// // Copyright 2002 Ximian, Inc. http://www.ximian.com // Copyright (C) 2004-2006 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // // Authors: // Jordi Mas i Hernandez (jordi@ximian.com) // // Partially based on work by: // // Everaldo Canuto (everaldo.canuto@bol.com.br) // Andreas Nahr (ClassDevelopment@A-SoftTech.com) // Dennis Hayes (dennish@raytek.com) // using System.Runtime.InteropServices; namespace System.Drawing.Imaging { #if TARGET_JVM [MonoTODO] #endif [StructLayout (LayoutKind.Sequential)] public sealed class ColorMatrix { private float color00; private float color01; private float color02; private float color03; private float color04; private float color10; private float color11; private float color12; private float color13; private float color14; private float color20; private float color21; private float color22; private float color23; private float color24; private float color30; private float color31; private float color32; private float color33; private float color34; private float color40; private float color41; private float color42; private float color43; private float color44; // constructors public ColorMatrix () { color01 = color02 = color03 = color04 = 0; color10 = color12 = color13 = color14 = 0; color20 = color21 = color23 = color24 = 0; color30 = color31 = color32 = color34 = 0; color40 = color41 = color42 = color43 = 0; color00 = color11 = color22 = color33 = color44 = 1; } [CLSCompliant(false)] public ColorMatrix (float[][] matrix) { color00 = matrix [0][0]; color01 = matrix [0][1]; color02 = matrix [0][2]; color03 = matrix [0][3]; color04 = matrix [0][4]; color10 = matrix [1][0]; color11 = matrix [1][1]; color12 = matrix [1][2]; color13 = matrix [1][3]; color14 = matrix [1][4]; color20 = matrix [2][0]; color21 = matrix [2][1]; color22 = matrix [2][2]; color23 = matrix [2][3]; color24 = matrix [2][4]; color30 = matrix [3][0]; color31 = matrix [3][1]; color32 = matrix [3][2]; color33 = matrix [3][3]; color34 = matrix [3][4]; color40 = matrix [4][0]; color41 = matrix [4][1]; color42 = matrix [4][2]; color43 = matrix [4][3]; color44 = matrix [4][4]; } // properties public float this[int row, int column] { get { switch (row) { case 0: { switch (column) { case 0: return color00; case 1: return color01; case 2: return color02; case 3: return color03; case 4: return color04; default: break; } break; } case 1: { switch (column) { case 0: return color10; case 1: return color11; case 2: return color12; case 3: return color13; case 4: return color14; default: break; } break; } case 2: { switch (column) { case 0: return color20; case 1: return color21; case 2: return color22; case 3: return color23; case 4: return color24; default: break; } break; } case 3: { switch (column) { case 0: return color30; case 1: return color31; case 2: return color32; case 3: return color33; case 4: return color34; default: break; } break; } case 4: { switch (column) { case 0: return color40; case 1: return color41; case 2: return color42; case 3: return color43; case 4: return color44; default: break; } break; } default: break; } throw new IndexOutOfRangeException ("Index was outside the bounds of the array"); } set { switch (row) { case 0: { switch (column) { case 0: color00 = value; return; case 1: color01 = value; return; case 2: color02 = value; return; case 3: color03 = value; return; case 4: color04 = value; return; default: break; } break; } case 1: { switch (column) { case 0: color10 = value; return; case 1: color11 = value; return; case 2: color12 = value; return; case 3: color13 = value; return; case 4: color14 = value; return; default: break; } break; } case 2: { switch (column) { case 0: color20 = value; return; case 1: color21 = value; return; case 2: color22 = value; return; case 3: color23 = value; return; case 4: color24 = value; return; default: break; } break; } case 3: { switch (column) { case 0: color30 = value; return; case 1: color31 = value; return; case 2: color32 = value; return; case 3: color33 = value; return; case 4: color34 = value; return; default: break; } break; } case 4: { switch (column) { case 0: color40 = value; return; case 1: color41 = value; return; case 2: color42 = value; return; case 3: color43 = value; return; case 4: color44 = value; return; default: break; } break; } default: break; } throw new IndexOutOfRangeException ("Index was outside the bounds of the array"); } } public float Matrix00 { get { return color00; } set { color00 = value; } } public float Matrix01 { get { return color01; } set { color01 = value; } } public float Matrix02 { get { return color02; } set { color02 = value; } } public float Matrix03 { get { return color03; } set { color03 = value; } } public float Matrix04 { get { return color04; } set { color04 = value; } } public float Matrix10 { get { return color10; } set { color10 = value; } } public float Matrix11 { get { return color11; } set { color11 = value; } } public float Matrix12 { get { return color12; } set { color12 = value; } } public float Matrix13 { get { return color13; } set { color13 = value; } } public float Matrix14 { get { return color14; } set { color14 = value; } } public float Matrix20 { get { return color20; } set { color20 = value; } } public float Matrix21 { get { return color21; } set { color21 = value; } } public float Matrix22 { get { return color22; } set { color22 = value; } } public float Matrix23 { get { return color23; } set { color23 = value; } } public float Matrix24 { get { return color24; } set { color24 = value; } } public float Matrix30 { get { return color30; } set { color30 = value; } } public float Matrix31 { get { return color31; } set { color31 = value; } } public float Matrix32 { get { return color32; } set { color32 = value; } } public float Matrix33 { get { return color33; } set { color33 = value; } } public float Matrix34 { get { return color34; } set { color34 = value; } } public float Matrix40 { get { return color40; } set { color40 = value; } } public float Matrix41 { get { return color41; } set { color41 = value; } } public float Matrix42 { get { return color42; } set { color42 = value; } } public float Matrix43 { get { return color43; } set { color43 = value; } } public float Matrix44 { get { return color44; } set { color44 = value; } } static internal IntPtr Alloc (ColorMatrix cm) { if (cm == null) return IntPtr.Zero; IntPtr result = Marshal.AllocHGlobal (Marshal.SizeOf (typeof (ColorMatrix))); Marshal.StructureToPtr (cm, result, false); return result; } static internal void Free (IntPtr cm) { if (cm != IntPtr.Zero) Marshal.FreeHGlobal (cm); } } }