// // System.Messaging.MessageQueuePermissionEntry.cs // // Authors: // Peter Van Isacker (sclytrack@planetinternet.be) // Sebastien Pouliot // // (C) 2003 Peter Van Isacker // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // namespace System.Messaging { [Serializable] public class MessageQueuePermissionEntry { private MessageQueuePermissionAccess _permissionAccess; private string _machineName; private string _label; private string _category; private string _path; public MessageQueuePermissionEntry (MessageQueuePermissionAccess permissionAccess, string path) { if (path == null) throw new ArgumentNullException ("path"); MessageQueuePermission.ValidatePath (path); _permissionAccess = permissionAccess; _path = path; } public MessageQueuePermissionEntry (MessageQueuePermissionAccess permissionAccess, string machineName, string label, string category) { if (machineName == null) throw new ArgumentNullException ("machineName"); MessageQueuePermission.ValidateMachineName (machineName); _permissionAccess = permissionAccess; _machineName = machineName; _label = label; _category = category; } public string Category { get { return _category; } } public string Label { get { return _label; } } public string MachineName { get { return _machineName; } } public string Path { get { return _path; } } public MessageQueuePermissionAccess PermissionAccess { get { return _permissionAccess; } } } }