// // DecoderReplacementFallbackBuffer.cs // // Author: // Atsushi Enomoto // // // Copyright (C) 2005 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // #if NET_2_0 || NET_2_0_BOOTSTRAP namespace System.Text { // This DecoderFallbackBuffer is simple. It ignores the input buffers. // DecoderFallbackBuffer users could implement their own complex // fallback buffers. public sealed class DecoderReplacementFallbackBuffer : DecoderFallbackBuffer { bool fallback_assigned; int current; string replacement; public DecoderReplacementFallbackBuffer ( DecoderReplacementFallback fallback) { if (fallback == null) throw new ArgumentNullException ("fallback"); replacement = fallback.DefaultString; current = 0; } public override int Remaining { get { return fallback_assigned ? replacement.Length - current : 0; } } public override bool Fallback (byte [] bytesUnknown, int index) { if (bytesUnknown == null) throw new ArgumentNullException ("bytesUnknown"); if (fallback_assigned && Remaining != 0) throw new ArgumentException ("Reentrant Fallback method invocation occured. It might be because either this FallbackBuffer is incorrectly shared by multiple threads, invoked inside Encoding recursively, or Reset invocation is forgotten."); if (index < 0 || bytesUnknown.Length < index) throw new ArgumentOutOfRangeException ("index"); fallback_assigned = true; current = 0; return replacement.Length > 0; } public override char GetNextChar () { if (!fallback_assigned) return '\0'; if (current >= replacement.Length) return char.MinValue; return replacement [current++]; } public override bool MovePrevious () { if (current == 0) return false; current--; return true; } public override void Reset () { fallback_assigned = false; current = 0; } } } #endif