// // System.Security.Permissions.SecurityPermission.cs // // Authors: // Dan Lewis (dihlewis@yahoo.co.uk) // Sebastien Pouliot // // (C) 2002 // Portions (C) 2003 Motus Technologies Inc. (http://www.motus.com) // Copyright (C) 2004-2005 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System.Globalization; using System.Runtime.InteropServices; namespace System.Security.Permissions { #if NET_2_0 [ComVisible (true)] #endif [Serializable] public sealed class SecurityPermission : CodeAccessPermission, IUnrestrictedPermission, IBuiltInPermission { private const int version = 1; private SecurityPermissionFlag flags; // constructors public SecurityPermission (PermissionState state) { if (CheckPermissionState (state, true) == PermissionState.Unrestricted) flags = SecurityPermissionFlag.AllFlags; else flags = SecurityPermissionFlag.NoFlags; } public SecurityPermission (SecurityPermissionFlag flags) { // reuse validation by the Flags property Flags = flags; } public SecurityPermissionFlag Flags { get { return flags; } set { if ((value & SecurityPermissionFlag.AllFlags) != value) { string msg = String.Format (Locale.GetText ("Invalid flags {0}"), value); throw new ArgumentException (msg, "SecurityPermissionFlag"); } flags = value; } } // IUnrestrictedPermission public bool IsUnrestricted () { return (flags == SecurityPermissionFlag.AllFlags); } public override IPermission Copy () { return new SecurityPermission (flags); } public override IPermission Intersect (IPermission target) { SecurityPermission sp = Cast (target); if (sp == null) return null; if (IsEmpty () || sp.IsEmpty ()) return null; if (this.IsUnrestricted () && sp.IsUnrestricted ()) return new SecurityPermission (PermissionState.Unrestricted); if (this.IsUnrestricted ()) return sp.Copy (); if (sp.IsUnrestricted ()) return this.Copy (); SecurityPermissionFlag f = flags & sp.flags; if (f == SecurityPermissionFlag.NoFlags) return null; else return new SecurityPermission (f); } public override IPermission Union (IPermission target) { SecurityPermission sp = Cast (target); if (sp == null) return this.Copy (); if (this.IsUnrestricted () || sp.IsUnrestricted ()) return new SecurityPermission (PermissionState.Unrestricted); return new SecurityPermission (flags | sp.flags); } public override bool IsSubsetOf (IPermission target) { SecurityPermission sp = Cast (target); if (sp == null) return IsEmpty (); if (sp.IsUnrestricted ()) return true; if (this.IsUnrestricted ()) return false; return ((flags & ~sp.flags) == 0); } public override void FromXml (SecurityElement e) { // General validation in CodeAccessPermission CheckSecurityElement (e, "e", version, version); // Note: we do not (yet) care about the return value // as we only accept version 1 (min/max values) if (IsUnrestricted (e)) { flags = SecurityPermissionFlag.AllFlags; } else { string f = e.Attribute ("Flags"); if (f == null) { flags = SecurityPermissionFlag.NoFlags; } else { flags = (SecurityPermissionFlag) Enum.Parse ( typeof (SecurityPermissionFlag), f); } } } public override SecurityElement ToXml () { SecurityElement e = Element (version); if (IsUnrestricted ()) e.AddAttribute ("Unrestricted", "true"); else e.AddAttribute ("Flags", flags.ToString ()); return e; } // IBuiltInPermission int IBuiltInPermission.GetTokenIndex () { return (int) BuiltInToken.Security; } // helpers private bool IsEmpty () { return (flags == SecurityPermissionFlag.NoFlags); } private SecurityPermission Cast (IPermission target) { if (target == null) return null; SecurityPermission sp = (target as SecurityPermission); if (sp == null) { ThrowInvalidPermission (target, typeof (SecurityPermission)); } return sp; } } }