// // System.ComponentModel.Design.Serialization.SerializeAbsoluteContext // // Authors: // Ivan N. Zlatev (contact i-nZ.net) // // (C) 2007 Ivan N. Zlatev // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // #if NET_2_0 using System; using System.ComponentModel; using System.ComponentModel.Design; namespace System.ComponentModel.Design.Serialization { public sealed class SerializeAbsoluteContext { private MemberDescriptor _member; public SerializeAbsoluteContext () { } public SerializeAbsoluteContext (MemberDescriptor member) { _member = member; } // null indicates that the context will be used for all members // public MemberDescriptor Member { get { return _member; } } public bool ShouldSerialize (MemberDescriptor member) { return member == _member; } } } #endif