// // System.ServiceModel.MessageHeader.cs // // Author: Duncan Mak (duncan@novell.com) // // Copyright (C) 2005 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Channels; using System.Text; using System.Xml; // I think it is incorrectly put in this namespace ... namespace System.ServiceModel { public class MessageHeader { T content; string actor; bool must_understand, relay; XmlObjectSerializer formatter; public MessageHeader () : this (default (T), false, null, false) { } public MessageHeader (T content) : this (content, false, null, false) { } public MessageHeader (T content, bool must_understand, string actor, bool relay) { this.content = content; this.must_understand = must_understand; this.actor = actor; this.relay = relay; } public MessageHeader GetUntypedHeader (string name, string ns) { if (formatter == null) formatter = new DataContractSerializer (typeof (T)); // FIXME: how to handle IsReferenceParameter return new MessageHeader.DefaultMessageHeader ( name, ns, content, formatter, false, must_understand, actor, relay); } public string Actor { get { return actor; } set { actor = value; } } public T Content { get { return content; } set { content = value; } } public bool MustUnderstand { get { return must_understand; } set { must_understand = value; } } public bool Relay { get { return relay; } set { relay = value; } } } }