/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Microsoft Public License. A * copy of the license can be found in the License.html file at the root of this distribution. If * you cannot locate the Microsoft Public License, please send an email to * dlr@microsoft.com. By using this source code in any fashion, you are agreeing to be bound * by the terms of the Microsoft Public License. * * You must not remove this notice, or any other, from this software. * * * ***************************************************************************/ using System; using Microsoft; using System.Diagnostics; #if CODEPLEX_40 using System.Linq.Expressions; #else using Microsoft.Linq.Expressions; #endif using System.Runtime.CompilerServices; #if !CODEPLEX_40 using Microsoft.Runtime.CompilerServices; #endif #if CODEPLEX_40 namespace System.Dynamic { #else namespace Microsoft.Scripting { #endif internal sealed class SplatCallSite { // Stored callable Delegate or IDynamicMetaObjectProvider. internal readonly object _callable; // Can the number of arguments to a given event change each call? // If not, we don't need this level of indirection--we could cache a // delegate that does the splatting. internal CallSite> _site; internal SplatCallSite(object callable) { Debug.Assert(callable != null); _callable = callable; } internal object Invoke(object[] args) { Debug.Assert(args != null); // If it is a delegate, just let DynamicInvoke do the binding. var d = _callable as Delegate; if (d != null) { return d.DynamicInvoke(args); } // Otherwise, create a CallSite and invoke it. if (_site == null) { _site = CallSite>.Create(SplatInvokeBinder.Instance); } return _site.Target(_site, _callable, args); } } }