// // System.Threading.LockQueue // // Author(s): // Jackson Harper (jackson@ximian.com) // // (C) 2004 Novell, Inc (http://www.novell.com) // // // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; namespace System.Threading { // Used for queueing on a reader writer lock internal class LockQueue { private ReaderWriterLock rwlock; private int lockCount = 0; public LockQueue (ReaderWriterLock rwlock) { this.rwlock = rwlock; } public bool Wait (int timeout) { bool _lock = false; try { lock (this) { lockCount++; Monitor.Exit (rwlock); _lock = true; return Monitor.Wait (this, timeout); } } finally { if (_lock) { Monitor.Enter (rwlock); lockCount--; } } } public bool IsEmpty { get { lock (this) return (lockCount == 0); } } public void Pulse () { lock (this) Monitor.Pulse (this); } } }