// // Author(s): // Marek Habersack // // (C) 2009-2010 Novell, Inc (http://novell.com) // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading; using System.Xml; namespace System.Web.Caching { sealed partial class CacheItemPriorityQueue { const int INITIAL_HEAP_SIZE = 32; const int HEAP_RESIZE_THRESHOLD = 8192; CacheItem[] heap; int heapSize = 0; int heapCount = 0; // See comment for the cacheLock field at top of System.Web.Caching/Cache.cs ReaderWriterLockSlim queueLock; public int Count { get { return heapCount; } } public int Size { get { return heapSize; } } public CacheItem[] Heap { get { return heap; } } public CacheItemPriorityQueue () { queueLock = new ReaderWriterLockSlim (); InitDebugMode (); } void ResizeHeap (int newSize) { CacheItem[] oldHeap = heap; Array.Resize (ref heap, newSize); heapSize = newSize; // TODO: The code helps the GC in case the array is pinned. In such instance clearing // the old array will release references to the CacheItems stored in there. If the // array is not pinned, otoh, this is a waste of time. // Currently we don't know if the array is pinned or not so it's safer to always clear it. // However when we have more precise stack scanning the code should be // revisited. if (oldHeap != null) { ((IList)oldHeap).Clear (); oldHeap = null; } } CacheItem[] GetHeapWithGrow () { if (heap == null) { heap = new CacheItem [INITIAL_HEAP_SIZE]; heapSize = INITIAL_HEAP_SIZE; heapCount = 0; return heap; } if (heapCount >= heapSize) ResizeHeap (heapSize <<= 1); return heap; } CacheItem[] GetHeapWithShrink () { if (heap == null) return null; if (heapSize > HEAP_RESIZE_THRESHOLD) { int halfTheSize = heapSize >> 1; if (heapCount < halfTheSize) ResizeHeap (halfTheSize + (heapCount / 3)); } return heap; } public void Enqueue (CacheItem item) { if (item == null) return; CacheItem[] heap; try { queueLock.EnterWriteLock (); heap = GetHeapWithGrow (); heap [heapCount] = item; if (heapCount == 0) item.PriorityQueueIndex = 0; BubbleUp (heap, heapCount++); AddSequenceEntry (item, EDSequenceEntryType.Enqueue); } finally { // See comment at the top of the file, above queueLock declaration queueLock.ExitWriteLock (); } } public CacheItem Dequeue () { CacheItem ret = null; CacheItem[] heap; int index; try { queueLock.EnterWriteLock (); heap = GetHeapWithShrink (); if (heap == null || heapCount == 0) return null; ret = heap [0]; index = --heapCount; heap [0] = heap [index]; heap [index] = null; if (heapCount > 0) BubbleDown (heap, 0); AddSequenceEntry (ret, EDSequenceEntryType.Dequeue); return ret; } finally { // See comment at the top of the file, above queueLock declaration queueLock.ExitWriteLock (); } } public bool Update (CacheItem item) { if (item == null || item.PriorityQueueIndex <= 0 || item.PriorityQueueIndex >= heapCount - 1) return false; try { queueLock.EnterWriteLock (); CacheItem stored = heap [item.PriorityQueueIndex]; if (stored == null || String.Compare (stored.Key, item.Key, StringComparison.Ordinal) != 0 #if DEBUG || stored.Guid != item.Guid #endif ) return false; int oldIndex = item.PriorityQueueIndex; int index = BubbleUp (heap, oldIndex); if (index > -1 && index >= oldIndex) BubbleDown (heap, index); AddSequenceEntry (item, EDSequenceEntryType.Update); } finally { queueLock.ExitWriteLock (); } return true; } public CacheItem Peek () { CacheItem ret; try { queueLock.EnterReadLock (); if (heap == null || heapCount == 0) return null; ret = heap [0]; AddSequenceEntry (ret, EDSequenceEntryType.Peek); return ret; } finally { // See comment at the top of the file, above queueLock declaration queueLock.ExitReadLock (); } } int BubbleDown (CacheItem[] heap, int startIndex) { int index = startIndex; int left = startIndex + 1; int right = startIndex + 2; CacheItem item = heap [index], tmpItem; int selected = (right < heapCount && heap [right].ExpiresAt < heap [left].ExpiresAt) ? 2 : 1; do { selected = index; left = (index << 1) + 1; right = left + 1; if (heapCount > left && heap [index].ExpiresAt > heap [left].ExpiresAt) index = left; if (heapCount > right && heap [index].ExpiresAt > heap [right].ExpiresAt) index = right; if (index == selected) break; tmpItem = heap [index]; heap [index] = heap [selected]; heap [index].PriorityQueueIndex = index; heap [selected] = tmpItem; tmpItem.PriorityQueueIndex = selected; } while (true); item.PriorityQueueIndex = index; return index; } int BubbleUp (CacheItem[] heap, int startIndex) { int index, parentIndex; CacheItem parent, item; if (heapCount <= 1) return -1; int maxIndex = heapCount - 1; if (startIndex < 0 || startIndex > maxIndex) return -1; index = startIndex; parentIndex = (index - 1) >> 1; item = heap [index]; while (index > 0) { parent = heap [parentIndex]; if (heap [index].ExpiresAt >= parent.ExpiresAt) break; heap [index] = parent; parent.PriorityQueueIndex = index; index = parentIndex; parentIndex = (index - 1) >> 1; } heap [index] = item; item.PriorityQueueIndex = index; return index; } } }