// // System.Timers.Timer // // Authors: // Gonzalo Paniagua Javier (gonzalo@ximian.com) // // (C) 2002 Ximian, Inc (http://www.ximian.com) // // The docs talk about server timers and such... // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.ComponentModel; using System.Threading; namespace System.Timers { [DefaultEventAttribute("Elapsed")] [DefaultProperty("Interval")] public class Timer : Component, ISupportInitialize { bool autoReset; bool enabled; double interval; ISynchronizeInvoke so; ManualResetEvent wait; [Category("Behavior")] [TimersDescription("Occurs when the Interval has elapsed.")] public event ElapsedEventHandler Elapsed; public Timer () : this (100) { } public Timer (double interval) { autoReset = true; enabled = false; Interval = interval; so = null; wait = null; } [Category("Behavior")] [DefaultValue(true)] [TimersDescription("Indicates whether the timer will be restarted when it is enabled.")] public bool AutoReset { get { return autoReset; } set { autoReset = value; } } [Category("Behavior")] [DefaultValue(false)] [TimersDescription("Indicates whether the timer is enabled to fire events at a defined interval.")] public bool Enabled { get { return enabled; } set { if (enabled == value) return; enabled = value; if (value) { Thread t = new Thread (new ThreadStart (StartTimer)); t.IsBackground = true; t.Start (); } else { StopTimer (); } } } [Category("Behavior")] [DefaultValue(100)] [RecommendedAsConfigurable(true)] [TimersDescription( "The number of milliseconds between timer events.")] public double Interval { get { return interval; } set { // The doc says 'less than 0', but 0 also throws the exception if (value <= 0) throw new ArgumentException ("Invalid value: " + interval, "interval"); interval = value; } } public override ISite Site { get { return base.Site; } set { base.Site = value; } } [DefaultValue(null)] [TimersDescriptionAttribute("The object used to marshal the event handler calls issued " + "when an interval has elapsed.")] public ISynchronizeInvoke SynchronizingObject { get { return so; } set { so = value; } } public void BeginInit () { // Nothing to do } public void Close () { StopTimer (); } public void EndInit () { // Nothing to do } public void Start () { Enabled = true; } public void Stop () { Enabled = false; } protected override void Dispose (bool disposing) { Close (); base.Dispose (disposing); } static void Callback (object state) { Timer timer = (Timer) state; if (timer.Elapsed == null) return; ElapsedEventArgs arg = new ElapsedEventArgs (DateTime.Now); if (timer.so != null && timer.so.InvokeRequired) { timer.so.BeginInvoke (timer.Elapsed, new object [2] {timer, arg}); } else { timer.Elapsed (timer, arg); } } void StartTimer () { wait = new ManualResetEvent (false); WaitCallback wc = new WaitCallback (Callback); while (enabled && wait.WaitOne ((int) interval, false) == false) { if (autoReset == false) enabled = false; ThreadPool.QueueUserWorkItem (wc, this); } wc = null; ((IDisposable) wait).Dispose (); wait = null; } void StopTimer () { if (wait != null) wait.Set (); } } }