// // System.Security.Cryptography.SHA1CryptoServiceProvider.cs // // Authors: // Matthew S. Ford (Matthew.S.Ford@Rose-Hulman.Edu) // Sebastien Pouliot (sebastien@ximian.com) // // Copyright 2001 by Matthew S. Ford. // Copyright (C) 2004, 2005, 2008 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Note: // The MS Framework includes two (almost) identical class for SHA1. // SHA1Managed is a 100% managed implementation. // SHA1CryptoServiceProvider (this file) is a wrapper on CryptoAPI. // Mono must provide those two class for binary compatibility. // In our case both class are wrappers around a managed internal class SHA1Internal. using System.Runtime.InteropServices; namespace System.Security.Cryptography { internal class SHA1Internal { private const int BLOCK_SIZE_BYTES = 64; private uint[] _H; // these are my chaining variables private ulong count; private byte[] _ProcessingBuffer; // Used to start data when passed less than a block worth. private int _ProcessingBufferCount; // Counts how much data we have stored that still needs processed. private uint[] buff; public SHA1Internal () { _H = new uint[5]; _ProcessingBuffer = new byte[BLOCK_SIZE_BYTES]; buff = new uint[80]; Initialize(); } public void HashCore (byte[] rgb, int ibStart, int cbSize) { int i; if (_ProcessingBufferCount != 0) { if (cbSize < (BLOCK_SIZE_BYTES - _ProcessingBufferCount)) { System.Buffer.BlockCopy (rgb, ibStart, _ProcessingBuffer, _ProcessingBufferCount, cbSize); _ProcessingBufferCount += cbSize; return; } else { i = (BLOCK_SIZE_BYTES - _ProcessingBufferCount); System.Buffer.BlockCopy (rgb, ibStart, _ProcessingBuffer, _ProcessingBufferCount, i); ProcessBlock (_ProcessingBuffer, 0); _ProcessingBufferCount = 0; ibStart += i; cbSize -= i; } } for (i = 0; i < cbSize - cbSize % BLOCK_SIZE_BYTES; i += BLOCK_SIZE_BYTES) { ProcessBlock (rgb, (uint)(ibStart + i)); } if (cbSize % BLOCK_SIZE_BYTES != 0) { System.Buffer.BlockCopy (rgb, cbSize - cbSize % BLOCK_SIZE_BYTES + ibStart, _ProcessingBuffer, 0, cbSize % BLOCK_SIZE_BYTES); _ProcessingBufferCount = cbSize % BLOCK_SIZE_BYTES; } } public byte[] HashFinal () { byte[] hash = new byte[20]; ProcessFinalBlock (_ProcessingBuffer, 0, _ProcessingBufferCount); for (int i=0; i<5; i++) { for (int j=0; j<4; j++) { hash [i*4+j] = (byte)(_H[i] >> (8*(3-j))); } } return hash; } public void Initialize () { count = 0; _ProcessingBufferCount = 0; _H[0] = 0x67452301; _H[1] = 0xefcdab89; _H[2] = 0x98badcfe; _H[3] = 0x10325476; _H[4] = 0xC3D2E1F0; } private void ProcessBlock(byte[] inputBuffer, uint inputOffset) { uint a, b, c, d, e; count += BLOCK_SIZE_BYTES; // abc removal would not work on the fields uint[] _H = this._H; uint[] buff = this.buff; InitialiseBuff(buff, inputBuffer, inputOffset); FillBuff(buff); a = _H[0]; b = _H[1]; c = _H[2]; d = _H[3]; e = _H[4]; // This function was unrolled because it seems to be doubling our performance with current compiler/VM. // Possibly roll up if this changes. // ---- Round 1 -------- int i=0; while (i < 20) { e += ((a << 5) | (a >> 27)) + (((c ^ d) & b) ^ d) + 0x5A827999 + buff[i]; b = (b << 30) | (b >> 2); d += ((e << 5) | (e >> 27)) + (((b ^ c) & a) ^ c) + 0x5A827999 + buff[i+1]; a = (a << 30) | (a >> 2); c += ((d << 5) | (d >> 27)) + (((a ^ b) & e) ^ b) + 0x5A827999 + buff[i+2]; e = (e << 30) | (e >> 2); b += ((c << 5) | (c >> 27)) + (((e ^ a) & d) ^ a) + 0x5A827999 + buff[i+3]; d = (d << 30) | (d >> 2); a += ((b << 5) | (b >> 27)) + (((d ^ e) & c) ^ e) + 0x5A827999 + buff[i+4]; c = (c << 30) | (c >> 2); i += 5; } // ---- Round 2 -------- while (i < 40) { e += ((a << 5) | (a >> 27)) + (b ^ c ^ d) + 0x6ED9EBA1 + buff[i]; b = (b << 30) | (b >> 2); d += ((e << 5) | (e >> 27)) + (a ^ b ^ c) + 0x6ED9EBA1 + buff[i + 1]; a = (a << 30) | (a >> 2); c += ((d << 5) | (d >> 27)) + (e ^ a ^ b) + 0x6ED9EBA1 + buff[i + 2]; e = (e << 30) | (e >> 2); b += ((c << 5) | (c >> 27)) + (d ^ e ^ a) + 0x6ED9EBA1 + buff[i + 3]; d = (d << 30) | (d >> 2); a += ((b << 5) | (b >> 27)) + (c ^ d ^ e) + 0x6ED9EBA1 + buff[i + 4]; c = (c << 30) | (c >> 2); i += 5; } // ---- Round 3 -------- while (i < 60) { e += ((a << 5) | (a >> 27)) + ((b & c) | (b & d) | (c & d)) + 0x8F1BBCDC + buff[i]; b = (b << 30) | (b >> 2); d += ((e << 5) | (e >> 27)) + ((a & b) | (a & c) | (b & c)) + 0x8F1BBCDC + buff[i + 1]; a = (a << 30) | (a >> 2); c += ((d << 5) | (d >> 27)) + ((e & a) | (e & b) | (a & b)) + 0x8F1BBCDC + buff[i + 2]; e = (e << 30) | (e >> 2); b += ((c << 5) | (c >> 27)) + ((d & e) | (d & a) | (e & a)) + 0x8F1BBCDC + buff[i + 3]; d = (d << 30) | (d >> 2); a += ((b << 5) | (b >> 27)) + ((c & d) | (c & e) | (d & e)) + 0x8F1BBCDC + buff[i + 4]; c = (c << 30) | (c >> 2); i += 5; } // ---- Round 4 -------- while (i < 80) { e += ((a << 5) | (a >> 27)) + (b ^ c ^ d) + 0xCA62C1D6 + buff[i]; b = (b << 30) | (b >> 2); d += ((e << 5) | (e >> 27)) + (a ^ b ^ c) + 0xCA62C1D6 + buff[i + 1]; a = (a << 30) | (a >> 2); c += ((d << 5) | (d >> 27)) + (e ^ a ^ b) + 0xCA62C1D6 + buff[i + 2]; e = (e << 30) | (e >> 2); b += ((c << 5) | (c >> 27)) + (d ^ e ^ a) + 0xCA62C1D6 + buff[i + 3]; d = (d << 30) | (d >> 2); a += ((b << 5) | (b >> 27)) + (c ^ d ^ e) + 0xCA62C1D6 + buff[i + 4]; c = (c << 30) | (c >> 2); i += 5; } _H[0] += a; _H[1] += b; _H[2] += c; _H[3] += d; _H[4] += e; } private static void InitialiseBuff(uint[] buff, byte[] input, uint inputOffset) { buff[0] = (uint)((input[inputOffset + 0] << 24) | (input[inputOffset + 1] << 16) | (input[inputOffset + 2] << 8) | (input[inputOffset + 3])); buff[1] = (uint)((input[inputOffset + 4] << 24) | (input[inputOffset + 5] << 16) | (input[inputOffset + 6] << 8) | (input[inputOffset + 7])); buff[2] = (uint)((input[inputOffset + 8] << 24) | (input[inputOffset + 9] << 16) | (input[inputOffset + 10] << 8) | (input[inputOffset + 11])); buff[3] = (uint)((input[inputOffset + 12] << 24) | (input[inputOffset + 13] << 16) | (input[inputOffset + 14] << 8) | (input[inputOffset + 15])); buff[4] = (uint)((input[inputOffset + 16] << 24) | (input[inputOffset + 17] << 16) | (input[inputOffset + 18] << 8) | (input[inputOffset + 19])); buff[5] = (uint)((input[inputOffset + 20] << 24) | (input[inputOffset + 21] << 16) | (input[inputOffset + 22] << 8) | (input[inputOffset + 23])); buff[6] = (uint)((input[inputOffset + 24] << 24) | (input[inputOffset + 25] << 16) | (input[inputOffset + 26] << 8) | (input[inputOffset + 27])); buff[7] = (uint)((input[inputOffset + 28] << 24) | (input[inputOffset + 29] << 16) | (input[inputOffset + 30] << 8) | (input[inputOffset + 31])); buff[8] = (uint)((input[inputOffset + 32] << 24) | (input[inputOffset + 33] << 16) | (input[inputOffset + 34] << 8) | (input[inputOffset + 35])); buff[9] = (uint)((input[inputOffset + 36] << 24) | (input[inputOffset + 37] << 16) | (input[inputOffset + 38] << 8) | (input[inputOffset + 39])); buff[10] = (uint)((input[inputOffset + 40] << 24) | (input[inputOffset + 41] << 16) | (input[inputOffset + 42] << 8) | (input[inputOffset + 43])); buff[11] = (uint)((input[inputOffset + 44] << 24) | (input[inputOffset + 45] << 16) | (input[inputOffset + 46] << 8) | (input[inputOffset + 47])); buff[12] = (uint)((input[inputOffset + 48] << 24) | (input[inputOffset + 49] << 16) | (input[inputOffset + 50] << 8) | (input[inputOffset + 51])); buff[13] = (uint)((input[inputOffset + 52] << 24) | (input[inputOffset + 53] << 16) | (input[inputOffset + 54] << 8) | (input[inputOffset + 55])); buff[14] = (uint)((input[inputOffset + 56] << 24) | (input[inputOffset + 57] << 16) | (input[inputOffset + 58] << 8) | (input[inputOffset + 59])); buff[15] = (uint)((input[inputOffset + 60] << 24) | (input[inputOffset + 61] << 16) | (input[inputOffset + 62] << 8) | (input[inputOffset + 63])); } private static void FillBuff(uint[] buff) { uint val; for (int i = 16; i < 80; i += 8) { val = buff[i - 3] ^ buff[i - 8] ^ buff[i - 14] ^ buff[i - 16]; buff[i] = (val << 1) | (val >> 31); val = buff[i - 2] ^ buff[i - 7] ^ buff[i - 13] ^ buff[i - 15]; buff[i + 1] = (val << 1) | (val >> 31); val = buff[i - 1] ^ buff[i - 6] ^ buff[i - 12] ^ buff[i - 14]; buff[i + 2] = (val << 1) | (val >> 31); val = buff[i + 0] ^ buff[i - 5] ^ buff[i - 11] ^ buff[i - 13]; buff[i + 3] = (val << 1) | (val >> 31); val = buff[i + 1] ^ buff[i - 4] ^ buff[i - 10] ^ buff[i - 12]; buff[i + 4] = (val << 1) | (val >> 31); val = buff[i + 2] ^ buff[i - 3] ^ buff[i - 9] ^ buff[i - 11]; buff[i + 5] = (val << 1) | (val >> 31); val = buff[i + 3] ^ buff[i - 2] ^ buff[i - 8] ^ buff[i - 10]; buff[i + 6] = (val << 1) | (val >> 31); val = buff[i + 4] ^ buff[i - 1] ^ buff[i - 7] ^ buff[i - 9]; buff[i + 7] = (val << 1) | (val >> 31); } } private void ProcessFinalBlock (byte[] inputBuffer, int inputOffset, int inputCount) { ulong total = count + (ulong)inputCount; int paddingSize = (56 - (int)(total % BLOCK_SIZE_BYTES)); if (paddingSize < 1) paddingSize += BLOCK_SIZE_BYTES; int length = inputCount+paddingSize+8; byte[] fooBuffer = (length == 64) ? _ProcessingBuffer : new byte[length]; for (int i=0; i> 56); buffer [position++] = (byte)(length >> 48); buffer [position++] = (byte)(length >> 40); buffer [position++] = (byte)(length >> 32); buffer [position++] = (byte)(length >> 24); buffer [position++] = (byte)(length >> 16); buffer [position++] = (byte)(length >> 8); buffer [position] = (byte)(length); } } #if !MOONLIGHT [ComVisible (true)] public sealed class SHA1CryptoServiceProvider : SHA1 { private SHA1Internal sha; public SHA1CryptoServiceProvider () { sha = new SHA1Internal (); } ~SHA1CryptoServiceProvider () { Dispose (false); } protected override void Dispose (bool disposing) { // nothing new to do (managed implementation) base.Dispose (disposing); } protected override void HashCore (byte[] rgb, int ibStart, int cbSize) { State = 1; sha.HashCore (rgb, ibStart, cbSize); } protected override byte[] HashFinal () { State = 0; return sha.HashFinal (); } public override void Initialize () { sha.Initialize (); } } #endif // NET_2_1 }