// // System.Xml.NameTable.cs // // Authors: // Duncan Mak (duncan@ximian.com) // Ben Maurer (bmaurer@users.sourceforge.net) // // (C) Ximian, Inc. // (C) 2003 Ben Maurer // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Collections; namespace System.Xml { // // This class implements the name table as a simple // hashtable, using buckets and a linked list. // public class NameTable : XmlNameTable { const int INITIAL_BUCKETS = 2 << 6; // 64 int count = INITIAL_BUCKETS; Entry [] buckets = new Entry [INITIAL_BUCKETS]; int size; public NameTable () {} class Entry { public string str; public int hash, len; public Entry next; public Entry (string str, int hash, Entry next) { this.str = str; this.len = str.Length; this.hash = hash; this.next = next; } } public override string Add (char [] key, int start, int len) { if (((0 > start) && (start >= key.Length)) || ((0 > len) && (len >= key.Length - len))) throw new IndexOutOfRangeException ("The Index is out of range."); if (len == 0) return String.Empty; int h = 0; // This is from the String.Gethash () icall int end = start + len; for (int i = start; i < end; i++) h = (h << 5) - h + key [i]; // h must be be >= 0 h &= 0x7FFFFFFF; for (Entry e = buckets [h % count]; e != null; e = e.next) { if (e.hash == h && e.len == len && StrEqArray (e.str, key, start)) return e.str; } return AddEntry (new string (key, start, len), h); } public override string Add (string key) { if (key == null) throw new ArgumentNullException ("key"); int keyLen = key.Length; if (keyLen == 0) return String.Empty; int h = 0; // This is from the String.Gethash () icall for (int i = 0; i < keyLen; i++) h = (h << 5) - h + key [i]; // h must be be >= 0 h &= 0x7FFFFFFF; for (Entry e = buckets [h % count]; e != null; e = e.next) { if (e.hash == h && e.len == key.Length && e.str == key) return e.str; } return AddEntry (key, h); } public override string Get (char [] key, int start, int len) { if (((0 > start) && (start >= key.Length)) || ((0 > len) && (len >= key.Length - len))) throw new IndexOutOfRangeException ("The Index is out of range."); if (len == 0) return String.Empty; int h = 0; // This is from the String.Gethash () icall int end = start + len; for (int i = start; i < end; i++) h = (h << 5) - h + key [i]; // h must be be >= 0 h &= 0x7FFFFFFF; for (Entry e = buckets [h % count]; e != null; e = e.next) { if (e.hash == h && e.len == len && StrEqArray (e.str, key, start)) return e.str; } return null; } public override string Get (string value) { if (value == null) throw new ArgumentNullException ("value"); int valLen = value.Length; if (valLen == 0) return String.Empty; int h = 0; // This is from the String.Gethash () icall for (int i = 0; i < valLen; i++) h = (h << 5) - h + value [i]; // h must be be >= 0 h &= 0x7FFFFFFF; for (Entry e = buckets [h % count]; e != null; e = e.next) { if (e.hash == h && e.len == value.Length && e.str == value) return e.str; } return null; } string AddEntry (string str, int hash) { int bucket = hash % count; buckets [bucket] = new Entry (str, hash, buckets [bucket]); // Grow whenever we double in size if (size++ == count) { count <<= 1; int csub1 = count - 1; Entry [] newBuckets = new Entry [count]; for (int i = 0; i < buckets.Length; i++) { Entry root = buckets [i]; Entry e = root; while (e != null) { int newLoc = e.hash & csub1; Entry n = e.next; e.next = newBuckets [newLoc]; newBuckets [newLoc] = e; e = n; } } buckets = newBuckets; } return str; } static bool StrEqArray (string str, char [] str2, int start) { for (int i = 0; i < str.Length; i++) { if (str [i] != str2 [start + i]) return false; } return true; } } }