#if NET_4_0 || BOOTSTRAP_NET_4_0 // SpinWait.cs // // Copyright (c) 2008 Jérémie "Garuma" Laval // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // using System; namespace System.Threading { public struct SpinWait { // The number of step until SpinOnce yield on multicore machine const int step = 5; const int maxSpin = 10000; static readonly bool isSingleCpu = (Environment.ProcessorCount == 1); int ntime; public void SpinOnce () { // On a single-CPU system, spinning does no good if (isSingleCpu) { Yield (); } else { if (Interlocked.Increment (ref ntime) % step == 0) { Yield (); } else { // Multi-CPU system might be hyper-threaded, let other thread run Thread.SpinWait (Math.Min (2 * (ntime + 1), maxSpin)); } } } public static void SpinUntil (Func predicate) { SpinWait sw = new SpinWait (); while (!predicate ()) sw.SpinOnce (); } public static bool SpinUntil (Func predicate, TimeSpan ts) { return SpinUntil (predicate, (int)ts.TotalMilliseconds); } public static bool SpinUntil (Func predicate, int milliseconds) { SpinWait sw = new SpinWait (); Watch watch = Watch.StartNew (); while (!predicate ()) { if (watch.ElapsedMilliseconds > milliseconds) return false; sw.SpinOnce (); } return true; } void Yield () { // Replace sched_yield by Thread.Sleep(0) which does almost the same thing // (going back in kernel mode and yielding) but avoid the branching and unmanaged bridge Thread.Sleep (0); } public void Reset () { ntime = 0; } public bool NextSpinWillYield { get { return isSingleCpu ? true : ntime % step == 0; } } public int Count { get { return ntime; } } } } #endif