// // QueryStartNode.cs // // Author: // Jérémie "Garuma" Laval // // Copyright (c) 2010 Jérémie "Garuma" Laval // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #if NET_4_0 || MOBILE using System; using System.Collections; using System.Collections.Generic; using System.Collections.Concurrent; using System.Threading; using System.Threading.Tasks; namespace System.Linq.Parallel.QueryNodes { internal interface QueryStartNode : IVisitableNode { int Count { get; } } internal class QueryStartNode : QueryBaseNode, QueryStartNode { readonly IEnumerable source; readonly Partitioner customPartitioner; internal QueryStartNode (IEnumerable source) { if (source == null) throw new ArgumentNullException ("source"); this.source = source; } internal QueryStartNode (Partitioner custom) { if (custom == null) throw new ArgumentNullException ("custom"); this.customPartitioner = custom; } // If possible, this property will return the number of element the query // is going to process. If that number if pretty low, executing the query // sequentially is better public int Count { get { if (source == null) return -1; ICollection coll = source as ICollection; return coll == null ? -1 : coll.Count; } } public override void Visit (INodeVisitor visitor) { visitor.Visit ((QueryStartNode)this); } internal override IEnumerable GetSequential () { if (source != null) return source; return WrapHelper.Wrap (customPartitioner.GetPartitions (1))[0]; } internal override IList> GetEnumerables (QueryOptions options) { if (customPartitioner != null) { return WrapHelper.Wrap (customPartitioner.GetPartitions (options.PartitionCount)); } Partitioner partitioner = (options.UseStrip) ? ParallelPartitioner.CreateForStrips (source, 1) : ParallelPartitioner.CreateBest (source); return WrapHelper.Wrap (partitioner.GetPartitions (options.PartitionCount)); } internal override IList>> GetOrderedEnumerables (QueryOptions options) { OrderablePartitioner partitioner = null; if (customPartitioner != null) { partitioner = customPartitioner as OrderablePartitioner; if (partitioner == null) throw new InvalidOperationException ("The partitionner you are using doesn't support ordered partitionning"); } else { partitioner = (options.UseStrip) ? ParallelPartitioner.CreateForStrips (source, 1) : ParallelPartitioner.CreateBest (source); } options.PartitionerSettings = Tuple.Create (partitioner.KeysOrderedAcrossPartitions, partitioner.KeysOrderedInEachPartition, partitioner.KeysNormalized); // We only support one style of partitioning at the moment. // Standard partitioners follow this style. if (options.UseStrip && (!partitioner.KeysOrderedInEachPartition || partitioner.KeysOrderedAcrossPartitions)) throw new NotImplementedException ("Partitioner must have KeysOrderedInEachPartition " + "and !KeysOrderedAcrossPartitions" + "to be used with indexed operators"); return WrapHelper.Wrap (partitioner.GetOrderablePartitions (options.PartitionCount)); } } } #endif