// // Mono.Security.Cryptography.CryptoTools // Shared class for common cryptographic functionalities // // Authors: // Sebastien Pouliot // // (C) 2002, 2003 Motus Technologies Inc. (http://www.motus.com) // Copyright (C) 2004, 2008 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Security.Cryptography; namespace Mono.Security.Cryptography { #if INSIDE_CORLIB || INSIDE_SYSCORE internal #else public #endif sealed class KeyBuilder { static private RandomNumberGenerator rng; private KeyBuilder () { } static RandomNumberGenerator Rng { get { #if MOONLIGHT if (rng == null) rng = new RNGCryptoServiceProvider (); #else if (rng == null) rng = RandomNumberGenerator.Create (); #endif return rng; } } static public byte[] Key (int size) { byte[] key = new byte [size]; Rng.GetBytes (key); return key; } static public byte[] IV (int size) { byte[] iv = new byte [size]; Rng.GetBytes (iv); return iv; } } // Process an array as a sequence of blocks #if INSIDE_CORLIB || INSIDE_SYSCORE internal #else public #endif class BlockProcessor { private ICryptoTransform transform; private byte[] block; private int blockSize; // in bytes (not in bits) private int blockCount; public BlockProcessor (ICryptoTransform transform) : this (transform, transform.InputBlockSize) {} // some Transforms (like HashAlgorithm descendant) return 1 for // block size (which isn't their real internal block size) public BlockProcessor (ICryptoTransform transform, int blockSize) { this.transform = transform; this.blockSize = blockSize; block = new byte [blockSize]; } ~BlockProcessor () { // zeroize our block (so we don't retain any information) Array.Clear (block, 0, blockSize); } public void Initialize () { Array.Clear (block, 0, blockSize); blockCount = 0; } public void Core (byte[] rgb) { Core (rgb, 0, rgb.Length); } public void Core (byte[] rgb, int ib, int cb) { // 1. fill the rest of the "block" int n = System.Math.Min (blockSize - blockCount, cb); Buffer.BlockCopy (rgb, ib, block, blockCount, n); blockCount += n; // 2. if block is full then transform it if (blockCount == blockSize) { transform.TransformBlock (block, 0, blockSize, block, 0); // 3. transform any other full block in specified buffer int b = (int) ((cb - n) / blockSize); for (int i=0; i < b; i++) { transform.TransformBlock (rgb, n + ib, blockSize, block, 0); n += blockSize; } // 4. if data is still present fill the "block" with the remainder blockCount = cb - n; if (blockCount > 0) Buffer.BlockCopy (rgb, n + ib, block, 0, blockCount); } } public byte[] Final () { return transform.TransformFinalBlock (block, 0, blockCount); } } }