// // Tests for System.Web.UI.WebControls.TextBox.cs // // Author: // Ben Maurer (bmaurer@novell.com) // // // Copyright (C) 2005 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using NUnit.Framework; using System; using System.IO; using System.Globalization; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace MonoTests.System.Web.UI.WebControls { [TestFixture] public class TextBoxTest { class Poker : TextBox { public new void AddParsedSubObject (object o) { base.AddParsedSubObject (o); } public void TrackState () { TrackViewState (); } public object SaveState () { foreach (string s in ViewState.Keys) Console.WriteLine ("{0}: {1}", s, ViewState[s]); return SaveViewState (); } public void LoadState (object o) { LoadViewState (o); } public string Render () { StringWriter sw = new StringWriter (); sw.NewLine = "\n"; HtmlTextWriter writer = new HtmlTextWriter (sw); base.Render (writer); return writer.InnerWriter.ToString (); } } [Test] [Category ("NotWorking")] public void MultilineRenderEscape () { Poker t = new Poker (); t.TextMode = TextBoxMode.MultiLine; t.Text = ""; #if NET_2_0 string exp = ""; #else string exp = ""; #endif Assert.AreEqual (exp, t.Render ()); } #if NET_2_0 [Test] public void ValidationProperties () { Poker t = new Poker (); // initial values Assert.AreEqual (false, t.CausesValidation, "A1"); Assert.AreEqual ("", t.ValidationGroup, "A2"); t.ValidationGroup = "VG"; Assert.AreEqual ("VG", t.ValidationGroup, "A3"); t.CausesValidation = true; Assert.IsTrue (t.CausesValidation, "A4"); } [Test] public void ViewState () { Poker t = new Poker (); t.TrackState(); t.ValidationGroup = "VG"; t.CausesValidation = true; object s = t.SaveState (); Console.WriteLine ("state = {0}", s == null ? "null" : "not-null"); Poker copy = new Poker (); copy.LoadState (s); Assert.AreEqual ("VG", copy.ValidationGroup, "A1"); Assert.IsTrue (copy.CausesValidation, "A2"); } [Test] [Category ("NotWorking")] public void ValidationRender () { /* test to show that the validation settings * have no effect on downlevel rendering */ Poker t = new Poker (); t.TrackState(); t.ValidationGroup = "VG"; t.CausesValidation = true; t.TextMode = TextBoxMode.MultiLine; string exp = ""; Assert.AreEqual (exp, t.Render ()); } #endif } }