// // System.Runtime.Remoting.Channels.Ipc.Win32.NamedPipeListener.cs // // Author: Robert Jordan (robertj@gmx.net) // // Copyright (C) 2005 Novell, Inc (http://www.novell.com) // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // #if NET_2_0 using System; using System.Runtime.InteropServices; namespace System.Runtime.Remoting.Channels.Ipc.Win32 { /// /// Listens for connections from local local Named Pipe clients. /// internal class NamedPipeListener { const uint DefaultBufferSize = 4096; readonly string pipeName; public string Name { get { return pipeName; } } /// /// Creates a new listener with the local local Named Pipe name obtained form the specified UID. /// /// The UID. public NamedPipeListener(Guid uid) : this(uid.ToString("N")) { } /// /// Creates a new listener with the specified name. /// /// The pipe name omiting the leading \\.\pipe\ public NamedPipeListener(string pipeName) { this.pipeName = NamedPipeHelper.FormatPipeName(pipeName); } /// /// Accepts a pending connection request /// /// /// Accept is a blocking method that returns a NamedPipeSocket you can use to send and receive data. /// /// The NamedPipeSocket. public NamedPipeSocket Accept() { IntPtr hPipe = NamedPipeHelper.CreateNamedPipe( pipeName, NamedPipeHelper.PIPE_ACCESS_DUPLEX, NamedPipeHelper.PIPE_TYPE_MESSAGE | NamedPipeHelper.PIPE_READMODE_MESSAGE | NamedPipeHelper.PIPE_WAIT, NamedPipeHelper.PIPE_UNLIMITED_INSTANCES, DefaultBufferSize, DefaultBufferSize, NamedPipeHelper.NMPWAIT_USE_DEFAULT_WAIT, IntPtr.Zero ); if (hPipe.ToInt32() == NamedPipeHelper.INVALID_HANDLE_VALUE) { throw new NamedPipeException(); } bool canConnect = NamedPipeHelper.ConnectNamedPipe(hPipe, IntPtr.Zero); int lastError = Marshal.GetLastWin32Error(); if (!canConnect && lastError == NamedPipeHelper.ERROR_PIPE_CONNECTED) canConnect = true; if (canConnect) { return new NamedPipeSocket(hPipe); } else { NamedPipeHelper.CloseHandle(hPipe); throw new NamedPipeException(lastError); } } } } #endif