// // UpdatePanelTriggerCollection.cs // // Author: // Igor Zelmanovich // // (C) 2007 Mainsoft, Inc. http://www.mainsoft.com // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Collections.Generic; using System.Text; using System.Collections.ObjectModel; namespace System.Web.UI { public class UpdatePanelTriggerCollection : Collection { UpdatePanel _owner; bool initialized; public UpdatePanelTriggerCollection (UpdatePanel owner) { _owner = owner; } public UpdatePanel Owner { get { return _owner; } } protected override void ClearItems () { base.ClearItems (); } protected override void InsertItem (int index, UpdatePanelTrigger item) { base.InsertItem (index, item); item.Owner = Owner; if (!initialized || item == null) return; item.Initialize (); } protected override void RemoveItem (int index) { base.RemoveItem (index); } protected override void SetItem (int index, UpdatePanelTrigger item) { base.SetItem (index, item); item.Owner = Owner; } internal void Initialize () { if (initialized) return; for (int i = 0; i < Count; i++) this [i].Initialize (); initialized = true; } } }