// // System.Text.CodePageEncoding.cs // // Author: // Kornél Pál // // Copyright (C) 2006 Kornél Pál // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // // These proxy classes implement IObjectReference.GetRealObject() that returns // an instance of the appropriate Encoding, Encoder or Decoder class. // As a result serialized objects of these types will transparently be // deserialized to instances of the above described classes. // // Use SerializationInfo.SetType() in ISerializable.GetObjectData() method of // serializable classes to serialize their instances using a proxy class. // // All of these proxy classes are non-public thus they only have to be // serialization compatible with .NET Framework. // // // .NET Framework 1.x uses this class for internal encodings and // .NET Framework 2.0 serializes internal encodings using a proxy. // This class supports serialization compatibility. // using System; using System.Runtime.Serialization; namespace System.Text { [Serializable] internal sealed class CodePageEncoding : ISerializable, IObjectReference { // // .NET Framework 1.x uses this class for internal decoders and // .NET Framework 2.0 can deserialize them using a proxy. // This class supports serialization compatibility. // [Serializable] private sealed class Decoder : ISerializable, IObjectReference { private Encoding encoding; private System.Text.Decoder realObject; private Decoder (SerializationInfo info, StreamingContext context) { if (info == null) throw new ArgumentNullException ("info"); this.encoding = (Encoding) info.GetValue ("encoding", typeof (Encoding)); } public void GetObjectData (SerializationInfo info, StreamingContext context) { throw new ArgumentException ("This class cannot be serialized."); } public object GetRealObject (StreamingContext context) { if (this.realObject == null) this.realObject = this.encoding.GetDecoder (); return this.realObject; } } private int codePage; #if NET_2_0 private bool isReadOnly; private EncoderFallback encoderFallback; private DecoderFallback decoderFallback; #endif private Encoding realObject; private CodePageEncoding (SerializationInfo info, StreamingContext context) { if (info == null) throw new ArgumentNullException ("info"); this.codePage = (int) info.GetValue ("m_codePage", typeof (int)); #if NET_2_0 try { this.isReadOnly = (bool) info.GetValue ("m_isReadOnly", typeof (bool)); this.encoderFallback = (EncoderFallback) info.GetValue ("encoderFallback", typeof (EncoderFallback)); this.decoderFallback = (DecoderFallback) info.GetValue ("decoderFallback", typeof (DecoderFallback)); } catch (SerializationException) { // .NET Framework 1.x has no fallbacks this.isReadOnly = true; } #endif } public void GetObjectData (SerializationInfo info, StreamingContext context) { throw new ArgumentException ("This class cannot be serialized."); } public object GetRealObject (StreamingContext context) { if (this.realObject == null) { Encoding encoding = Encoding.GetEncoding (this.codePage); #if NET_2_0 if (!this.isReadOnly) { encoding = (Encoding) encoding.Clone (); encoding.EncoderFallback = this.encoderFallback; encoding.DecoderFallback = this.decoderFallback; } #endif this.realObject = encoding; } return this.realObject; } } }