//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // //------------------------------------------------------------------------------ namespace System.Net { using System; using System.Runtime.InteropServices; using System.Net.Sockets; using System.Text; using System.Globalization; using System.Diagnostics.Contracts; // a little perf app measured these times when comparing the internal // buffer implemented as a managed byte[] or unmanaged memory IntPtr // that's why we use byte[] // byte[] total ms:19656 // IntPtr total ms:25671 /// /// /// This class is used when subclassing EndPoint, and provides indication /// on how to format the memeory buffers that winsock uses for network addresses. /// /// public class SocketAddress { internal const int IPv6AddressSize = 28; internal const int IPv4AddressSize = 16; internal int m_Size; internal byte[] m_Buffer; private const int WriteableOffset = 2; private const int MaxSize = 32; // IrDA requires 32 bytes private bool m_changed = true; private int m_hash; // // Address Family // /// /// [To be supplied.] /// public AddressFamily Family { get { int family; #if BIGENDIAN family = ((int)m_Buffer[0]<<8) | m_Buffer[1]; #else family = m_Buffer[0] | ((int)m_Buffer[1]<<8); #endif return (AddressFamily)family; } } // // Size of this SocketAddress // /// /// [To be supplied.] /// public int Size { get { return m_Size; } } // // access to unmanaged serialized data. this doesn't // allow access to the first 2 bytes of unmanaged memory // that are supposed to contain the address family which // is readonly. // // you can still use negative offsets as a back door in case // winsock changes the way it uses SOCKADDR. maybe we want to prohibit it? // maybe we should make the class sealed to avoid potentially dangerous calls // into winsock with unproperly formatted data? // /// /// [To be supplied.] /// public byte this[int offset] { get { // // access // if (offset<0 || offset>=Size) { throw new IndexOutOfRangeException(); } return m_Buffer[offset]; } set { if (offset<0 || offset>=Size) { throw new IndexOutOfRangeException(); } if (m_Buffer[offset] != value) { m_changed = true; } m_Buffer[offset] = value; } } /// /// [To be supplied.] /// public SocketAddress(AddressFamily family) : this(family, MaxSize) { } /// /// [To be supplied.] /// public SocketAddress(AddressFamily family, int size) { if (size>8)); m_Buffer[1] = unchecked((byte)((int)family )); #else m_Buffer[0] = unchecked((byte)((int)family )); m_Buffer[1] = unchecked((byte)((int)family>>8)); #endif } internal SocketAddress(IPAddress ipAddress) : this(ipAddress.AddressFamily, ((ipAddress.AddressFamily == AddressFamily.InterNetwork) ? IPv4AddressSize : IPv6AddressSize)) { // No Port m_Buffer[2] = (byte)0; m_Buffer[3] = (byte)0; if (ipAddress.AddressFamily == AddressFamily.InterNetworkV6) { // No handling for Flow Information m_Buffer[4] = (byte)0; m_Buffer[5] = (byte)0; m_Buffer[6] = (byte)0; m_Buffer[7] = (byte)0; // Scope serialization long scope = ipAddress.ScopeId; m_Buffer[24] = (byte)scope; m_Buffer[25] = (byte)(scope >> 8); m_Buffer[26] = (byte)(scope >> 16); m_Buffer[27] = (byte)(scope >> 24); // Address serialization byte[] addressBytes = ipAddress.GetAddressBytes(); for (int i = 0; i < addressBytes.Length; i++) { m_Buffer[8 + i] = addressBytes[i]; } } else { // IPv4 Address serialization m_Buffer[4] = unchecked((byte)(ipAddress.m_Address)); m_Buffer[5] = unchecked((byte)(ipAddress.m_Address >> 8)); m_Buffer[6] = unchecked((byte)(ipAddress.m_Address >> 16)); m_Buffer[7] = unchecked((byte)(ipAddress.m_Address >> 24)); } } internal SocketAddress(IPAddress ipaddress, int port) : this (ipaddress) { m_Buffer[2] = (byte)(port >> 8); m_Buffer[3] = (byte)port; } internal IPAddress GetIPAddress() { if (Family == AddressFamily.InterNetworkV6) { Contract.Assert(Size >= IPv6AddressSize); byte[] address = new byte[IPAddress.IPv6AddressBytes]; for (int i = 0; i < address.Length; i++) { address[i] = m_Buffer[i + 8]; } long scope = (long)((m_Buffer[27] << 24) + (m_Buffer[26] << 16) + (m_Buffer[25] << 8) + (m_Buffer[24])); return new IPAddress(address, scope); } else if (Family == AddressFamily.InterNetwork) { Contract.Assert(Size >= IPv4AddressSize); long address = (long)( (m_Buffer[4] & 0x000000FF) | (m_Buffer[5] << 8 & 0x0000FF00) | (m_Buffer[6] << 16 & 0x00FF0000) | (m_Buffer[7] << 24) ) & 0x00000000FFFFFFFF; return new IPAddress(address); } else { throw new SocketException(SocketError.AddressFamilyNotSupported); } } internal IPEndPoint GetIPEndPoint() { IPAddress address = GetIPAddress(); int port = (int)((m_Buffer[2] << 8 & 0xFF00) | (m_Buffer[3])); return new IPEndPoint(address, port); } // // For ReceiveFrom we need to pin address size, using reserved m_Buffer space // internal void CopyAddressSizeIntoBuffer() { m_Buffer[m_Buffer.Length-IntPtr.Size] = unchecked((byte)(m_Size)); m_Buffer[m_Buffer.Length-IntPtr.Size+1] = unchecked((byte)(m_Size >> 8)); m_Buffer[m_Buffer.Length-IntPtr.Size+2] = unchecked((byte)(m_Size >> 16)); m_Buffer[m_Buffer.Length-IntPtr.Size+3] = unchecked((byte)(m_Size >> 24)); } // // Can be called after the above method did work // internal int GetAddressSizeOffset() { return m_Buffer.Length-IntPtr.Size; } // // // For ReceiveFrom we need to update the address size upon IO return // internal unsafe void SetSize(IntPtr ptr) { // Apparently it must be less or equal the original value since ReceiveFrom cannot reallocate the address buffer m_Size = *(int*)ptr; } public override bool Equals(object comparand) { SocketAddress castedComparand = comparand as SocketAddress; if (castedComparand == null || this.Size != castedComparand.Size) { return false; } for(int i=0; iWriteableOffset) { bytes.Append(","); } bytes.Append(this[i].ToString(NumberFormatInfo.InvariantInfo)); } return Family.ToString() + ":" + Size.ToString(NumberFormatInfo.InvariantInfo) + ":{" + bytes.ToString() + "}"; } } // class SocketAddress } // namespace System.Net