// // System.Drawing.Imaging.ColorPalette.cs // // (C) 2002 Ximian, Inc. http://www.ximian.com // // Author: // Miguel de Icaza (miguel@ximian.com) // // // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Drawing; using System.Runtime.InteropServices; namespace System.Drawing.Imaging { public sealed class ColorPalette { // 0x1: the color values in the array contain alpha information // 0x2: the color values are grayscale values. // 0x4: the colors in the array are halftone values. private int flags; private Color [] entries; // // There is no public constructor, this will be used somewhere in the // drawing code // internal ColorPalette () { flags = 0; entries = new Color [0]; } internal ColorPalette (int flags, Color[] colors) { this.flags = flags; entries = colors; } public Color [] Entries { get { return entries; } } public int Flags { get { return flags; } } #if !TARGET_JVM /* Caller should call FreeHGlobal*/ internal IntPtr getGDIPalette() { GdiColorPalette palette = new GdiColorPalette (); Color[] entries = Entries; int entry = 0; int size = Marshal.SizeOf (palette) + (Marshal.SizeOf (entry) * entries.Length); IntPtr lfBuffer = Marshal.AllocHGlobal(size); palette.Flags = Flags; palette.Count = entries.Length; int[] values = new int[palette.Count]; for (int i = 0; i < values.Length; i++) { values[i] = entries[i].ToArgb(); } Marshal.StructureToPtr (palette, lfBuffer, false); Marshal.Copy (values, 0, (IntPtr) (lfBuffer.ToInt64() + Marshal.SizeOf (palette)), values.Length); return lfBuffer; } internal void setFromGDIPalette (IntPtr palette) { IntPtr ptr = palette; int cnt, color; int offset; flags = Marshal.ReadInt32 (ptr); ptr = (IntPtr) (ptr.ToInt64() + 4); cnt = Marshal.ReadInt32 (ptr); ptr = (IntPtr) (ptr.ToInt64() + 4); entries = new Color [cnt]; offset = 0; for (int i = 0; i < cnt; i++) { color = Marshal.ReadInt32 (ptr, offset); entries[i] = Color.FromArgb (color); offset += 4; } } #endif } }