// Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2004 Novell, Inc. // // Authors: // Jackson Harper (jackson@ximian.com) // // using System; using System.Resources; namespace System.Windows.Forms { internal class KeyboardLayouts { private KeyboardLayout [] keyboard_layouts; public int [][] vkey_table; public short [][] scan_table; public void LoadLayouts () { ResourceManager rm; rm = new ResourceManager ("keyboards", System.Reflection.Assembly.GetExecutingAssembly()); keyboard_layouts = (KeyboardLayout []) rm.GetObject ("keyboard_table"); vkey_table = (int [][]) rm.GetObject ("vkey_table"); scan_table = (short [][]) rm.GetObject ("scan_table"); } public KeyboardLayout [] Layouts { get { if (keyboard_layouts == null) LoadLayouts (); return keyboard_layouts; } } } [Serializable] #if GENERATING_RESOURCES [CLSCompliant(false)] public #else internal #endif class KeyboardLayout { public int Lcid; public string Name; public ScanTableIndex ScanIndex; public VKeyTableIndex VKeyIndex; public uint [][] Keys; public KeyboardLayout (int lcid, string name, ScanTableIndex scan_index, VKeyTableIndex vkey_index, uint [][] keys) { Lcid = lcid; Name = name; ScanIndex = scan_index; VKeyIndex = vkey_index; Keys = keys; } public KeyboardLayout (int lcid, string name, int scan_index, int vkey_index, uint [][] keys) : this (lcid, name, (ScanTableIndex) scan_index, (VKeyTableIndex) vkey_index, keys) { } } #if GENERATING_RESOURCES public #else internal #endif enum VKeyTableIndex { Qwerty, Qwertz, Dvorak, Qwertz105, Azerty, QwertyV2, AbntQwerty, QwertyJp106, Vnc } #if GENERATING_RESOURCES public #else internal #endif enum ScanTableIndex { Qwerty, Dvorak, AbntQwerty, QwertyJp106, Vnc } }