// ManuelResetEventSlim.cs // // Copyright (c) 2008 Jérémie "Garuma" Laval // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // #if NET_4_0 || MOBILE using System; namespace System.Threading { [System.Diagnostics.DebuggerDisplayAttribute ("Set = {IsSet}")] public class ManualResetEventSlim : IDisposable { const int isSet = 1; const int isNotSet = 0; const int defaultSpinCount = 100; int state; readonly int spinCount; ManualResetEvent handle; internal AtomicBooleanValue disposed; bool used; readonly static Watch sw = Watch.StartNew (); public ManualResetEventSlim () : this (false, defaultSpinCount) { } public ManualResetEventSlim (bool initialState) : this (initialState, defaultSpinCount) { } public ManualResetEventSlim (bool initialState, int spinCount) { if (spinCount < 0) throw new ArgumentOutOfRangeException ("spinCount is less than 0", "spinCount"); this.state = initialState ? isSet : isNotSet; this.spinCount = spinCount; } public bool IsSet { get { return state == isSet; } } public int SpinCount { get { return spinCount; } } public void Reset () { state = isNotSet; if (handle != null) { used = true; Thread.MemoryBarrier (); var tmpHandle = handle; if (tmpHandle != null) tmpHandle.Reset (); Thread.MemoryBarrier (); used = false; } } public void Set () { state = isSet; if (handle != null) { used = true; Thread.MemoryBarrier (); var tmpHandle = handle; if (tmpHandle != null) tmpHandle.Set (); Thread.MemoryBarrier (); used = false; } } public void Wait () { Wait (CancellationToken.None); } public bool Wait (int millisecondsTimeout) { return Wait (millisecondsTimeout, CancellationToken.None); } public bool Wait (TimeSpan timeout) { return Wait (CheckTimeout (timeout), CancellationToken.None); } public void Wait (CancellationToken cancellationToken) { Wait (Timeout.Infinite, cancellationToken); } public bool Wait (int millisecondsTimeout, CancellationToken cancellationToken) { if (millisecondsTimeout < -1) throw new ArgumentOutOfRangeException ("millisecondsTimeout", "millisecondsTimeout is a negative number other than -1"); ThrowIfDisposed (); long start = millisecondsTimeout == -1 ? 0 : sw.ElapsedMilliseconds; SpinWait wait = new SpinWait (); while (state == isNotSet) { cancellationToken.ThrowIfCancellationRequested (); if (millisecondsTimeout > -1 && (sw.ElapsedMilliseconds - start) > millisecondsTimeout) return false; if (wait.Count < spinCount) { wait.SpinOnce (); } else { int waitTime = millisecondsTimeout == -1 ? -1 : Math.Max (millisecondsTimeout - (int)(sw.ElapsedMilliseconds - start) , 1); ThrowIfDisposed (); WaitHandle handle = WaitHandle; if (state == isSet) return true; ThrowIfDisposed (); if (cancellationToken.CanBeCanceled) if (WaitHandle.WaitAny (new[] { handle, cancellationToken.WaitHandle }, waitTime, false) == 0) return true; else if (handle.WaitOne (waitTime, false)) return true; } } return true; } public bool Wait (TimeSpan timeout, CancellationToken cancellationToken) { return Wait (CheckTimeout (timeout), cancellationToken); } public WaitHandle WaitHandle { get { if (handle != null) { if (state == isSet) handle.Set (); return handle; } var result = LazyInitializer.EnsureInitialized (ref handle, () => new ManualResetEvent (state == isSet ? true : false)); if (state == isSet) result.Set (); return result; } } public void Dispose () { Dispose (true); } protected virtual void Dispose (bool disposing) { if (!disposed.TryRelaxedSet ()) return; if (handle != null) { var tmpHandle = Interlocked.Exchange (ref handle, null); if (used) { // A tiny wait (just a few cycles normally) before releasing SpinWait wait = new SpinWait (); while (used) wait.SpinOnce (); } tmpHandle.Dispose (); } } void ThrowIfDisposed () { if (disposed.Value) throw new ObjectDisposedException ("ManualResetEventSlim"); } static int CheckTimeout (TimeSpan timeout) { try { return checked ((int)timeout.TotalMilliseconds); } catch (System.OverflowException) { throw new ArgumentOutOfRangeException ("timeout"); } } } } #endif