//
// Tests for System.Web.UI.WebControls.TextBox.cs
//
// Author:
// Ben Maurer (bmaurer@novell.com)
//
//
// Copyright (C) 2005 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using NUnit.Framework;
using System;
using System.IO;
using System.Globalization;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace MonoTests.System.Web.UI.WebControls {
[TestFixture]
public class TextBoxTest {
class Poker : TextBox {
public new void AddParsedSubObject (object o)
{
base.AddParsedSubObject (o);
}
public void TrackState ()
{
TrackViewState ();
}
public object SaveState ()
{
foreach (string s in ViewState.Keys)
Console.WriteLine ("{0}: {1}", s, ViewState[s]);
return SaveViewState ();
}
public void LoadState (object o)
{
LoadViewState (o);
}
public string Render ()
{
StringWriter sw = new StringWriter ();
sw.NewLine = "\n";
HtmlTextWriter writer = new HtmlTextWriter (sw);
base.Render (writer);
return writer.InnerWriter.ToString ();
}
}
[Test]
[Category ("NotWorking")]
public void MultilineRenderEscape ()
{
Poker t = new Poker ();
t.TextMode = TextBoxMode.MultiLine;
t.Text = "";
#if NET_2_0
string exp = "";
#else
string exp = "";
#endif
Assert.AreEqual (exp, t.Render ());
}
#if NET_2_0
[Test]
public void ValidationProperties ()
{
Poker t = new Poker ();
// initial values
Assert.AreEqual (false, t.CausesValidation, "A1");
Assert.AreEqual ("", t.ValidationGroup, "A2");
t.ValidationGroup = "VG";
Assert.AreEqual ("VG", t.ValidationGroup, "A3");
t.CausesValidation = true;
Assert.IsTrue (t.CausesValidation, "A4");
}
[Test]
public void ViewState ()
{
Poker t = new Poker ();
t.TrackState();
t.ValidationGroup = "VG";
t.CausesValidation = true;
object s = t.SaveState ();
Console.WriteLine ("state = {0}", s == null ? "null" : "not-null");
Poker copy = new Poker ();
copy.LoadState (s);
Assert.AreEqual ("VG", copy.ValidationGroup, "A1");
Assert.IsTrue (copy.CausesValidation, "A2");
}
[Test]
[Category ("NotWorking")]
public void ValidationRender ()
{
/* test to show that the validation settings
* have no effect on downlevel rendering */
Poker t = new Poker ();
t.TrackState();
t.ValidationGroup = "VG";
t.CausesValidation = true;
t.TextMode = TextBoxMode.MultiLine;
string exp = "";
Assert.AreEqual (exp, t.Render ());
}
#endif
}
}