// // System.LocalDataStoreSlot.cs // // Author: // Dick Porter (dick@ximian.com) // // (C) Ximian, Inc. http://www.ximian.com // // // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace System { [ComVisible (true)] public sealed class LocalDataStoreSlot { internal int slot; internal bool thread_local; // false for context-local static object lock_obj = new object (); static bool[] slot_bitmap_thread; static bool[] slot_bitmap_context; internal LocalDataStoreSlot (bool in_thread) { thread_local = in_thread; lock (lock_obj) { int i; bool[] slot_bitmap; if (in_thread) slot_bitmap = slot_bitmap_thread; else slot_bitmap = slot_bitmap_context; if (slot_bitmap != null) { for (i = 0; i < slot_bitmap.Length; ++i) { if (!slot_bitmap [i]) { slot = i; slot_bitmap [i] = true; return; } } bool[] new_bitmap = new bool [i + 2]; slot_bitmap.CopyTo (new_bitmap, 0); slot_bitmap = new_bitmap; } else { slot_bitmap = new bool [2]; i = 0; } slot_bitmap [i] = true; slot = i; if (in_thread) slot_bitmap_thread = slot_bitmap; else slot_bitmap_context = slot_bitmap; } } ~LocalDataStoreSlot () { /* first remove all the values from the slots and * then free the slot itself for reuse. */ System.Threading.Thread.FreeLocalSlotValues (slot, thread_local); lock (lock_obj) { if (thread_local) slot_bitmap_thread [slot] = false; else slot_bitmap_context [slot] = false; } } } }