Closed, ConnectionState.Open); private readonly bool _allowSetConnectionString; private readonly bool _hidePassword; private readonly ConnectionState _state; private readonly WeakReference _owningObject = new WeakReference(null, false); // [usage must be thread safe] the owning object, when not in the pool. (both Pooled and Non-Pooled connections) private DbConnectionPool _connectionPool; // the pooler that the connection came from (Pooled connections only) private DbConnectionPoolCounters _performanceCounters; // the performance counters we're supposed to update private DbReferenceCollection _referenceCollection; // collection of objects that we need to notify in some way when we're being deactivated private int _pooledCount; // [usage must be thread safe] the number of times this object has been pushed into the pool less the number of times it's been popped (0 != inPool) private bool _connectionIsDoomed; // true when the connection should no longer be used. private bool _cannotBePooled; // true when the connection should no longer be pooled. private bool _isInStasis; private DateTime _createTime; // when the connection was created. private SysTx.Transaction _enlistedTransaction; // [usage must be thread-safe] the transaction that we're enlisted in, either manually or automatically // _enlistedTransaction is a clone, so that transaction information can be queried even if the original transaction object is disposed. // However, there are times when we need to know if the original transaction object was disposed, so we keep a reference to it here. // This field should only be assigned a value at the same time _enlistedTransaction is updated. // Also, this reference should not be disposed, since we aren't taking ownership of it. private SysTx.Transaction _enlistedTransactionOriginal; #if DEBUG private int _activateCount; // debug only counter to verify activate/deactivates are in [....]. #endif //DEBUG protected DbConnectionInternal() : this(ConnectionState.Open, true, false) { // V1.1.3300 } // Constructor for internal connections internal DbConnectionInternal(ConnectionState state, bool hidePassword, bool allowSetConnectionString) { _allowSetConnectionString = allowSetConnectionString; _hidePassword = hidePassword; _state = state; } internal bool AllowSetConnectionString { get { return _allowSetConnectionString; } } internal bool CanBePooled { get { bool flag = (!_connectionIsDoomed && !_cannotBePooled && !_owningObject.IsAlive); return flag; } } protected internal SysTx.Transaction EnlistedTransaction { get { return _enlistedTransaction; } set { SysTx.Transaction currentEnlistedTransaction = _enlistedTransaction; if (((null == currentEnlistedTransaction) && (null != value)) || ((null != currentEnlistedTransaction) && !currentEnlistedTransaction.Equals(value))) { // WebData 20000024 // Pay attention to the order here: // 1) defect from any notifications // 2) replace the transaction // 3) re-enlist in notifications for the new transaction // SQLBUDT #230558 we need to use a clone of the transaction // when we store it, or we'll end up keeping it past the // duration of the using block of the TransactionScope SysTx.Transaction valueClone = null; SysTx.Transaction previousTransactionClone = null; try { if (null != value) { valueClone = value.Clone(); } // NOTE: rather than take locks around several potential round- // trips to the server, and/or virtual function calls, we simply // presume that you aren't doing something illegal from multiple // threads, and check once we get around to finalizing things // inside a lock. lock(this) { // NOTE: There is still a race condition here, when we are // called from EnlistTransaction (which cannot re-enlist) // instead of EnlistDistributedTransaction (which can), // however this should have been handled by the outer // connection which checks to ensure that it's OK. The // only case where we have the race condition is multiple // concurrent enlist requests to the same connection, which // is a bit out of line with something we should have to // support. // enlisted transaction can be nullified in Dispose call without lock previousTransactionClone = Interlocked.Exchange(ref _enlistedTransaction, valueClone); _enlistedTransactionOriginal = value; value = valueClone; valueClone = null; // we've stored it, don't dispose it. } } finally { // we really need to dispose our clones; they may have // native resources and GC may not happen soon enough. // VSDevDiv 479564: don't dispose if still holding reference in _enlistedTransaction if (null != previousTransactionClone && !Object.ReferenceEquals(previousTransactionClone, _enlistedTransaction)) { previousTransactionClone.Dispose(); } if (null != valueClone && !Object.ReferenceEquals(valueClone, _enlistedTransaction)) { valueClone.Dispose(); } } // I don't believe that we need to lock to protect the actual // enlistment in the transaction; it would only protect us // against multiple concurrent calls to enlist, which really // isn't supported anyway. if (null != value) { if (Bid.IsOn(DbConnectionPool.PoolerTracePoints)) { int x = value.GetHashCode(); Bid.PoolerTrace(" %d#, Transaction %d#, Enlisting.\n", ObjectID, x); } TransactionOutcomeEnlist(value); } } } } /// /// Get boolean value that indicates whether the enlisted transaction has been disposed. /// /// /// True if there is an enlisted transaction, and it has been diposed. /// False if there is an enlisted transaction that has not been disposed, or if the transaction reference is null. /// /// /// This method must be called while holding a lock on the DbConnectionInternal instance. /// protected bool EnlistedTransactionDisposed { get { // Until the Transaction.Disposed property is public it is necessary to access a member // that throws if the object is disposed to determine if in fact the transaction is disposed. try { bool disposed; SysTx.Transaction currentEnlistedTransactionOriginal = _enlistedTransactionOriginal; if (currentEnlistedTransactionOriginal != null) { disposed = currentEnlistedTransactionOriginal.TransactionInformation == null; } else { // Don't expect to get here in the general case, // Since this getter is called by CheckEnlistedTransactionBinding // after checking for a non-null enlisted transaction (and it does so under lock). disposed = false; } return disposed; } catch (ObjectDisposedException) { return true; } } } // Is this connection in stasis, waiting for transaction to end before returning to pool? internal bool IsTxRootWaitingForTxEnd { get { return _isInStasis; } } /// /// Get boolean that specifies whether an enlisted transaction can be unbound from /// the connection when that transaction completes. /// /// /// True if the enlisted transaction can be unbound on transaction completion; otherwise false. /// virtual protected bool UnbindOnTransactionCompletion { get { return true; } } // Is this a connection that must be put in stasis (or is already in stasis) pending the end of it's transaction? virtual protected internal bool IsNonPoolableTransactionRoot { get { return false; // if you want to have delegated transactions that are non-poolable, you better override this... } } virtual internal bool IsTransactionRoot { get { return false; // if you want to have delegated transactions, you better override this... } } protected internal bool IsConnectionDoomed { get { return _connectionIsDoomed; } } internal bool IsEmancipated { get { // NOTE: There are race conditions between PrePush, PostPop and this // property getter -- only use this while this object is locked; // (DbConnectionPool.Clear and ReclaimEmancipatedObjects // do this for us) // Remember how this works (I keep getting confused...) // // _pooledCount is incremented when the connection is pushed into the pool // _pooledCount is decremented when the connection is popped from the pool // _pooledCount is set to -1 when the connection is not pooled (just in case...) // // That means that: // // _pooledCount > 1 connection is in the pool multiple times (this is a serious bug...) // _pooledCount == 1 connection is in the pool // _pooledCount == 0 connection is out of the pool // _pooledCount == -1 connection is not a pooled connection; we shouldn't be here for non-pooled connections. // _pooledCount < -1 connection out of the pool multiple times (not sure how this could happen...) // // Now, our job is to return TRUE when the connection is out // of the pool and it's owning object is no longer around to // return it. bool value = !IsTxRootWaitingForTxEnd && (_pooledCount < 1) && !_owningObject.IsAlive; return value; } } internal bool IsInPool { get { Debug.Assert(_pooledCount <= 1 && _pooledCount >= -1, "Pooled count for object is invalid"); return (_pooledCount == 1); } } internal int ObjectID { get { return _objectID; } } protected internal object Owner { // We use a weak reference to the owning object so we can identify when // it has been garbage collected without thowing exceptions. get { return _owningObject.Target; } } internal DbConnectionPool Pool { get { return _connectionPool; } } protected DbConnectionPoolCounters PerformanceCounters { get { return _performanceCounters; } } virtual protected bool ReadyToPrepareTransaction { get { return true; } } protected internal DbReferenceCollection ReferenceCollection { get { return _referenceCollection; } } abstract public string ServerVersion { get; } // this should be abstract but untill it is added to all the providers virtual will have to do [....] virtual public string ServerVersionNormalized { get{ throw ADP.NotSupported(); } } public bool ShouldHidePassword { get { return _hidePassword; } } public ConnectionState State { get { return _state; } } abstract protected void Activate(SysTx.Transaction transaction); internal void ActivateConnection(SysTx.Transaction transaction) { // Internal method called from the connection pooler so we don't expose // the Activate method publicly. Bid.PoolerTrace(" %d#, Activating\n", ObjectID); #if DEBUG int activateCount = Interlocked.Increment(ref _activateCount); Debug.Assert(1 == activateCount, "activated multiple times?"); #endif // DEBUG Activate(transaction); #if !MOBILE PerformanceCounters.NumberOfActiveConnections.Increment(); #endif } internal void AddWeakReference(object value, int tag) { if (null == _referenceCollection) { _referenceCollection = CreateReferenceCollection(); if (null == _referenceCollection) { throw ADP.InternalError(ADP.InternalErrorCode.CreateReferenceCollectionReturnedNull); } } _referenceCollection.Add(value, tag); } abstract public DbTransaction BeginTransaction(IsolationLevel il); virtual public void ChangeDatabase(string value) { throw ADP.MethodNotImplemented("ChangeDatabase"); } internal virtual void CloseConnection(DbConnection owningObject, DbConnectionFactory connectionFactory) { // The implementation here is the implementation required for the // "open" internal connections, since our own private "closed" // singleton internal connection objects override this method to // prevent anything funny from happening (like disposing themselves // or putting them into a connection pool) // // Derived class should override DbConnectionInternal.Deactivate and DbConnectionInternal.Dispose // for cleaning up after DbConnection.Close // protected override void Deactivate() { // override DbConnectionInternal.Close // // do derived class connection deactivation for both pooled & non-pooled connections // } // public override void Dispose() { // override DbConnectionInternal.Close // // do derived class cleanup // base.Dispose(); // } // // overriding DbConnection.Close is also possible, but must provider for their own synchronization // public override void Close() { // override DbConnection.Close // base.Close(); // // do derived class outer connection for both pooled & non-pooled connections // // user must do their own synchronization here // } // // if the DbConnectionInternal derived class needs to close the connection it should // delegate to the DbConnection if one exists or directly call dispose // DbConnection owningObject = (DbConnection)Owner; // if (null != owningObject) { // owningObject.Close(); // force the closed state on the outer object. // } // else { // Dispose(); // } // //////////////////////////////////////////////////////////////// // DON'T MESS WITH THIS CODE UNLESS YOU KNOW WHAT YOU'RE DOING! //////////////////////////////////////////////////////////////// Debug.Assert(null != owningObject, "null owningObject"); Debug.Assert(null != connectionFactory, "null connectionFactory"); Bid.PoolerTrace(" %d# Closing.\n", ObjectID); // if an exception occurs after the state change but before the try block // the connection will be stuck in OpenBusy state. The commented out try-catch // block doesn't really help because a ThreadAbort during the finally block // would just refert the connection to a bad state. // Open->Closed: guarantee internal connection is returned to correct pool if (connectionFactory.SetInnerConnectionFrom(owningObject, DbConnectionOpenBusy.SingletonInstance, this)) { // Lock to prevent race condition with cancellation lock (this) { object lockToken = ObtainAdditionalLocksForClose(); try { PrepareForCloseConnection(); DbConnectionPool connectionPool = Pool; // Detach from enlisted transactions that are no longer active on close DetachCurrentTransactionIfEnded(); // The singleton closed classes won't have owners and // connection pools, and we won't want to put them back // into the pool. if (null != connectionPool) { connectionPool.PutObject(this, owningObject); // PutObject calls Deactivate for us... // NOTE: Before we leave the PutObject call, another // thread may have already popped the connection from // the pool, so don't expect to be able to verify it. } else { Deactivate(); // ensure we de-activate non-pooled connections, or the data readers and transactions may not get cleaned up... #if !MOBILE PerformanceCounters.HardDisconnectsPerSecond.Increment(); #endif // To prevent an endless recursion, we need to clear // the owning object before we call dispose so that // we can't get here a second time... Ordinarily, I // would call setting the owner to null a hack, but // this is safe since we're about to dispose the // object and it won't have an owner after that for // certain. _owningObject.Target = null; if (IsTransactionRoot) { SetInStasis(); } else { #if !MOBILE PerformanceCounters.NumberOfNonPooledConnections.Decrement(); #endif if (this.GetType() != typeof(System.Data.SqlClient.SqlInternalConnectionSmi)) { Dispose(); } } } } finally { ReleaseAdditionalLocksForClose(lockToken); // if a ThreadAbort puts us here then its possible the outer connection will not reference // this and this will be orphaned, not reclaimed by object pool until outer connection goes out of scope. connectionFactory.SetInnerConnectionEvent(owningObject, DbConnectionClosedPreviouslyOpened.SingletonInstance); } } } } virtual internal void PrepareForReplaceConnection() { // By default, there is no preperation required } virtual protected void PrepareForCloseConnection() { // By default, there is no preperation required } virtual protected object ObtainAdditionalLocksForClose() { return null; // no additional locks in default implementation } virtual protected void ReleaseAdditionalLocksForClose(object lockToken) { // no additional locks in default implementation } virtual protected DbReferenceCollection CreateReferenceCollection() { throw ADP.InternalError(ADP.InternalErrorCode.AttemptingToConstructReferenceCollectionOnStaticObject); } abstract protected void Deactivate(); internal void DeactivateConnection() { // Internal method called from the connection pooler so we don't expose // the Deactivate method publicly. Bid.PoolerTrace(" %d#, Deactivating\n", ObjectID); #if DEBUG int activateCount = Interlocked.Decrement(ref _activateCount); Debug.Assert(0 == activateCount, "activated multiple times?"); #endif // DEBUG #if !MOBILE if (PerformanceCounters != null) { // Pool.Clear will DestroyObject that will clean performanceCounters before going here PerformanceCounters.NumberOfActiveConnections.Decrement(); } #endif if (!_connectionIsDoomed && Pool.UseLoadBalancing) { // If we're not already doomed, check the connection's lifetime and // doom it if it's lifetime has elapsed. DateTime now = DateTime.UtcNow; // WebData 111116 if ((now.Ticks - _createTime.Ticks) > Pool.LoadBalanceTimeout.Ticks) { DoNotPoolThisConnection(); } } Deactivate(); } virtual internal void DelegatedTransactionEnded() { // Called by System.Transactions when the delegated transaction has // completed. We need to make closed connections that are in stasis // available again, or disposed closed/leaked non-pooled connections. // IMPORTANT NOTE: You must have taken a lock on the object before // you call this method to prevent race conditions with Clear and // ReclaimEmancipatedObjects. Bid.Trace(" %d#, Delegated Transaction Completed.\n", ObjectID); if (1 == _pooledCount) { // When _pooledCount is 1, it indicates a closed, pooled, // connection so it is ready to put back into the pool for // general use. TerminateStasis(true); Deactivate(); // call it one more time just in case DbConnectionPool pool = Pool; if (null == pool) { throw ADP.InternalError(ADP.InternalErrorCode.PooledObjectWithoutPool); // pooled connection does not have a pool } pool.PutObjectFromTransactedPool(this); } else if (-1 == _pooledCount && !_owningObject.IsAlive) { // When _pooledCount is -1 and the owning object no longer exists, // it indicates a closed (or leaked), non-pooled connection so // it is safe to dispose. TerminateStasis(false); Deactivate(); // call it one more time just in case // it's a non-pooled connection, we need to dispose of it // once and for all, or the server will have fits about us // leaving connections open until the client-side GC kicks // in. #if !MOBILE PerformanceCounters.NumberOfNonPooledConnections.Decrement(); #endif Dispose(); } // When _pooledCount is 0, the connection is a pooled connection // that is either open (if the owning object is alive) or leaked (if // the owning object is not alive) In either case, we can't muck // with the connection here. } public virtual void Dispose() { _connectionPool = null; _performanceCounters = null; _connectionIsDoomed = true; _enlistedTransactionOriginal = null; // should not be disposed // Dispose of the _enlistedTransaction since it is a clone // of the original reference. // VSDD 780271 - _enlistedTransaction can be changed by another thread (TX end event) SysTx.Transaction enlistedTransaction = Interlocked.Exchange(ref _enlistedTransaction, null); if (enlistedTransaction != null) { enlistedTransaction.Dispose(); } } protected internal void DoNotPoolThisConnection() { _cannotBePooled = true; Bid.PoolerTrace(" %d#, Marking pooled object as non-poolable so it will be disposed\n", ObjectID); } /// Ensure that this connection cannot be put back into the pool. [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)] protected internal void DoomThisConnection() { _connectionIsDoomed = true; Bid.PoolerTrace(" %d#, Dooming\n", ObjectID); } abstract public void EnlistTransaction(SysTx.Transaction transaction); virtual protected internal DataTable GetSchema(DbConnectionFactory factory, DbConnectionPoolGroup poolGroup, DbConnection outerConnection, string collectionName, string[] restrictions){ Debug.Assert(outerConnection != null,"outerConnection may not be null."); DbMetaDataFactory metaDataFactory = factory.GetMetaDataFactory(poolGroup, this); Debug.Assert(metaDataFactory != null,"metaDataFactory may not be null."); return metaDataFactory.GetSchema(outerConnection, collectionName,restrictions); } internal void MakeNonPooledObject(object owningObject, DbConnectionPoolCounters performanceCounters) { // Used by DbConnectionFactory to indicate that this object IS NOT part of // a connection pool. _connectionPool = null; _performanceCounters = performanceCounters; _owningObject.Target = owningObject; _pooledCount = -1; } internal void MakePooledConnection(DbConnectionPool connectionPool) { // Used by DbConnectionFactory to indicate that this object IS part of // a connection pool. // _createTime = DateTime.UtcNow; // WebData 111116 _connectionPool = connectionPool; _performanceCounters = connectionPool.PerformanceCounters; } internal void NotifyWeakReference(int message) { DbReferenceCollection referenceCollection = ReferenceCollection; if (null != referenceCollection) { referenceCollection.Notify(message); } } internal virtual void OpenConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory) { if (!TryOpenConnection(outerConnection, connectionFactory, null, null)) { throw ADP.InternalError(ADP.InternalErrorCode.SynchronousConnectReturnedPending); } } /// The default implementation is for the open connection objects, and /// it simply throws. Our private closed-state connection objects /// override this and do the correct thing. // User code should either override DbConnectionInternal.Activate when it comes out of the pool // or override DbConnectionFactory.CreateConnection when the connection is created for non-pooled connections internal virtual bool TryOpenConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource retry, DbConnectionOptions userOptions) { throw ADP.ConnectionAlreadyOpen(State); } internal virtual bool TryReplaceConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource retry, DbConnectionOptions userOptions) { throw ADP.MethodNotImplemented("TryReplaceConnection"); } protected bool TryOpenConnectionInternal(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource retry, DbConnectionOptions userOptions) { // ?->Connecting: prevent set_ConnectionString during Open if (connectionFactory.SetInnerConnectionFrom(outerConnection, DbConnectionClosedConnecting.SingletonInstance, this)) { DbConnectionInternal openConnection = null; try { connectionFactory.PermissionDemand(outerConnection); if (!connectionFactory.TryGetConnection(outerConnection, retry, userOptions, this, out openConnection)) { return false; } } catch { // This should occure for all exceptions, even ADP.UnCatchableExceptions. connectionFactory.SetInnerConnectionTo(outerConnection, this); throw; } if (null == openConnection) { connectionFactory.SetInnerConnectionTo(outerConnection, this); throw ADP.InternalConnectionError(ADP.ConnectionError.GetConnectionReturnsNull); } connectionFactory.SetInnerConnectionEvent(outerConnection, openConnection); } return true; } internal void PrePush(object expectedOwner) { // Called by DbConnectionPool when we're about to be put into it's pool, we // take this opportunity to ensure ownership and pool counts are legit. // IMPORTANT NOTE: You must have taken a lock on the object before // you call this method to prevent race conditions with Clear and // ReclaimEmancipatedObjects. //3 // The following tests are retail assertions of things we can't allow to happen. if (null == expectedOwner) { if (null != _owningObject.Target) { throw ADP.InternalError(ADP.InternalErrorCode.UnpooledObjectHasOwner); // new unpooled object has an owner } } else if (_owningObject.Target != expectedOwner) { throw ADP.InternalError(ADP.InternalErrorCode.UnpooledObjectHasWrongOwner); // unpooled object has incorrect owner } if (0 != _pooledCount) { throw ADP.InternalError(ADP.InternalErrorCode.PushingObjectSecondTime); // pushing object onto stack a second time } if (Bid.IsOn(DbConnectionPool.PoolerTracePoints)) { //DbConnection x = (expectedOwner as DbConnection); Bid.PoolerTrace(" %d#, Preparing to push into pool, owning connection %d#, pooledCount=%d\n", ObjectID, 0, _pooledCount); } _pooledCount++; _owningObject.Target = null; // NOTE: doing this and checking for InternalError.PooledObjectHasOwner degrades the close by 2% } internal void PostPop(object newOwner) { // Called by DbConnectionPool right after it pulls this from it's pool, we // take this opportunity to ensure ownership and pool counts are legit. Debug.Assert(!IsEmancipated,"pooled object not in pool"); // SQLBUDT #356871 -- When another thread is clearing this pool, it // will doom all connections in this pool without prejudice which // causes the following assert to fire, which really mucks up stress // against checked bits. The assert is benign, so we're commenting // it out. //Debug.Assert(CanBePooled, "pooled object is not poolable"); // IMPORTANT NOTE: You must have taken a lock on the object before // you call this method to prevent race conditions with Clear and // ReclaimEmancipatedObjects. if (null != _owningObject.Target) { throw ADP.InternalError(ADP.InternalErrorCode.PooledObjectHasOwner); // pooled connection already has an owner! } _owningObject.Target = newOwner; _pooledCount--; if (Bid.IsOn(DbConnectionPool.PoolerTracePoints)) { //DbConnection x = (newOwner as DbConnection); Bid.PoolerTrace(" %d#, Preparing to pop from pool, owning connection %d#, pooledCount=%d\n", ObjectID, 0, _pooledCount); } //3 // The following tests are retail assertions of things we can't allow to happen. if (null != Pool) { if (0 != _pooledCount) { throw ADP.InternalError(ADP.InternalErrorCode.PooledObjectInPoolMoreThanOnce); // popping object off stack with multiple pooledCount } } else if (-1 != _pooledCount) { throw ADP.InternalError(ADP.InternalErrorCode.NonPooledObjectUsedMoreThanOnce); // popping object off stack with multiple pooledCount } } internal void RemoveWeakReference(object value) { DbReferenceCollection referenceCollection = ReferenceCollection; if (null != referenceCollection) { referenceCollection.Remove(value); } } // Cleanup connection's transaction-specific structures (currently used by Delegated transaction). // This is a separate method because cleanup can be triggered in multiple ways for a delegated // transaction. virtual protected void CleanupTransactionOnCompletion(SysTx.Transaction transaction) { } internal void DetachCurrentTransactionIfEnded() { SysTx.Transaction enlistedTransaction = EnlistedTransaction; if (enlistedTransaction != null) { bool transactionIsDead; try { transactionIsDead = (SysTx.TransactionStatus.Active != enlistedTransaction.TransactionInformation.Status); } catch (SysTx.TransactionException) { // If the transaction is being processed (i.e. is part way through a rollback\commit\etc then TransactionInformation.Status will throw an exception) transactionIsDead = true; } if (transactionIsDead) { DetachTransaction(enlistedTransaction, true); } } } // Detach transaction from connection. internal void DetachTransaction(SysTx.Transaction transaction, bool isExplicitlyReleasing) { Bid.Trace(" %d#, Transaction Completed. (pooledCount=%d)\n", ObjectID, _pooledCount); // potentially a multi-threaded event, so lock the connection to make sure we don't enlist in a new // transaction between compare and assignment. No need to short circuit outside of lock, since failed comparisons should // be the exception, not the rule. lock (this) { // Detach if detach-on-end behavior, or if outer connection was closed DbConnection owner = (DbConnection)Owner; if (isExplicitlyReleasing || UnbindOnTransactionCompletion || null == owner) { SysTx.Transaction currentEnlistedTransaction = _enlistedTransaction; if (currentEnlistedTransaction != null && transaction.Equals(currentEnlistedTransaction)) { EnlistedTransaction = null; if (IsTxRootWaitingForTxEnd) { DelegatedTransactionEnded(); } } } } } // Handle transaction detach, pool cleanup and other post-transaction cleanup tasks associated with internal void CleanupConnectionOnTransactionCompletion(SysTx.Transaction transaction) { DetachTransaction(transaction, false); DbConnectionPool pool = Pool; if (null != pool) { pool.TransactionEnded(transaction, this); } } void TransactionCompletedEvent(object sender, SysTx.TransactionEventArgs e) { SysTx.Transaction transaction = e.Transaction; Bid.Trace(" %d#, Transaction Completed. (pooledCount=%d)\n", ObjectID, _pooledCount); CleanupTransactionOnCompletion(transaction); CleanupConnectionOnTransactionCompletion(transaction); } // [SecurityPermission(SecurityAction.Assert, Flags=SecurityPermissionFlag.UnmanagedCode)] private void TransactionOutcomeEnlist(SysTx.Transaction transaction) { transaction.TransactionCompleted += new SysTx.TransactionCompletedEventHandler(TransactionCompletedEvent); } internal void SetInStasis() { _isInStasis = true; Bid.PoolerTrace(" %d#, Non-Pooled Connection has Delegated Transaction, waiting to Dispose.\n", ObjectID); #if !MOBILE PerformanceCounters.NumberOfStasisConnections.Increment(); #endif } private void TerminateStasis(bool returningToPool) { if (returningToPool) { Bid.PoolerTrace(" %d#, Delegated Transaction has ended, connection is closed. Returning to general pool.\n", ObjectID); } else { Bid.PoolerTrace(" %d#, Delegated Transaction has ended, connection is closed/leaked. Disposing.\n", ObjectID); } #if !MOBILE PerformanceCounters.NumberOfStasisConnections.Decrement(); #endif _isInStasis = false; } /// /// When overridden in a derived class, will check if the underlying connection is still actually alive /// /// If true an exception will be thrown if the connection is dead instead of returning true\false /// (this allows the caller to have the real reason that the connection is not alive (e.g. network error, etc)) /// True if the connection is still alive, otherwise false (If not overridden, then always true) internal virtual bool IsConnectionAlive(bool throwOnException = false) { return true; } } }