// Transport Security Layer (TLS) // Copyright (c) 2003-2004 Carlos Guzman Alvarez // Copyright (C) 2006 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Security.Cryptography; using Mono.Security.Cryptography; namespace Mono.Security.Protocol.Tls.Handshake.Server { internal class TlsServerFinished : HandshakeMessage { #region Constructors public TlsServerFinished(Context context) : base(context, HandshakeType.Finished) { } #endregion #region Protected Methods static private byte[] Ssl3Marker = new byte [4] { 0x53, 0x52, 0x56, 0x52 }; protected override void ProcessAsSsl3() { // Compute handshake messages hashes HashAlgorithm hash = new SslHandshakeHash(this.Context.MasterSecret); byte[] data = this.Context.HandshakeMessages.ToArray (); hash.TransformBlock (data, 0, data.Length, data, 0); hash.TransformBlock (Ssl3Marker, 0, Ssl3Marker.Length, Ssl3Marker, 0); // hack to avoid memory allocation hash.TransformFinalBlock (CipherSuite.EmptyArray, 0, 0); this.Write(hash.Hash); } protected override void ProcessAsTls1() { // Compute handshake messages hash HashAlgorithm hash = new MD5SHA1(); byte[] data = this.Context.HandshakeMessages.ToArray (); byte[] digest = hash.ComputeHash (data, 0, data.Length); // Write message this.Write(this.Context.Current.Cipher.PRF( this.Context.MasterSecret, "server finished", digest, 12)); } #endregion } }