// // Copyright (C) 2005 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // // Author: // Jordi Mas i Hernandez (jordi@ximian.com) // using System; using System.Drawing; using System.Drawing.Imaging; using NUnit.Framework; using System.IO; using System.Security.Cryptography; using System.Security.Permissions; using System.Text; namespace MonoTests.System.Drawing { [TestFixture] [SecurityPermission (SecurityAction.Deny, UnmanagedCode = true)] public class TestImageAttributes { [TearDown] public void Clean() {} [SetUp] public void GetReady() { } private static Color ProcessColorMatrix (Color color, ColorMatrix colorMatrix) { Bitmap bmp = new Bitmap (64, 64); Graphics gr = Graphics.FromImage (bmp); ImageAttributes imageAttr = new ImageAttributes (); bmp.SetPixel (0,0, color); imageAttr.SetColorMatrix (colorMatrix); gr.DrawImage (bmp, new Rectangle (0, 0, 64,64), 0,0, 64,64, GraphicsUnit.Pixel, imageAttr); return bmp.GetPixel (0,0); } // Text Color Matrix processing [Test] public void ColorMatrix () { Color clr_src, clr_rslt; ColorMatrix cm = new ColorMatrix (new float[][] { new float[] {2, 0, 0, 0, 0}, //R new float[] {0, 1, 0, 0, 0}, //G new float[] {0, 0, 1, 0, 0}, //B new float[] {0, 0, 0, 1, 0}, //A new float[] {0.2f, 0, 0, 0, 0}, //Translation }); clr_src = Color.FromArgb (255, 100, 20, 50); clr_rslt = ProcessColorMatrix (clr_src, cm); Assert.AreEqual (clr_rslt, Color.FromArgb (255, 251, 20, 50)); cm = new ColorMatrix (new float[][] { new float[] {1, 0, 0, 0, 0}, //R new float[] {0, 1, 0, 0, 0}, //G new float[] {0, 0, 1.5f, 0, 0}, //B new float[] {0, 0, 0.5f, 1, 0}, //A new float[] {0, 0, 0, 0, 0}, //Translation }); clr_src = Color.FromArgb (255, 100, 40, 25); clr_rslt = ProcessColorMatrix (clr_src, cm); Assert.AreEqual (clr_rslt, Color.FromArgb (255, 100, 40, 165)); } } }