//------------------------------------------------------------------------------ // // System.IO.CheckPermission.cs // // Copyright (C) 2001 Moonlight Enterprises, All Rights Reserved // // Author: Jim Richardson, develop@wtfo-guru.com // Created: Saturday, August 25, 2001 // // NOTE: All contributors can freely add to this class or make modifications // that do not break existing usage of methods //------------------------------------------------------------------------------ // // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Security; using System.Security.Permissions; namespace System.IO { /// /// A utility class to assist with various permission validation in System.IO /// internal sealed class CheckPermission { /// /// Generates and exception if caller doesn't have flags access to filesystem item specified by path /// [MonoTODO] public static void Demand(FileIOPermissionAccess flags, string path) { FileIOPermission ioPerm = new FileIOPermission(flags, path); // FIXME: FileIOPermission is not yet implemented //ioPerm.Demand(); } public static void Access(FileAccess access, string path) { switch(access) { case FileAccess.Read: Demand(FileIOPermissionAccess.Read, path); break; case FileAccess.Write: Demand(FileIOPermissionAccess.Write, path); break; case FileAccess.ReadWrite: Demand(FileIOPermissionAccess.Read | FileIOPermissionAccess.Write, path); break; default: // TODO: determine what best to do here throw new ArgumentException("Invalid FileAccess parameter"); } } [MonoTODO] public static void ModeAccess(FileMode mode, FileAccess access, string path, bool exists) { #if false // TODO: this logic isn't entirely complete and accurate, yet if((mode & (FileMode.CreateNew | FileMode.Create)) != 0) { CheckPermission.Demand(FileIOPermissionAccess.Write, Path.GetDirectoryName(path)); } else if((mode & FileMode.OpenOrCreate) != 0) { if(!exists) { CheckPermission.Demand(FileIOPermissionAccess.Write, Path.GetDirectoryName(path)); } else { CheckPermission.Access(access, path); } } else if(exists) { CheckPermission.Access(access, path); } else { throw new FileNotFoundException("File not found", path); } #endif } } } // namespace System.IO.Private