// // System.Security.AccessControl.ObjectAccessRule implementation // // Authors: // Dick Porter // Atsushi Enomoto // // Copyright (C) 2006-2007 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System.Security.Principal; namespace System.Security.AccessControl { public abstract class ObjectAccessRule : AccessRule { protected ObjectAccessRule (IdentityReference identity, int accessMask, bool isInherited, InheritanceFlags inheritanceFlags, PropagationFlags propagationFlags, Guid objectType, Guid inheritedObjectType, AccessControlType type) : base (identity, accessMask, isInherited, inheritanceFlags, propagationFlags, type) { object_type = objectType; inherited_object_type = inheritedObjectType; } Guid object_type, inherited_object_type; public Guid InheritedObjectType { get { return inherited_object_type; } } public ObjectAceFlags ObjectFlags { get { ObjectAceFlags ret = ObjectAceFlags.None; if (object_type != Guid.Empty) ret |= ObjectAceFlags.ObjectAceTypePresent; if (inherited_object_type != Guid.Empty) ret |= ObjectAceFlags.InheritedObjectAceTypePresent; return ret; } } public Guid ObjectType { get { return object_type; } } } }