// // System.Drawing.Drawing2D.GraphicsPathIterator.cs // // Author: // Bors Kirzner // // Copyright (C) 2005 Mainsoft Corporation, (http://www.mainsoft.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Drawing; namespace System.Drawing.Drawing2D { public sealed class GraphicsPathIterator : MarshalByRefObject, IDisposable { #region Fields private readonly GraphicsPath _path; private int _marker = -1; private int _subpath = -1; #endregion // Fields #region Constructors public GraphicsPathIterator (GraphicsPath path) { _path = path; } #endregion // Constructors #region Properites public int Count { get { return _path.NativeObject.PointCount; } } public int SubpathCount { get { int count = 0; int start, end; bool isClosed; while (NextSubpath (out start, out end, out isClosed) != 0) count++; return count; } } #endregion // Properties #region Methods public int CopyData (ref PointF [] points, ref byte [] types, int startIndex, int endIndex) { int j = 0; for (int i = startIndex; i <= endIndex && i < _path.PointCount; i++) { points [j] = _path.PathPoints [i]; types [j++] = _path.PathTypes [i]; } return j; } public void Dispose () { } public int Enumerate (ref PointF [] points, ref byte [] types) { return CopyData (ref points, ref types, 0, _path.PointCount); } public bool HasCurve () { byte [] types = _path.PathTypes; for (int i=0; i < types.Length; i++) if ((types [i] & (byte)PathPointType.PathTypeMask) == (byte)PathPointType.Bezier3) return true; return false; } public int NextMarker (GraphicsPath path) { if (path == null) return 0; int startIndex; int endIndex; int count = NextMarker (out startIndex, out endIndex); if (count != 0) SetPath (_path, startIndex, count, path); return count; } public int NextMarker (out int startIndex, out int endIndex) { if (_marker >= _path.PointCount) { startIndex = 0; endIndex = 0; return 0; } startIndex = ++_marker; while ((_marker < _path.PointCount) && ((_path.PathTypes [_marker] & (byte)PathPointType.PathMarker) == 0)) _marker++; endIndex = (_marker < _path.PointCount) ? _marker : _path.PointCount - 1; return endIndex - startIndex + 1; } public int NextPathType (out byte pathType, out int startIndex, out int endIndex) { if ((_subpath >= _path.PointCount - 1) | (_subpath < 0)) { startIndex = 0; endIndex = 0; pathType = (_subpath < 0) ? (byte)PathPointType.Start : _path.PathTypes [_path.PointCount - 1]; return 0; } // .net acts different, but it seems to be a bug if ((_path.PathTypes [_subpath + 1] & (byte)PathPointType.PathMarker) != 0) { startIndex = 0; endIndex = 0; pathType = _path.PathTypes [_subpath]; return 0; } startIndex = _subpath++; endIndex = startIndex; pathType = (byte)(_path.PathTypes [startIndex + 1] & (byte)PathPointType.PathTypeMask); while (((_subpath) < _path.PointCount) && ((_path.PathTypes [_subpath] & (byte)PathPointType.PathTypeMask) == pathType)) _subpath++; endIndex = (_subpath < _path.PointCount) ? --_subpath : _path.PointCount - 1; return endIndex - startIndex + 1; } public int NextSubpath (GraphicsPath path, out bool isClosed) { int startIndex; int endIndex; int count = NextSubpath (out startIndex, out endIndex, out isClosed); if ((count != 0) && (path != null)) SetPath (_path, startIndex, count, path); return count; } private void SetPath (GraphicsPath source, int start, int count, GraphicsPath target) { PointF [] points = new PointF [count]; byte [] types = new byte [count]; PointF [] pathPoints = _path.PathPoints; byte [] pathTypes = _path.PathTypes; for (int i = 0; i < count; i++) { points [i] = pathPoints [start + i]; types [i] = pathTypes [start + i]; } target.SetPath (points, types); } public int NextSubpath (out int startIndex, out int endIndex, out bool isClosed) { _subpath++; while (((_subpath) < _path.PointCount) && (_path.PathTypes [_subpath] != (byte)PathPointType.Start)) _subpath++; if (_subpath >= _path.PointCount - 1) { startIndex = 0; endIndex = 0; isClosed = true; return 0; } startIndex = _subpath; int offset = 1; while (((_subpath + offset) < _path.PointCount) && (_path.PathTypes [_subpath + offset] != (byte)PathPointType.Start)) offset++; endIndex = ((_subpath + offset) < _path.PointCount) ? _subpath + offset - 1 : _path.PointCount - 1; isClosed = (_path.PathTypes [endIndex] & (byte)PathPointType.CloseSubpath) != 0; return endIndex - startIndex + 1; } public void Rewind () { _marker = -1; _subpath = -1; } #endregion // Methods } }