// // System.ComponentModel.Design.DesignerEventService // // Authors: // Ivan N. Zlatev (contact i-nZ.net) // // (C) 2006-2007 Ivan N. Zlatev // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.ComponentModel; using System.Collections; namespace System.ComponentModel.Design { // IDesignerEventService provides a global eventing mechanism for designer events. With this mechanism, // an application is informed when a designer becomes active. The service provides a collection of // designers and a single place where global objects, such as the Properties window, can monitor selection // change events. // // IDesignerEventService is practicly replaced by the DesignSurfaceManager and also the // meaning of Designer in IDesignerEventService is actually DesignerHost. // internal sealed class DesignerEventService : IDesignerEventService { public DesignerEventService () { _designerList = new ArrayList (); } private ArrayList _designerList; private IDesignerHost _activeDesigner; public IDesignerHost ActiveDesigner { get { return _activeDesigner; } internal set { IDesignerHost old = _activeDesigner; _activeDesigner = value; if (ActiveDesignerChanged != null) ActiveDesignerChanged (this, new ActiveDesignerEventArgs (old, value)); } } public DesignerCollection Designers { get { return new DesignerCollection (_designerList); } } public event ActiveDesignerEventHandler ActiveDesignerChanged; public event DesignerEventHandler DesignerCreated; public event DesignerEventHandler DesignerDisposed; public event EventHandler SelectionChanged; public void RaiseDesignerCreated (IDesignerHost host) { if (DesignerCreated != null) DesignerCreated (this, new DesignerEventArgs (host)); } public void RaiseDesignerDisposed (IDesignerHost host) { if (DesignerDisposed != null) DesignerDisposed (this, new DesignerEventArgs (host)); } public void RaiseSelectionChanged () { if (SelectionChanged != null) SelectionChanged (this, EventArgs.Empty); } } }