// Extracted from ../../../external/referencesource/System.Core/System/Linq/Enumerable.cs using System; using System.Collections; using System.Collections.Generic; using System.Threading; namespace System.Linq { internal class Set { int[] buckets; Slot[] slots; int count; int freeList; IEqualityComparer comparer; public Set() : this(null) { } public Set(IEqualityComparer comparer) { if (comparer == null) comparer = EqualityComparer.Default; this.comparer = comparer; buckets = new int[7]; slots = new Slot[7]; freeList = -1; } // If value is not in set, add it and return true; otherwise return false public bool Add(TElement value) { return !Find(value, true); } // Check whether value is in set public bool Contains(TElement value) { return Find(value, false); } // If value is in set, remove it and return true; otherwise return false public bool Remove(TElement value) { int hashCode = InternalGetHashCode(value); int bucket = hashCode % buckets.Length; int last = -1; for (int i = buckets[bucket] - 1; i >= 0; last = i, i = slots[i].next) { if (slots[i].hashCode == hashCode && comparer.Equals(slots[i].value, value)) { if (last < 0) { buckets[bucket] = slots[i].next + 1; } else { slots[last].next = slots[i].next; } slots[i].hashCode = -1; slots[i].value = default(TElement); slots[i].next = freeList; freeList = i; return true; } } return false; } bool Find(TElement value, bool add) { int hashCode = InternalGetHashCode(value); for (int i = buckets[hashCode % buckets.Length] - 1; i >= 0; i = slots[i].next) { if (slots[i].hashCode == hashCode && comparer.Equals(slots[i].value, value)) return true; } if (add) { int index; if (freeList >= 0) { index = freeList; freeList = slots[index].next; } else { if (count == slots.Length) Resize(); index = count; count++; } int bucket = hashCode % buckets.Length; slots[index].hashCode = hashCode; slots[index].value = value; slots[index].next = buckets[bucket] - 1; buckets[bucket] = index + 1; } return false; } void Resize() { int newSize = checked(count * 2 + 1); int[] newBuckets = new int[newSize]; Slot[] newSlots = new Slot[newSize]; Array.Copy(slots, 0, newSlots, 0, count); for (int i = 0; i < count; i++) { int bucket = newSlots[i].hashCode % newSize; newSlots[i].next = newBuckets[bucket] - 1; newBuckets[bucket] = i + 1; } buckets = newBuckets; slots = newSlots; } internal int InternalGetHashCode(TElement value) { //[....] DevDivBugs 171937. work around comparer implementations that throw when passed null return (value == null) ? 0 : comparer.GetHashCode(value) & 0x7FFFFFFF; } internal struct Slot { internal int hashCode; internal TElement value; internal int next; } } }