// System.Net.Sockets.SocketAsyncEventArgs.cs // // Authors: // Marek Habersack (mhabersack@novell.com) // Gonzalo Paniagua Javier (gonzalo@novell.com) // // Copyright (c) 2008,2010 Novell, Inc. (http://www.novell.com) // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Collections.Generic; using System.Reflection; using System.Security; using System.Threading; #if MOONLIGHT && !INSIDE_SYSTEM using System.Net.Policy; #endif namespace System.Net.Sockets { public class SocketAsyncEventArgs : EventArgs, IDisposable { internal Socket.Worker Worker; EndPoint remote_ep; #if MOONLIGHT || NET_4_0 public Exception ConnectByNameError { get; internal set; } #endif public event EventHandler Completed; IList > _bufferList; public Socket AcceptSocket { get; set; } public byte[] Buffer { get; private set; } public IList> BufferList { get { return _bufferList; } set { if (Buffer != null && value != null) throw new ArgumentException ("Buffer and BufferList properties cannot both be non-null."); _bufferList = value; } } public int BytesTransferred { get; private set; } public int Count { get; private set; } public bool DisconnectReuseSocket { get; set; } public SocketAsyncOperation LastOperation { get; private set; } public int Offset { get; private set; } public EndPoint RemoteEndPoint { get { return remote_ep; } set { remote_ep = value; } } #if !NET_2_1 public IPPacketInformation ReceiveMessageFromPacketInfo { get; private set; } public SendPacketsElement[] SendPacketsElements { get; set; } public TransmitFileOptions SendPacketsFlags { get; set; } #endif [MonoTODO ("unused property")] public int SendPacketsSendSize { get; set; } public SocketError SocketError { get; set; } public SocketFlags SocketFlags { get; set; } public object UserToken { get; set; } #if MOONLIGHT && !INSIDE_SYSTEM private SocketClientAccessPolicyProtocol policy_protocol; [MonoTODO ("Only TCP is currently supported by Moonlight")] public SocketClientAccessPolicyProtocol SocketClientAccessPolicyProtocol { get { return policy_protocol; } set { if ((value != SocketClientAccessPolicyProtocol.Tcp) && (value != SocketClientAccessPolicyProtocol.Http)) throw new ArgumentException ("Invalid value"); policy_protocol = value; } } #endif internal Socket curSocket; #if NET_2_1 public Socket ConnectSocket { get { switch (SocketError) { case SocketError.AccessDenied: return null; default: return curSocket; } } } internal bool PolicyRestricted { get; private set; } internal SocketAsyncEventArgs (bool policy) : this () { PolicyRestricted = policy; } #endif public SocketAsyncEventArgs () { Worker = new Socket.Worker (this); AcceptSocket = null; Buffer = null; BufferList = null; BytesTransferred = 0; Count = 0; DisconnectReuseSocket = false; LastOperation = SocketAsyncOperation.None; Offset = 0; RemoteEndPoint = null; #if !NET_2_1 SendPacketsElements = null; SendPacketsFlags = TransmitFileOptions.UseDefaultWorkerThread; #endif SendPacketsSendSize = -1; SocketError = SocketError.Success; SocketFlags = SocketFlags.None; UserToken = null; #if MOONLIGHT && !INSIDE_SYSTEM policy_protocol = SocketClientAccessPolicyProtocol.Tcp; #endif } ~SocketAsyncEventArgs () { Dispose (false); } void Dispose (bool disposing) { if (disposing) { if (Worker != null) { Worker.Dispose (); Worker = null; } } AcceptSocket = null; Buffer = null; BufferList = null; RemoteEndPoint = null; UserToken = null; #if !NET_2_1 SendPacketsElements = null; #endif } public void Dispose () { Dispose (true); GC.SuppressFinalize (this); } protected virtual void OnCompleted (SocketAsyncEventArgs e) { if (e == null) return; EventHandler handler = e.Completed; if (handler != null) handler (e.curSocket, e); } public void SetBuffer (int offset, int count) { SetBufferInternal (Buffer, offset, count); } public void SetBuffer (byte[] buffer, int offset, int count) { SetBufferInternal (buffer, offset, count); } void SetBufferInternal (byte[] buffer, int offset, int count) { if (buffer != null) { if (BufferList != null) throw new ArgumentException ("Buffer and BufferList properties cannot both be non-null."); int buflen = buffer.Length; if (offset < 0 || (offset != 0 && offset >= buflen)) throw new ArgumentOutOfRangeException ("offset"); if (count < 0 || count > buflen - offset) throw new ArgumentOutOfRangeException ("count"); Count = count; Offset = offset; } Buffer = buffer; } #region Internals internal void ReceiveCallback (IAsyncResult ares) { SocketError = SocketError.Success; LastOperation = SocketAsyncOperation.Receive; try { BytesTransferred = curSocket.EndReceive (ares); } catch (SocketException se){ SocketError = se.SocketErrorCode; } finally { OnCompleted (this); } } void ConnectCallback () { LastOperation = SocketAsyncOperation.Connect; SocketError error = SocketError.AccessDenied; try { #if MOONLIGHT || NET_4_0 // Connect to the first address that match the host name, like: // http://blogs.msdn.com/ncl/archive/2009/07/20/new-ncl-features-in-net-4-0-beta-2.aspx // while skipping entries that do not match the address family DnsEndPoint dep = (RemoteEndPoint as DnsEndPoint); if (dep != null) { IPAddress[] addresses = Dns.GetHostAddresses (dep.Host); IPEndPoint endpoint; #if MOONLIGHT && !INSIDE_SYSTEM List valid = new List (); foreach (IPAddress a in addresses) { // if we're not downloading a socket policy then check the policy // and if we're not running with elevated permissions (SL4 OoB option) if (!PolicyRestricted && !SecurityManager.HasElevatedPermissions) { endpoint = new IPEndPoint (a, dep.Port); if (!CrossDomainPolicyManager.CheckEndPoint (endpoint, policy_protocol)) continue; } valid.Add (a); } addresses = valid.ToArray (); #endif foreach (IPAddress addr in addresses) { try { if (curSocket.AddressFamily == addr.AddressFamily) { endpoint = new IPEndPoint (addr, dep.Port); error = TryConnect (endpoint); if (error == SocketError.Success) { ConnectByNameError = null; break; } } } catch (SocketException se) { ConnectByNameError = se; error = SocketError.AccessDenied; } } } else { ConnectByNameError = null; #if MOONLIGHT && !INSIDE_SYSTEM if (!PolicyRestricted && !SecurityManager.HasElevatedPermissions) { if (CrossDomainPolicyManager.CheckEndPoint (RemoteEndPoint, policy_protocol)) error = TryConnect (RemoteEndPoint); } else #endif error = TryConnect (RemoteEndPoint); } #else error = TryConnect (RemoteEndPoint); #endif } finally { SocketError = error; OnCompleted (this); } } SocketError TryConnect (EndPoint endpoint) { try { curSocket.Connect (endpoint); return (curSocket.Connected ? 0 : SocketError); } catch (SocketException se){ return se.SocketErrorCode; } } internal void SendCallback (IAsyncResult ares) { SocketError = SocketError.Success; LastOperation = SocketAsyncOperation.Send; try { BytesTransferred = curSocket.EndSend (ares); } catch (SocketException se){ SocketError = se.SocketErrorCode; } finally { OnCompleted (this); } } #if !MOONLIGHT internal void AcceptCallback (IAsyncResult ares) { SocketError = SocketError.Success; LastOperation = SocketAsyncOperation.Accept; try { AcceptSocket = curSocket.EndAccept (ares); } catch (SocketException ex) { SocketError = ex.SocketErrorCode; } finally { OnCompleted (this); } } internal void DisconnectCallback (IAsyncResult ares) { SocketError = SocketError.Success; LastOperation = SocketAsyncOperation.Disconnect; try { curSocket.EndDisconnect (ares); } catch (SocketException ex) { SocketError = ex.SocketErrorCode; } finally { OnCompleted (this); } } internal void ReceiveFromCallback (IAsyncResult ares) { SocketError = SocketError.Success; LastOperation = SocketAsyncOperation.ReceiveFrom; try { BytesTransferred = curSocket.EndReceiveFrom (ares, ref remote_ep); } catch (SocketException ex) { SocketError = ex.SocketErrorCode; } finally { OnCompleted (this); } } internal void SendToCallback (IAsyncResult ares) { SocketError = SocketError.Success; LastOperation = SocketAsyncOperation.SendTo; try { BytesTransferred = curSocket.EndSendTo (ares); } catch (SocketException ex) { SocketError = ex.SocketErrorCode; } finally { OnCompleted (this); } } #endif internal void DoOperation (SocketAsyncOperation operation, Socket socket) { ThreadStart callback = null; curSocket = socket; switch (operation) { case SocketAsyncOperation.Connect: callback = new ThreadStart (ConnectCallback); break; default: throw new NotSupportedException (); } Thread t = new Thread (callback); t.IsBackground = true; t.Start (); } #endregion } }