// // System.Configuration.ConfigurationLockCollection.cs // // Authors: // Chris Toshok (toshok@ximian.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (C) 2005 Novell, Inc (http://www.novell.com) // #if NET_2_0 using System; using System.Collections; namespace System.Configuration { [Flags] internal enum ConfigurationLockType { Attribute = 0x01, Element = 0x02, Exclude = 0x10 } public sealed class ConfigurationLockCollection : ICollection, IEnumerable { ArrayList names; ConfigurationElement element; ConfigurationLockType lockType; bool is_modified; Hashtable valid_name_hash; string valid_names; internal ConfigurationLockCollection (ConfigurationElement element, ConfigurationLockType lockType) { names = new ArrayList (); this.element = element; this.lockType = lockType; } void CheckName (string name) { bool isAttribute = (lockType & ConfigurationLockType.Attribute) == ConfigurationLockType.Attribute; if (valid_name_hash == null) { valid_name_hash = new Hashtable (); foreach (ConfigurationProperty prop in element.Properties) { if (isAttribute == prop.IsElement) continue; valid_name_hash.Add (prop.Name, true); } /* add the add/remove/clear names of the * default collection if there is one */ if (!isAttribute) { ConfigurationElementCollection c = element.GetDefaultCollection (); valid_name_hash.Add (c.AddElementName, true); valid_name_hash.Add (c.ClearElementName, true); valid_name_hash.Add (c.RemoveElementName, true); } string[] valid_name_array = new string[valid_name_hash.Keys.Count]; valid_name_hash.Keys.CopyTo (valid_name_array, 0); valid_names = String.Join (",", valid_name_array); } if (valid_name_hash [name] == null) throw new ConfigurationErrorsException ( String.Format ("The {2} '{0}' is not valid in the locked list for this section. The following {3} can be locked: '{1}'", name, valid_names, isAttribute ? "attribute" : "element", isAttribute ? "attributes" : "elements")); } public void Add (string name) { CheckName (name); if (!names.Contains (name)) { names.Add (name); is_modified = true; } } public void Clear () { names.Clear (); is_modified = true; } public bool Contains (string name) { return names.Contains (name); } public void CopyTo (string[] array, int index) { names.CopyTo (array, index); } public IEnumerator GetEnumerator() { return names.GetEnumerator (); } [MonoTODO ("we can't possibly *always* return false here...")] public bool IsReadOnly (string name) { for (int i = 0; i < names.Count; i ++) { if ((string)names[i] == name) { /* this test used to switch off whether the collection was 'Exclude' or not * (the LockAll*Except collections), but that doesn't seem to be the crux of * it. maybe this returns true if the element/attribute is locked in a parent * element's lock collections? */ return false; } } throw new ConfigurationErrorsException (String.Format ("The entry '{0}' is not in the collection.", name)); } public void Remove (string name) { names.Remove (name); is_modified = true; } public void SetFromList (string attributeList) { Clear (); char [] split = {','}; string [] attrs = attributeList.Split (split); foreach (string a in attrs) { Add (a.Trim ()); } } void ICollection.CopyTo (System.Array array, int index) { names.CopyTo (array, index); } public string AttributeList { get { string[] name_arr = new string[names.Count]; names.CopyTo (name_arr, 0); return String.Join (",", name_arr); } } public int Count { get { return names.Count; } } [MonoTODO] public bool HasParentElements { get { return false; /* XXX */ } } [MonoTODO] public bool IsModified { get { return is_modified; } internal set { is_modified = value; } } [MonoTODO] public bool IsSynchronized { get { return false; /* XXX */ } } [MonoTODO] public object SyncRoot { get { return this; /* XXX */ } } } } #endif