// // ConstantInstruction.cs: // // Authors: Marek Safar (marek.safar@gmail.com) // // Copyright 2014 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using Microsoft.Scripting.Runtime; using Microsoft.Scripting.Utils; namespace Microsoft.Scripting.Interpreter { sealed class PushValueInstruction : Instruction { object value; public override int ConsumedStack { get { return 0; } } public override int ProducedStack { get { return 1; } } public PushValueInstruction (object value) { this.value = value; } public override int Run(InterpretedFrame frame) { frame.Push (value); return +1; } public override string ToString() { return "Push(" + value + ")"; } } }