// // System.Drawing.Drawing2D.Matrix.cs // // Authors: // Stefan Maierhofer // Dennis Hayes (dennish@Raytek.com) // Duncan Mak (duncan@ximian.com) // Ravindra (rkumar@novell.com) // // (C) Ximian, Inc. http://www.ximian.com // (C) Novell, Inc. http://www.novell.com // // // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Drawing; using System.Runtime.InteropServices; namespace System.Drawing.Drawing2D { public sealed class Matrix : MarshalByRefObject, IDisposable { internal IntPtr nativeMatrix; // constructors internal Matrix (IntPtr ptr) { nativeMatrix = ptr; } public Matrix () { Status status = GDIPlus.GdipCreateMatrix (out nativeMatrix); GDIPlus.CheckStatus (status); } public Matrix (Rectangle rect , Point[] plgpts) { Status status = GDIPlus.GdipCreateMatrix3I (rect, plgpts, out nativeMatrix); GDIPlus.CheckStatus (status); } public Matrix (RectangleF rect , PointF[] pa) { Status status = GDIPlus.GdipCreateMatrix3 (rect, pa, out nativeMatrix); GDIPlus.CheckStatus (status); } public Matrix (float m11, float m12, float m21, float m22, float dx, float dy) { Status status = GDIPlus.GdipCreateMatrix2 (m11, m12, m21, m22, dx, dy, out nativeMatrix); GDIPlus.CheckStatus (status); } // properties public float[] Elements { get { IntPtr tmp = Marshal.AllocHGlobal (Marshal.SizeOf (typeof (float)) * 6); float [] retval = new float [6]; Status status = GDIPlus.GdipGetMatrixElements (nativeMatrix, tmp); GDIPlus.CheckStatus (status); Marshal.Copy (tmp, retval, 0, 6); Marshal.FreeHGlobal (tmp); return retval; } } public bool IsIdentity { get { bool retval; Status status = GDIPlus.GdipIsMatrixIdentity (nativeMatrix, out retval); GDIPlus.CheckStatus (status); return retval; } } public bool IsInvertible { get { bool retval; Status status = GDIPlus.GdipIsMatrixInvertible (nativeMatrix, out retval); GDIPlus.CheckStatus (status); return retval; } } public float OffsetX { get { return this.Elements [4]; } } public float OffsetY { get { return this.Elements [5]; } } public Matrix Clone() { IntPtr retval; Status status = GDIPlus.GdipCloneMatrix (nativeMatrix, out retval); GDIPlus.CheckStatus (status); return new Matrix (retval); } public void Dispose () { Status status = GDIPlus.GdipDeleteMatrix (nativeMatrix); GDIPlus.CheckStatus (status); } public override bool Equals (object obj) { Matrix m = obj as Matrix; if (m != null) { bool retval; Status status = GDIPlus.GdipIsMatrixEqual (nativeMatrix, m.nativeMatrix, out retval); GDIPlus.CheckStatus (status); return retval; } else return false; } ~Matrix() { Dispose (); } public override int GetHashCode () { return base.GetHashCode (); } public void Invert () { Status status = GDIPlus.GdipInvertMatrix (nativeMatrix); GDIPlus.CheckStatus (status); } public void Multiply (Matrix matrix) { Multiply (matrix, MatrixOrder.Prepend); } public void Multiply (Matrix matrix, MatrixOrder order) { Status status = GDIPlus.GdipMultiplyMatrix (nativeMatrix, matrix.nativeMatrix, order); GDIPlus.CheckStatus (status); } public void Reset() { Status status = GDIPlus.GdipSetMatrixElements (nativeMatrix, 1, 0, 0, 1, 0, 0); GDIPlus.CheckStatus (status); } public void Rotate (float angle) { Rotate (angle, MatrixOrder.Prepend); } public void Rotate (float angle, MatrixOrder order) { Status status = GDIPlus.GdipRotateMatrix (nativeMatrix, angle, order); GDIPlus.CheckStatus (status); } public void RotateAt (float angle, PointF point) { RotateAt (angle, point, MatrixOrder.Prepend); } public void RotateAt (float angle, PointF point, MatrixOrder order) { angle *= (float) (Math.PI / 180.0); // degrees to radians float cos = (float) Math.Cos (angle); float sin = (float) Math.Sin (angle); float e4 = -point.X * cos + point.Y * sin + point.X; float e5 = -point.X * sin - point.Y * cos + point.Y; float[] m = this.Elements; Status status; if (order == MatrixOrder.Prepend) status = GDIPlus.GdipSetMatrixElements (nativeMatrix, cos * m[0] + sin * m[2], cos * m[1] + sin * m[3], -sin * m[0] + cos * m[2], -sin * m[1] + cos * m[3], e4 * m[0] + e5 * m[2] + m[4], e4 * m[1] + e5 * m[3] + m[5]); else status = GDIPlus.GdipSetMatrixElements (nativeMatrix, m[0] * cos + m[1] * -sin, m[0] * sin + m[1] * cos, m[2] * cos + m[3] * -sin, m[2] * sin + m[3] * cos, m[4] * cos + m[5] * -sin + e4, m[4] * sin + m[5] * cos + e5); GDIPlus.CheckStatus (status); } public void Scale (float scaleX, float scaleY) { Scale (scaleX, scaleY, MatrixOrder.Prepend); } public void Scale (float scaleX, float scaleY, MatrixOrder order) { Status status = GDIPlus.GdipScaleMatrix (nativeMatrix, scaleX, scaleY, order); GDIPlus.CheckStatus (status); } public void Shear (float shearX, float shearY) { Shear (shearX, shearY, MatrixOrder.Prepend); } public void Shear (float shearX, float shearY, MatrixOrder order) { Status status = GDIPlus.GdipShearMatrix (nativeMatrix, shearX, shearY, order); GDIPlus.CheckStatus (status); } public void TransformPoints (Point[] pts) { Status status = GDIPlus.GdipTransformMatrixPointsI (nativeMatrix, pts, pts.Length); GDIPlus.CheckStatus (status); } public void TransformPoints (PointF[] pts) { Status status = GDIPlus.GdipTransformMatrixPoints (nativeMatrix, pts, pts.Length); GDIPlus.CheckStatus (status); } public void TransformVectors (Point[] pts) { Status status = GDIPlus.GdipVectorTransformMatrixPointsI (nativeMatrix, pts, pts.Length); GDIPlus.CheckStatus (status); } public void TransformVectors (PointF[] pts) { Status status = GDIPlus.GdipVectorTransformMatrixPoints (nativeMatrix, pts, pts.Length); GDIPlus.CheckStatus (status); } public void Translate (float offsetX, float offsetY) { Translate (offsetX, offsetY, MatrixOrder.Prepend); } public void Translate (float offsetX, float offsetY, MatrixOrder order) { Status status = GDIPlus.GdipTranslateMatrix (nativeMatrix, offsetX, offsetY, order); GDIPlus.CheckStatus (status); } public void VectorTransformPoints (Point[] pts) { TransformVectors (pts); } internal IntPtr NativeObject { get{ return nativeMatrix; } set { nativeMatrix = value; } } } }