// System.Net.Sockets.SocketAsyncEventArgs.cs // // Authors: // Marek Habersack (mhabersack@novell.com) // Gonzalo Paniagua Javier (gonzalo@xamarin.com) // // Copyright (c) 2008,2010 Novell, Inc. (http://www.novell.com) // Copyright (c) 2011 Xamarin, Inc. (http://xamarin.com) // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Collections.Generic; using System.Reflection; using System.Security; using System.Threading; namespace System.Net.Sockets { public class SocketAsyncEventArgs : EventArgs, IDisposable { bool disposed; internal volatile int in_progress; internal EndPoint remote_ep; internal Socket current_socket; internal SocketAsyncResult socket_async_result = new SocketAsyncResult (); public Exception ConnectByNameError { get; internal set; } public Socket AcceptSocket { get; set; } public byte[] Buffer { get; private set; } IList > _bufferList; public IList> BufferList { get { return _bufferList; } set { if (Buffer != null && value != null) throw new ArgumentException ("Buffer and BufferList properties cannot both be non-null."); _bufferList = value; } } public int BytesTransferred { get; internal set; } public int Count { get; internal set; } public bool DisconnectReuseSocket { get; set; } public SocketAsyncOperation LastOperation { get; private set; } public int Offset { get; private set; } public EndPoint RemoteEndPoint { get { return remote_ep; } set { remote_ep = value; } } public IPPacketInformation ReceiveMessageFromPacketInfo { get; private set; } public SendPacketsElement[] SendPacketsElements { get; set; } #if !NET_2_1 public TransmitFileOptions SendPacketsFlags { get; set; } #endif [MonoTODO ("unused property")] public int SendPacketsSendSize { get; set; } public SocketError SocketError { get; set; } public SocketFlags SocketFlags { get; set; } public object UserToken { get; set; } public Socket ConnectSocket { get { switch (SocketError) { case SocketError.AccessDenied: return null; default: return current_socket; } } } internal bool PolicyRestricted { get; private set; } public event EventHandler Completed; internal SocketAsyncEventArgs (bool policy) : this () { PolicyRestricted = policy; } public SocketAsyncEventArgs () { SendPacketsSendSize = -1; } ~SocketAsyncEventArgs () { Dispose (false); } void Dispose (bool disposing) { disposed = true; if (disposing && in_progress != 0) return; AcceptSocket = null; Buffer = null; BufferList = null; RemoteEndPoint = null; UserToken = null; SendPacketsElements = null; } public void Dispose () { Dispose (true); GC.SuppressFinalize (this); } internal void SetLastOperation (SocketAsyncOperation op) { if (disposed) throw new ObjectDisposedException ("System.Net.Sockets.SocketAsyncEventArgs"); if (Interlocked.Exchange (ref in_progress, 1) != 0) throw new InvalidOperationException ("Operation already in progress"); LastOperation = op; } internal void Complete () { OnCompleted (this); } protected virtual void OnCompleted (SocketAsyncEventArgs e) { if (e == null) return; EventHandler handler = e.Completed; if (handler != null) handler (e.current_socket, e); } public void SetBuffer (int offset, int count) { SetBuffer (Buffer, offset, count); } public void SetBuffer (byte[] buffer, int offset, int count) { if (buffer != null) { if (BufferList != null) throw new ArgumentException ("Buffer and BufferList properties cannot both be non-null."); int buflen = buffer.Length; if (offset < 0 || (offset != 0 && offset >= buflen)) throw new ArgumentOutOfRangeException ("offset"); if (count < 0 || count > buflen - offset) throw new ArgumentOutOfRangeException ("count"); Count = count; Offset = offset; } Buffer = buffer; } } }