// // System.Messaging // // Authors: // Peter Van Isacker (sclytrack@planetinternet.be) // Rafael Teixeira (rafaelteixeirabr@hotmail.com) // // (C) 2003 Peter Van Isacker // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Collections; namespace System.Messaging { public class MessageQueueEnumerator : MarshalByRefObject, IEnumerator, IDisposable { private bool disposed; private ArrayList queueList; private int currentIndex; internal MessageQueueEnumerator (ArrayList queueList) { this.queueList = queueList; this.currentIndex = -1; } public MessageQueue Current { get { if (currentIndex < 0 || currentIndex >= queueList.Count) return null; return (MessageQueue) queueList[currentIndex]; } } object IEnumerator.Current { get { if (currentIndex < 0 || currentIndex >= queueList.Count) return null; return queueList[currentIndex]; } } public IntPtr LocatorHandle { [MonoTODO] get { throw new NotImplementedException (); } } [MonoTODO] public void Close () { } public void Dispose () { Dispose (true); GC.SuppressFinalize (this); } protected virtual void Dispose (bool disposing) { Close (); disposed = true; } public bool MoveNext () { return (++currentIndex) < queueList.Count; } public void Reset () { currentIndex = -1; } ~MessageQueueEnumerator () { if (!disposed) Dispose (false); } } }