// // System.Threading.RegisteredWaitHandle.cs // // Author: // Dick Porter (dick@ximian.com) // Lluis Sanchez Gual (lluis@ideary.com) // // (C) Ximian, Inc. http://www.ximian.com // // // Copyright (C) 2004, 2005 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System.Runtime.InteropServices; namespace System.Threading { [ComVisible (true)] public sealed class RegisteredWaitHandle : MarshalByRefObject { WaitHandle _waitObject; WaitOrTimerCallback _callback; object _state; WaitHandle _finalEvent; ManualResetEvent _cancelEvent; TimeSpan _timeout; int _callsInProcess; bool _executeOnlyOnce; bool _unregistered; internal RegisteredWaitHandle (WaitHandle waitObject, WaitOrTimerCallback callback, object state, TimeSpan timeout, bool executeOnlyOnce) { _waitObject = waitObject; _callback = callback; _state = state; _timeout = timeout; _executeOnlyOnce = executeOnlyOnce; _finalEvent = null; _cancelEvent = new ManualResetEvent (false); _callsInProcess = 0; _unregistered = false; } internal void Wait (object state) { try { WaitHandle[] waits = new WaitHandle[] {_waitObject, _cancelEvent}; do { int signal = WaitHandle.WaitAny (waits, _timeout, false); if (!_unregistered) { lock (this) { _callsInProcess++; } ThreadPool.QueueUserWorkItem (new WaitCallback (DoCallBack), (signal == WaitHandle.WaitTimeout)); } } while (!_unregistered && !_executeOnlyOnce); } catch {} lock (this) { _unregistered = true; if (_callsInProcess == 0 && _finalEvent != null) NativeEventCalls.SetEvent_internal (_finalEvent.Handle); } } private void DoCallBack (object timedOut) { if (_callback != null) { try { _callback (_state, (bool)timedOut); } catch {} } lock (this) { _callsInProcess--; if (_unregistered && _callsInProcess == 0 && _finalEvent != null) NativeEventCalls.SetEvent_internal (_finalEvent.Handle); } } [ComVisible (true)] public bool Unregister(WaitHandle waitObject) { lock (this) { if (_unregistered) return false; _finalEvent = waitObject; _unregistered = true; _cancelEvent.Set(); return true; } } } }