// // System.Runtime.Serialization.Formatters.SoapFault.cs // // Author: Duncan Mak (duncan@ximian.com) // Jean-Marc Andre (jean-marc.andre@polymtl.ca) // // 2002 (C) Copyright, Ximian, Inc. // // // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Runtime.Remoting.Metadata; using System.Runtime.Serialization; namespace System.Runtime.Serialization.Formatters { [Serializable] [SoapType()] public sealed class SoapFault : ISerializable { string code; string actor; string faultString; object detail; public SoapFault () { } private SoapFault (SerializationInfo info, StreamingContext context) { code = info.GetString ("faultcode"); faultString = info.GetString ("faultstring"); detail = info.GetValue ("detail", typeof (object)); } public SoapFault (string faultCode, string faultString, string faultActor, ServerFault serverFault) { this.code = faultCode; this.actor = faultActor; this.faultString = faultString; this.detail = serverFault; } public object Detail { get { return detail; } set { detail = value; } } public string FaultActor { get { return actor; } set { actor = value; } } public string FaultCode { get { return code; } set { code = value; } } public string FaultString { get { return faultString; } set { faultString = value; } } public void GetObjectData (SerializationInfo info, StreamingContext context) { info.AddValue ("faultcode", code, typeof (string)); info.AddValue ("faultstring", faultString, typeof (string)); info.AddValue ("detail", detail, typeof (object)); } } }