// // System.Collections.Stack // // Author: // Garrett Rooney (rooneg@electricjellyfish.net) // // (C) 2001 Garrett Rooney // namespace System.Collections { [Serializable] public class Stack : ICollection, IEnumerable, ICloneable { // properties private object[] contents; private int current = -1; private int count = 0; private int capacity = 16; private int modCount = 0; private void Resize(int ncapacity) { object[] ncontents = new object[ncapacity]; Array.Copy(contents, ncontents, count); capacity = ncapacity; contents = ncontents; } public Stack() { contents = new object[capacity]; } public Stack(ICollection collection) { capacity = collection.Count; contents = new object[capacity]; current = capacity - 1; count = capacity; collection.CopyTo(contents, 0); } public Stack(int c) { capacity = c; contents = new object[capacity]; } [Serializable] private class SyncStack : Stack { Stack stack; internal SyncStack(Stack s) { stack = s; } public override int Count { get { lock (stack) { return stack.Count; } } } /* public override bool IsReadOnly { get { lock (stack) { return stack.IsReadOnly; } } } */ public override bool IsSynchronized { get { return true; } } public override object SyncRoot { get { return stack.SyncRoot; } } public override void Clear() { lock(stack) { stack.Clear(); } } public override object Clone() { lock (stack) { return Stack.Synchronized((Stack)stack.Clone()); } } public override bool Contains(object obj) { lock (stack) { return stack.Contains(obj); } } public override void CopyTo(Array array, int index) { lock (stack) { stack.CopyTo(array, index); } } public override IEnumerator GetEnumerator() { lock (stack) { return new Enumerator(stack); } } public override object Peek() { lock (stack) { return stack.Peek(); } } public override object Pop() { lock (stack) { return stack.Pop(); } } public override void Push(object obj) { lock (stack) { stack.Push(obj); } } public override object[] ToArray() { lock (stack) { return stack.ToArray(); } } } public static Stack Synchronized(Stack s) { if (s == null) { throw new ArgumentNullException(); } return new SyncStack(s); } public virtual int Count { get { return count; } } /* public virtual bool IsReadOnly { get { return false; } } */ public virtual bool IsSynchronized { get { return false; } } public virtual object SyncRoot { get { return this; } } public virtual void Clear() { modCount++; for (int i = 0; i < count; i++) { contents[i] = null; } count = 0; current = -1; } public virtual object Clone() { Stack stack; stack = new Stack(); stack.current = current; stack.contents = contents; stack.count = count; stack.capacity = capacity; return stack; } public virtual bool Contains(object obj) { if (count == 0) return false; for (int i = 0; i < count; i++) { if (contents[i].Equals(obj)) return true; } return false; } public virtual void CopyTo (Array array, int index) { if (array == null) { throw new ArgumentNullException(); } if (index < 0) { throw new ArgumentOutOfRangeException(); } if (array.Rank > 1 || index >= array.Length || count > array.Length - index) { throw new ArgumentException(); } for (int i = current; i != -1; i--) { array.SetValue(contents[i], count - (i + 1) + index); } } private class Enumerator : IEnumerator { Stack stack; private int modCount; private int current; internal Enumerator(Stack s) { // this is odd. it seems that you need to // start one further ahead than current, since // MoveNext() gets called first when using an // Enumeration... stack = s; modCount = s.modCount; current = s.current + 1; } public virtual object Current { get { if (modCount != stack.modCount || current == -1 || current > stack.count) throw new InvalidOperationException(); return stack.contents[current]; } } public virtual bool MoveNext() { if (modCount != stack.modCount || current == -1) { throw new InvalidOperationException(); } current--; if (current == -1) { return false; } else { return true; } } public virtual void Reset() { if (modCount != stack.modCount) { throw new InvalidOperationException(); } // start one ahead of stack.current, so the // first MoveNext() will put us at the top current = stack.current + 1; } } public virtual IEnumerator GetEnumerator() { return new Enumerator(this); } public virtual object Peek() { if (current == -1) { throw new InvalidOperationException(); } else { return contents[current]; } } public virtual object Pop() { if (current == -1) { throw new InvalidOperationException(); } else { modCount++; object ret = contents[current]; contents [current] = null; count--; current--; // if we're down to capacity/4, go back to a // lower array size. this should keep us from // sucking down huge amounts of memory when // putting large numbers of items in the Stack. // if we're lower than 16, don't bother, since // it will be more trouble than it's worth. if (count <= (capacity/4) && count > 16) { Resize(capacity/2); } return ret; } } public virtual void Push(Object o) { modCount++; if (capacity == count) { Resize(capacity * 2); } count++; current++; contents[current] = o; } public virtual object[] ToArray() { object[] ret = new object[count]; Array.Copy(contents, ret, count); // ret needs to be in LIFO order Array.Reverse(ret); return ret; } } }