// // System.Security.Permissions.ResourcePermissionBaseEntry.cs // // Authors: // Jonathan Pryor (jonpryor@vt.edu) // Andreas Nahr (ClassDevelopment@A-SoftTech.com) // // (C) 2002 // (C) 2003 Andreas Nahr // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // namespace System.Security.Permissions { [Serializable] public class ResourcePermissionBaseEntry { private int permissionAccess; private string[] permissionAccessPath; public ResourcePermissionBaseEntry () { permissionAccessPath = new string [0]; } public ResourcePermissionBaseEntry (int permissionAccess, string[] permissionAccessPath) { if (permissionAccessPath == null) throw new ArgumentNullException ("permissionAccessPath"); this.permissionAccess = permissionAccess; this.permissionAccessPath = permissionAccessPath; } public int PermissionAccess { get { return permissionAccess; } } public string[] PermissionAccessPath { get { return permissionAccessPath; } } } }