// // InternalOrderedSequence.cs // // Authors: // Alejandro Serrano "Serras" (trupill@yahoo.es) // Marek Safar // // Copyright (C) 2007 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Collections; using System.Collections.Generic; namespace System.Linq { sealed class InternalOrderedSequence : AOrderedEnumerable { readonly IEnumerable source; readonly Func key_selector; readonly IComparer comparer; readonly bool descending; internal InternalOrderedSequence (IEnumerable source, Func keySelector, IComparer comparer, bool descending) { this.source = source; this.key_selector = keySelector; this.comparer = comparer ?? Comparer.Default; this.descending = descending; } public override IEnumerable Sort (IEnumerable parentSource) { if (parent != null) return parent.Sort (source); return PerformSort (parentSource); } public override IEnumerator GetEnumerator () { return PerformSort (source).GetEnumerator (); } List source_list; TKey[] keys; int[] indexes; IEnumerable PerformSort (IEnumerable items) { // It first enumerates source, collecting all elements source_list = new List (items); // If the source contains just zero or one element, there's no need to sort if (source_list.Count <= 1) return source_list; // Then evaluate the keySelector function for each element, // collecting the key values keys = new TKey [source_list.Count]; indexes = new int [source_list.Count]; for (int i = 0; i < source_list.Count; i++) { keys [i] = key_selector (source_list [i]); indexes [i] = i; } // Then sorts the elements according to the collected // key values and the selected ordering QuickSort(0, indexes.Length - 1); // Return the values as IEnumerable TElement[] orderedList = new TElement [indexes.Length]; for (int i = 0; i < indexes.Length; i++) orderedList [i] = source_list [indexes [i]]; return orderedList; } int CompareItems (int firstIndex, int secondIndex) { int comparison = comparer.Compare (keys [firstIndex], keys [secondIndex]); // If descending, return the opposite comparison return (descending ? -comparison : comparison); } // We look at the first, middle, and last items in the subarray. // Then we put the largest on the right side, the smallest on // the left side, and the median becomes our pivot. int MedianOfThree (int left, int right) { int center = (left + right) / 2; if (CompareItems (indexes [center], indexes [left]) < 0) Swap (left, center); if (CompareItems (indexes [right], indexes [left]) < 0) Swap (left, right); if (CompareItems (indexes [right], indexes [center]) < 0) Swap (center, right); Swap (center, right - 1); return indexes [right - 1]; } void QuickSort (int left, int right) { if (left + 3 <= right) { int l = left, r = right - 1, pivot = MedianOfThree (left, right); while (true) { while (CompareItems (indexes [++l], pivot) < 0) {} while (CompareItems (indexes [--r], pivot) > 0) {} if (l < r) Swap (l, r); else break; } // Restore pivot Swap (l, right - 1); // Partition and sort QuickSort (left, l - 1); QuickSort (l + 1, right); } else // If there are three items in the subarray, insertion sort is better InsertionSort (left, right); } void InsertionSort (int left, int right) { for (int i = left + 1; i <= right; i++) { int j, tmp = indexes [i]; for (j = i; j > left && CompareItems (tmp, indexes [j - 1]) < 0; j--) indexes [j] = indexes [j - 1]; indexes [j] = tmp; } } void Swap (int left, int right) { int temp = indexes [right]; indexes [right] = indexes [left]; indexes [left] = temp; } } }