// // System.Security.Cryptography CryptoAPITransform.cs // // Authors: // Thomas Neidhart (tome@sbox.tugraz.at) // Sebastien Pouliot (sebastien@ximian.com) // // Copyright (C) 2004-2005 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System.Runtime.InteropServices; using System.Security.Permissions; namespace System.Security.Cryptography { // Note: This class isn't used by Mono as all algorithms are provided with // 100% managed implementations. [ComVisible (true)] public sealed class CryptoAPITransform : ICryptoTransform { private bool m_disposed; internal CryptoAPITransform () { m_disposed = false; } public bool CanReuseTransform { get { return true; } } public bool CanTransformMultipleBlocks { get { return true; } } public int InputBlockSize { get { return 0; } } public IntPtr KeyHandle { [SecurityPermission (SecurityAction.Demand, UnmanagedCode = true)] get { return IntPtr.Zero; } } public int OutputBlockSize { get { return 0; } } public void Dispose () { Dispose (true); GC.SuppressFinalize (this); // Finalization is now unnecessary } public void Clear () { Dispose (false); } private void Dispose (bool disposing) { if (!m_disposed) { // dispose unmanaged objects if (disposing) { // dispose managed objects } m_disposed = true; } } public int TransformBlock (byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset) { return 0; } public byte[] TransformFinalBlock (byte[] inputBuffer, int inputOffset, int inputCount) { // Reset (); should be called here before returning final data return null; } [ComVisible (false)] public void Reset () { } } }