// System.Net.Sockets.Socket.cs // // Authors: // Phillip Pearson (pp@myelin.co.nz) // Dick Porter // Gonzalo Paniagua Javier (gonzalo@ximian.com) // Sridhar Kulkarni (sridharkulkarni@gmail.com) // Brian Nickel (brian.nickel@gmail.com) // // Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc. // http://www.myelin.co.nz // (c) 2004-2006 Novell, Inc. (http://www.novell.com) // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Net; using System.Collections; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading; using System.Reflection; using System.IO; using System.Net.Configuration; using System.Text; #if NET_2_0 using System.Collections.Generic; using System.Net.NetworkInformation; #if !NET_2_1 using System.Timers; #endif #endif namespace System.Net.Sockets { public class Socket : IDisposable { enum SocketOperation { Accept, Connect, Receive, ReceiveFrom, Send, SendTo, UsedInManaged1, UsedInManaged2, UsedInProcess, UsedInConsole2, Disconnect, AcceptReceive, ReceiveGeneric, SendGeneric } [StructLayout (LayoutKind.Sequential)] struct WSABUF { public int len; public IntPtr buf; }; [StructLayout (LayoutKind.Sequential)] private sealed class SocketAsyncResult: IAsyncResult { /* Same structure in the runtime */ /* Keep this in sync with MonoSocketAsyncResult in metadata/socket-io.h and ProcessAsyncReader in System.Diagnostics/Process.cs. */ public Socket Sock; public IntPtr handle; object state; AsyncCallback callback; WaitHandle waithandle; Exception delayedException; public EndPoint EndPoint; // Connect,ReceiveFrom,SendTo public byte [] Buffer; // Receive,ReceiveFrom,Send,SendTo public int Offset; // Receive,ReceiveFrom,Send,SendTo public int Size; // Receive,ReceiveFrom,Send,SendTo public SocketFlags SockFlags; // Receive,ReceiveFrom,Send,SendTo public Socket AcceptSocket; // AcceptReceive public IPAddress[] Addresses; // Connect public int Port; // Connect #if NET_2_0 public IList> Buffers; // Receive, Send #else public object Buffers; // Reserve this slot in older profiles #endif public bool ReuseSocket; // Disconnect // Return values Socket acc_socket; int total; bool completed_sync; bool completed; public bool blocking; internal int error; SocketOperation operation; public object ares; public SocketAsyncResult (Socket sock, object state, AsyncCallback callback, SocketOperation operation) { this.Sock = sock; this.blocking = sock.blocking; this.handle = sock.socket; this.state = state; this.callback = callback; this.operation = operation; SockFlags = SocketFlags.None; } public void CheckIfThrowDelayedException () { if (delayedException != null) { Sock.connected = false; throw delayedException; } if (error != 0) { Sock.connected = false; throw new SocketException (error); } } void CompleteAllOnDispose (Queue queue) { object [] pending = queue.ToArray (); queue.Clear (); WaitCallback cb; for (int i = 0; i < pending.Length; i++) { SocketAsyncResult ares = (SocketAsyncResult) pending [i]; cb = new WaitCallback (ares.CompleteDisposed); ThreadPool.QueueUserWorkItem (cb, null); } if (pending.Length == 0) Buffer = null; } void CompleteDisposed (object unused) { Complete (); } public void Complete () { if (operation != SocketOperation.Receive && Sock.disposed) delayedException = new ObjectDisposedException (Sock.GetType ().ToString ()); IsCompleted = true; Queue queue = null; if (operation == SocketOperation.Receive || operation == SocketOperation.ReceiveFrom) { queue = Sock.readQ; } else if (operation == SocketOperation.Send || operation == SocketOperation.SendTo) { queue = Sock.writeQ; } if (queue != null) { SocketAsyncCall sac = null; SocketAsyncResult req = null; lock (queue) { queue.Dequeue (); // remove ourselves if (queue.Count > 0) { req = (SocketAsyncResult) queue.Peek (); if (!Sock.disposed) { Worker worker = new Worker (req); sac = GetDelegate (worker, req.operation); } else { CompleteAllOnDispose (queue); } } } if (sac != null) sac.BeginInvoke (null, req); } if (callback != null) callback (this); Buffer = null; } SocketAsyncCall GetDelegate (Worker worker, SocketOperation op) { switch (op) { case SocketOperation.Receive: return new SocketAsyncCall (worker.Receive); case SocketOperation.ReceiveFrom: return new SocketAsyncCall (worker.ReceiveFrom); case SocketOperation.Send: return new SocketAsyncCall (worker.Send); case SocketOperation.SendTo: return new SocketAsyncCall (worker.SendTo); default: return null; // never happens } } public void Complete (bool synch) { completed_sync = synch; Complete (); } public void Complete (int total) { this.total = total; Complete (); } public void Complete (Exception e, bool synch) { completed_sync = synch; delayedException = e; Complete (); } public void Complete (Exception e) { delayedException = e; Complete (); } public void Complete (Socket s) { acc_socket = s; Complete (); } public void Complete (Socket s, int total) { acc_socket = s; this.total = total; Complete (); } public object AsyncState { get { return state; } } public WaitHandle AsyncWaitHandle { get { lock (this) { if (waithandle == null) waithandle = new ManualResetEvent (completed); } return waithandle; } set { waithandle=value; } } public bool CompletedSynchronously { get { return(completed_sync); } } public bool IsCompleted { get { return(completed); } set { completed=value; lock (this) { if (waithandle != null && value) { ((ManualResetEvent) waithandle).Set (); } } } } public Socket Socket { get { return acc_socket; } } public int Total { get { return total; } set { total = value; } } public SocketError ErrorCode { get { #if NET_2_0 SocketException ex = delayedException as SocketException; if (ex != null) return(ex.SocketErrorCode); if (error != 0) return((SocketError)error); #endif return(SocketError.Success); } } } private sealed class Worker { SocketAsyncResult result; public Worker (SocketAsyncResult ares) { this.result = ares; } public void Accept () { Socket acc_socket = null; try { acc_socket = result.Sock.Accept (); } catch (Exception e) { result.Complete (e); return; } result.Complete (acc_socket); } /* only used in 2.0 profile and newer, but * leave in older profiles to keep interface * to runtime consistent */ public void AcceptReceive () { Socket acc_socket = null; try { if (result.AcceptSocket == null) { acc_socket = result.Sock.Accept (); } else { acc_socket = result.AcceptSocket; result.Sock.Accept (acc_socket); } } catch (Exception e) { result.Complete (e); return; } int total = 0; try { SocketError error; total = acc_socket.Receive_nochecks (result.Buffer, result.Offset, result.Size, result.SockFlags, out error); } catch (Exception e) { result.Complete (e); return; } result.Complete (acc_socket, total); } public void Connect () { /* If result.EndPoint is non-null, * this is the standard one-address * connect attempt. Otherwise * Addresses must be non-null and * contain a list of addresses to try * to connect to; the first one to * succeed causes the rest of the list * to be ignored. */ if (result.EndPoint != null) { try { if (!result.Sock.Blocking) { int success; result.Sock.Poll (-1, SelectMode.SelectWrite, out success); if (success == 0) { result.Sock.connected = true; } else { result.Complete (new SocketException (success)); return; } } else { result.Sock.seed_endpoint = result.EndPoint; result.Sock.Connect (result.EndPoint); result.Sock.connected = true; } } catch (Exception e) { result.Complete (e); return; } result.Complete (); } else if (result.Addresses != null) { foreach(IPAddress address in result.Addresses) { IPEndPoint iep = new IPEndPoint (address, result.Port); SocketAddress serial = iep.Serialize (); int error = 0; Socket.Connect_internal (result.Sock.socket, serial, out error); if (error == 0) { result.Sock.connected = true; result.Sock.seed_endpoint = iep; result.Complete (); return; } else if (error != (int)SocketError.InProgress && error != (int)SocketError.WouldBlock) { continue; } if (!result.Sock.Blocking) { int success; result.Sock.Poll (-1, SelectMode.SelectWrite, out success); if (success == 0) { result.Sock.connected = true; result.Sock.seed_endpoint = iep; result.Complete (); return; } } } result.Complete (new SocketException ((int)SocketError.InProgress)); } else { result.Complete (new SocketException ((int)SocketError.AddressNotAvailable)); } } /* Also only used in 2.0 profile and newer */ public void Disconnect () { #if NET_2_0 try { result.Sock.Disconnect (result.ReuseSocket); } catch (Exception e) { result.Complete (e); return; } result.Complete (); #else result.Complete (new SocketException ((int)SocketError.Fault)); #endif } public void Receive () { // Actual recv() done in the runtime result.Complete (); } public void ReceiveFrom () { int total = 0; try { total = result.Sock.ReceiveFrom_nochecks (result.Buffer, result.Offset, result.Size, result.SockFlags, ref result.EndPoint); } catch (Exception e) { result.Complete (e); return; } result.Complete (total); } public void ReceiveGeneric () { #if NET_2_0 int total = 0; try { SocketError error; total = result.Sock.Receive (result.Buffers, result.SockFlags, out error); } catch (Exception e) { result.Complete (e); return; } result.Complete (total); #else result.Complete (new SocketException ((int)SocketError.Fault)); #endif } int send_so_far; void UpdateSendValues (int last_sent) { if (result.error == 0) { send_so_far += last_sent; result.Offset += last_sent; result.Size -= last_sent; } } public void Send () { // Actual send() done in the runtime if (result.error == 0) { UpdateSendValues (result.Total); if (result.Sock.disposed) { result.Complete (); return; } if (result.Size > 0) { SocketAsyncCall sac = new SocketAsyncCall (this.Send); sac.BeginInvoke (null, result); return; // Have to finish writing everything. See bug #74475. } result.Total = send_so_far; } result.Complete (); } public void SendTo () { int total = 0; try { total = result.Sock.SendTo_nochecks (result.Buffer, result.Offset, result.Size, result.SockFlags, result.EndPoint); UpdateSendValues (total); if (result.Size > 0) { SocketAsyncCall sac = new SocketAsyncCall (this.SendTo); sac.BeginInvoke (null, result); return; // Have to finish writing everything. See bug #74475. } result.Total = send_so_far; } catch (Exception e) { result.Complete (e); return; } result.Complete (); } public void SendGeneric () { #if NET_2_0 int total = 0; try { SocketError error; total = result.Sock.Send (result.Buffers, result.SockFlags, out error); } catch (Exception e) { result.Complete (e); return; } result.Complete (total); #else result.Complete (new SocketException ((int)SocketError.Fault)); #endif } } static Socket () { // initialize ipv4Supported and ipv6Supported CheckProtocolSupport (); } /* the field "socket" is looked up by name by the runtime */ private IntPtr socket; private AddressFamily address_family; private SocketType socket_type; private ProtocolType protocol_type; internal bool blocking=true; private Queue readQ = new Queue (2); private Queue writeQ = new Queue (2); delegate void SocketAsyncCall (); /* * These two fields are looked up by name by the runtime, don't change * their name without also updating the runtime code. */ private static int ipv4Supported = -1, ipv6Supported = -1; /* When true, the socket was connected at the time of * the last IO operation */ private bool connected; /* true if we called Close_internal */ private bool closed; internal bool disposed; /* * This EndPoint is used when creating new endpoints. Because * there are many types of EndPoints possible, * seed_endpoint.Create(addr) is used for creating new ones. * As such, this value is set on Bind, SentTo, ReceiveFrom, * Connect, etc. */ internal EndPoint seed_endpoint = null; #if NET_2_0 private bool isbound; private bool islistening; private bool useoverlappedIO; #endif static void AddSockets (ArrayList sockets, IList list, string name) { if (list != null) { foreach (Socket sock in list) { if (sock == null) // MS throws a NullRef throw new ArgumentNullException ("name", "Contains a null element"); sockets.Add (sock); } } sockets.Add (null); } #if !TARGET_JVM [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static void Select_internal (ref Socket [] sockets, int microSeconds, out int error); #endif public static void Select (IList checkRead, IList checkWrite, IList checkError, int microSeconds) { ArrayList list = new ArrayList (); AddSockets (list, checkRead, "checkRead"); AddSockets (list, checkWrite, "checkWrite"); AddSockets (list, checkError, "checkError"); if (list.Count == 3) { throw new ArgumentNullException ("checkRead, checkWrite, checkError", "All the lists are null or empty."); } int error; /* * The 'sockets' array contains: READ socket 0-n, null, * WRITE socket 0-n, null, * ERROR socket 0-n, null */ Socket [] sockets = (Socket []) list.ToArray (typeof (Socket)); Select_internal (ref sockets, microSeconds, out error); if (error != 0) throw new SocketException (error); if (checkRead != null) checkRead.Clear (); if (checkWrite != null) checkWrite.Clear (); if (checkError != null) checkError.Clear (); if (sockets == null) return; int mode = 0; int count = sockets.Length; IList currentList = checkRead; for (int i = 0; i < count; i++) { Socket sock = sockets [i]; if (sock == null) { // separator currentList = (mode == 0) ? checkWrite : checkError; mode++; continue; } if (currentList != null) { if (currentList == checkWrite && !sock.connected) { if ((int) sock.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0) { sock.connected = true; } } currentList.Add (sock); } } } // private constructor used by Accept, which already // has a socket handle to use private Socket(AddressFamily family, SocketType type, ProtocolType proto, IntPtr sock) { address_family=family; socket_type=type; protocol_type=proto; socket=sock; connected=true; } #if !TARGET_JVM // Creates a new system socket, returning the handle [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern IntPtr Socket_internal(AddressFamily family, SocketType type, ProtocolType proto, out int error); #endif private void SocketDefaults () { #if NET_2_0 try { if (address_family == AddressFamily.InterNetwork /* Need to test IPv6 further || address_family == AddressFamily.InterNetworkV6 */) { /* This is the default, but it * probably has nasty side * effects on Linux, as the * socket option is kludged by * turning on or off PMTU * discovery... */ this.DontFragment = false; } // // Microsoft sets these to 8192, but we are going to keep them // both to the OS defaults as these have a big performance impact. // on WebClient performance. // //this.ReceiveBufferSize = 8192; //this.SendBufferSize = 8192; } catch (SocketException) { } #endif } public Socket(AddressFamily family, SocketType type, ProtocolType proto) { address_family=family; socket_type=type; protocol_type=proto; int error; socket = Socket_internal (family, type, proto, out error); if (error != 0) throw new SocketException (error); SocketDefaults (); } #if NET_2_0 [MonoTODO] public Socket (SocketInformation socketInformation) { throw new NotImplementedException ("SocketInformation not figured out yet"); // ifdef to avoid the warnings. #if false //address_family = socketInformation.address_family; //socket_type = socketInformation.socket_type; //protocol_type = socketInformation.protocol_type; address_family = AddressFamily.InterNetwork; socket_type = SocketType.Stream; protocol_type = ProtocolType.IP; int error; socket = Socket_internal (address_family, socket_type, protocol_type, out error); if (error != 0) throw new SocketException (error); SocketDefaults (); #endif } #endif public AddressFamily AddressFamily { get { return(address_family); } } #if !TARGET_JVM // Returns the amount of data waiting to be read on socket [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static int Available_internal(IntPtr socket, out int error); #endif public int Available { get { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); int ret, error; ret = Available_internal(socket, out error); if (error != 0) throw new SocketException (error); return(ret); } } #if !TARGET_JVM [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static void Blocking_internal(IntPtr socket, bool block, out int error); #endif public bool Blocking { get { return(blocking); } set { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); int error; Blocking_internal (socket, value, out error); if (error != 0) throw new SocketException (error); blocking=value; } } public bool Connected { get { return(connected); } internal set { connected = value; } } #if NET_2_0 public bool DontFragment { get { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } bool dontfragment; if (address_family == AddressFamily.InterNetwork) { dontfragment = (int)(GetSocketOption (SocketOptionLevel.IP, SocketOptionName.DontFragment)) != 0; } else if (address_family == AddressFamily.InterNetworkV6) { dontfragment = (int)(GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.DontFragment)) != 0; } else { throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets"); } return(dontfragment); } set { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } if (address_family == AddressFamily.InterNetwork) { SetSocketOption (SocketOptionLevel.IP, SocketOptionName.DontFragment, value?1:0); } else if (address_family == AddressFamily.InterNetworkV6) { SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.DontFragment, value?1:0); } else { throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets"); } } } public bool EnableBroadcast { get { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } if (protocol_type != ProtocolType.Udp) { throw new SocketException ((int)SocketError.ProtocolOption); } return((int)(GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast)) != 0); } set { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } if (protocol_type != ProtocolType.Udp) { throw new SocketException ((int)SocketError.ProtocolOption); } SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast, value?1:0); } } public bool ExclusiveAddressUse { get { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } return((int)(GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse)) != 0); } set { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } if (isbound) { throw new InvalidOperationException ("Bind has already been called for this socket"); } SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, value?1:0); } } public bool IsBound { get { return(isbound); } } public LingerOption LingerState { get { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } return((LingerOption)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Linger)); } set { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Linger, value); } } public bool MulticastLoopback { get { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } /* Even though this option can be set * for TCP sockets on Linux, throw * this exception anyway to be * compatible (the MSDN docs say * "Setting this property on a * Transmission Control Protocol (TCP) * socket will have no effect." but * the MS runtime throws the * exception...) */ if (protocol_type == ProtocolType.Tcp) { throw new SocketException ((int)SocketError.ProtocolOption); } bool multicastloopback; if (address_family == AddressFamily.InterNetwork) { multicastloopback = (int)(GetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback)) != 0; } else if (address_family == AddressFamily.InterNetworkV6) { multicastloopback = (int)(GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback)) != 0; } else { throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets"); } return(multicastloopback); } set { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } /* Even though this option can be set * for TCP sockets on Linux, throw * this exception anyway to be * compatible (the MSDN docs say * "Setting this property on a * Transmission Control Protocol (TCP) * socket will have no effect." but * the MS runtime throws the * exception...) */ if (protocol_type == ProtocolType.Tcp) { throw new SocketException ((int)SocketError.ProtocolOption); } if (address_family == AddressFamily.InterNetwork) { SetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback, value?1:0); } else if (address_family == AddressFamily.InterNetworkV6) { SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback, value?1:0); } else { throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets"); } } } public static bool OSSupportsIPv6 { get { NetworkInterface[] nics = NetworkInterface.GetAllNetworkInterfaces (); foreach(NetworkInterface adapter in nics) { if (adapter.Supports (NetworkInterfaceComponent.IPv6) == true) { return(true); } else { continue; } } return(false); } } public int ReceiveBufferSize { get { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } return((int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer)); } set { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } if (value < 0) { throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than zero"); } SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer, value); } } public int SendBufferSize { get { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } return((int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendBuffer)); } set { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } if (value < 0) { throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than zero"); } SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendBuffer, value); } } public short Ttl { get { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } short ttl_val; if (address_family == AddressFamily.InterNetwork) { ttl_val = (short)((int)GetSocketOption (SocketOptionLevel.IP, SocketOptionName.IpTimeToLive)); } else if (address_family == AddressFamily.InterNetworkV6) { ttl_val = (short)((int)GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.HopLimit)); } else { throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets"); } return(ttl_val); } set { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } if (address_family == AddressFamily.InterNetwork) { SetSocketOption (SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, value); } else if (address_family == AddressFamily.InterNetworkV6) { SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.HopLimit, value); } else { throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets"); } } } [MonoTODO ("This doesn't do anything on Mono yet")] public bool UseOnlyOverlappedIO { get { return(useoverlappedIO); } set { useoverlappedIO = value; } } #endif public IntPtr Handle { get { return(socket); } } #if !TARGET_JVM // Returns the local endpoint details in addr and port [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static SocketAddress LocalEndPoint_internal(IntPtr socket, out int error); #endif // Wish: support non-IP endpoints. public EndPoint LocalEndPoint { get { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); /* * If the seed EndPoint is null, Connect, Bind, * etc has not yet been called. MS returns null * in this case. */ if (seed_endpoint == null) return null; SocketAddress sa; int error; sa=LocalEndPoint_internal(socket, out error); if (error != 0) throw new SocketException (error); return seed_endpoint.Create (sa); } } public ProtocolType ProtocolType { get { return(protocol_type); } } // Returns the remote endpoint details in addr and port [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static SocketAddress RemoteEndPoint_internal(IntPtr socket, out int error); public EndPoint RemoteEndPoint { get { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); /* * If the seed EndPoint is null, Connect, Bind, * etc has not yet been called. MS returns null * in this case. */ if (seed_endpoint == null) return null; SocketAddress sa; int error; sa=RemoteEndPoint_internal(socket, out error); if (error != 0) throw new SocketException (error); return seed_endpoint.Create (sa); } } public SocketType SocketType { get { return(socket_type); } } public static bool SupportsIPv4 { get { CheckProtocolSupport(); return ipv4Supported == 1; } } #if NET_2_0 [ObsoleteAttribute ("Use OSSupportsIPv6 instead")] #endif public static bool SupportsIPv6 { get { CheckProtocolSupport(); return ipv6Supported == 1; } } #if NET_2_0 public int SendTimeout { get { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); return (int)GetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout); } set { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (value < -1) throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than -1"); /* According to the MSDN docs we * should adjust values between 1 and * 499 to 500, but the MS runtime * doesn't do this. */ if (value == -1) value = 0; SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, value); } } public int ReceiveTimeout { get { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); return (int)GetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout); } set { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (value < -1) throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than -1"); if (value == -1) { value = 0; } SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, value); } } public bool NoDelay { get { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (protocol_type == ProtocolType.Udp) throw new SocketException ((int)SocketError.ProtocolOption); return (int)(GetSocketOption ( SocketOptionLevel.Tcp, SocketOptionName.NoDelay)) != 0; } set { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (protocol_type == ProtocolType.Udp) throw new SocketException ((int)SocketError.ProtocolOption); SetSocketOption ( SocketOptionLevel.Tcp, SocketOptionName.NoDelay, value ? 1 : 0); } } #endif internal static void CheckProtocolSupport () { if(ipv4Supported == -1) { try { Socket tmp = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); tmp.Close(); ipv4Supported = 1; } catch { ipv4Supported = 0; } } if (ipv6Supported == -1) { #if !NET_2_1 #if NET_2_0 && CONFIGURATION_DEP SettingsSection config; config = (SettingsSection) System.Configuration.ConfigurationManager.GetSection ("system.net/settings"); if (config != null) ipv6Supported = config.Ipv6.Enabled ? -1 : 0; #else NetConfig config = (NetConfig)System.Configuration.ConfigurationSettings.GetConfig("system.net/settings"); if (config != null) ipv6Supported = config.ipv6Enabled ? -1 : 0; #endif #endif if (ipv6Supported != 0) { try { Socket tmp = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp); tmp.Close(); ipv6Supported = 1; } catch { } } } } #if NET_2_0 public bool AcceptAsync (SocketAsyncEventArgs e) { // NO check is made whether e != null in MS.NET (NRE is thrown in such case) if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (!IsBound) throw new InvalidOperationException ("You must call the Bind method before performing this operation."); if (!islistening) throw new InvalidOperationException ("You must call the Listen method before performing this operation."); if (e.BufferList != null) throw new ArgumentException ("Multiple buffers cannot be used with this method."); if (e.Count < 0) throw new ArgumentOutOfRangeException ("e.Count"); Socket acceptSocket = e.AcceptSocket; if (acceptSocket != null) { if (acceptSocket.IsBound || acceptSocket.Connected) throw new InvalidOperationException ("AcceptSocket: The socket must not be bound or connected."); } else e.AcceptSocket = new Socket (AddressFamily, SocketType, ProtocolType); try { e.DoOperation (SocketAsyncOperation.Accept, this); } catch { ((IDisposable)e).Dispose (); throw; } // We always return true for now return true; } #endif // Creates a new system socket, returning the handle [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static IntPtr Accept_internal(IntPtr sock, out int error); Thread blocking_thread; public Socket Accept() { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); int error = 0; IntPtr sock = (IntPtr) (-1); blocking_thread = Thread.CurrentThread; try { sock = Accept_internal(socket, out error); } catch (ThreadAbortException) { if (disposed) { #if !NET_2_1 Thread.ResetAbort (); #endif error = (int) SocketError.Interrupted; } } finally { blocking_thread = null; } if (error != 0) throw new SocketException (error); Socket accepted = new Socket(this.AddressFamily, this.SocketType, this.ProtocolType, sock); accepted.seed_endpoint = this.seed_endpoint; accepted.Blocking = this.Blocking; return(accepted); } internal void Accept (Socket acceptSocket) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); int error = 0; IntPtr sock = (IntPtr)(-1); blocking_thread = Thread.CurrentThread; try { sock = Accept_internal (socket, out error); } catch (ThreadAbortException) { if (disposed) { #if !NET_2_1 Thread.ResetAbort (); #endif error = (int)SocketError.Interrupted; } } finally { blocking_thread = null; } if (error != 0) throw new SocketException (error); acceptSocket.address_family = this.AddressFamily; acceptSocket.socket_type = this.SocketType; acceptSocket.protocol_type = this.ProtocolType; acceptSocket.socket = sock; acceptSocket.connected = true; acceptSocket.seed_endpoint = this.seed_endpoint; acceptSocket.Blocking = this.Blocking; /* FIXME: figure out what if anything else * needs to be reset */ } public IAsyncResult BeginAccept(AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); #if NET_2_0 /* FIXME: check the 1.1 docs for this too */ if (!isbound || !islistening) throw new InvalidOperationException (); #endif SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Accept); Worker worker = new Worker (req); SocketAsyncCall sac = new SocketAsyncCall (worker.Accept); sac.BeginInvoke (null, req); return(req); } #if NET_2_0 public IAsyncResult BeginAccept (int receiveSize, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (receiveSize < 0) throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero"); SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.AcceptReceive); Worker worker = new Worker (req); SocketAsyncCall sac = new SocketAsyncCall (worker.AcceptReceive); req.Buffer = new byte[receiveSize]; req.Offset = 0; req.Size = receiveSize; req.SockFlags = SocketFlags.None; sac.BeginInvoke (null, req); return(req); } public IAsyncResult BeginAccept (Socket acceptSocket, int receiveSize, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (receiveSize < 0) throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero"); if (acceptSocket != null) { if (acceptSocket.disposed && acceptSocket.closed) throw new ObjectDisposedException (acceptSocket.GetType ().ToString ()); if (acceptSocket.IsBound) throw new InvalidOperationException (); /* For some reason the MS runtime * barfs if the new socket is not TCP, * even though it's just about to blow * away all those parameters */ if (acceptSocket.ProtocolType != ProtocolType.Tcp) throw new SocketException ((int)SocketError.InvalidArgument); } SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.AcceptReceive); Worker worker = new Worker (req); SocketAsyncCall sac = new SocketAsyncCall (worker.AcceptReceive); req.Buffer = new byte[receiveSize]; req.Offset = 0; req.Size = receiveSize; req.SockFlags = SocketFlags.None; req.AcceptSocket = acceptSocket; sac.BeginInvoke (null, req); return(req); } #endif public IAsyncResult BeginConnect(EndPoint end_point, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (end_point == null) throw new ArgumentNullException ("end_point"); SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Connect); req.EndPoint = end_point; // Bug #75154: Connect() should not succeed for .Any addresses. if (end_point is IPEndPoint) { IPEndPoint ep = (IPEndPoint) end_point; if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)) { req.Complete (new SocketException ((int) SocketError.AddressNotAvailable), true); return req; } } int error = 0; if (!blocking) { SocketAddress serial = end_point.Serialize (); Connect_internal (socket, serial, out error); if (error == 0) { // succeeded synch connected = true; req.Complete (true); } else if (error != (int) SocketError.InProgress && error != (int) SocketError.WouldBlock) { // error synch connected = false; req.Complete (new SocketException (error), true); } } if (blocking || error == (int) SocketError.InProgress || error == (int) SocketError.WouldBlock) { // continue asynch connected = false; Worker worker = new Worker (req); SocketAsyncCall sac = new SocketAsyncCall (worker.Connect); sac.BeginInvoke (null, req); } return(req); } #if NET_2_0 public IAsyncResult BeginConnect (IPAddress address, int port, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (address == null) throw new ArgumentNullException ("address"); if (address.ToString ().Length == 0) throw new ArgumentException ("The length of the IP address is zero"); if (islistening) throw new InvalidOperationException (); IPEndPoint iep = new IPEndPoint (address, port); return(BeginConnect (iep, callback, state)); } public IAsyncResult BeginConnect (IPAddress[] addresses, int port, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (addresses == null) throw new ArgumentNullException ("addresses"); if (this.AddressFamily != AddressFamily.InterNetwork && this.AddressFamily != AddressFamily.InterNetworkV6) throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families"); if (islistening) throw new InvalidOperationException (); SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Connect); req.Addresses = addresses; req.Port = port; connected = false; Worker worker = new Worker (req); SocketAsyncCall sac = new SocketAsyncCall (worker.Connect); sac.BeginInvoke (null, req); return(req); } public IAsyncResult BeginConnect (string host, int port, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (host == null) throw new ArgumentNullException ("host"); if (address_family != AddressFamily.InterNetwork && address_family != AddressFamily.InterNetworkV6) throw new NotSupportedException ("This method is valid only for sockets in the InterNetwork and InterNetworkV6 families"); if (islistening) throw new InvalidOperationException (); IPHostEntry hostent = Dns.GetHostEntry (host); return (BeginConnect (hostent.AddressList, port, callback, state)); } public IAsyncResult BeginDisconnect (bool reuseSocket, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Disconnect); req.ReuseSocket = reuseSocket; Worker worker = new Worker (req); SocketAsyncCall sac = new SocketAsyncCall (worker.Disconnect); sac.BeginInvoke (null, req); return(req); } #endif public IAsyncResult BeginReceive(byte[] buffer, int offset, int size, SocketFlags socket_flags, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buffer == null) throw new ArgumentNullException ("buffer"); if (offset < 0 || offset > buffer.Length) throw new ArgumentOutOfRangeException ("offset"); if (size < 0 || offset + size > buffer.Length) throw new ArgumentOutOfRangeException ("size"); SocketAsyncResult req; lock (readQ) { req = new SocketAsyncResult (this, state, callback, SocketOperation.Receive); req.Buffer = buffer; req.Offset = offset; req.Size = size; req.SockFlags = socket_flags; readQ.Enqueue (req); if (readQ.Count == 1) { Worker worker = new Worker (req); SocketAsyncCall sac = new SocketAsyncCall (worker.Receive); sac.BeginInvoke (null, req); } } return req; } #if NET_2_0 public IAsyncResult BeginReceive (byte[] buffer, int offset, int size, SocketFlags flags, out SocketError error, AsyncCallback callback, object state) { /* As far as I can tell from the docs and from * experimentation, a pointer to the * SocketError parameter is not supposed to be * saved for the async parts. And as we don't * set any socket errors in the setup code, we * just have to set it to Success. */ error = SocketError.Success; return (BeginReceive (buffer, offset, size, flags, callback, state)); } [CLSCompliant (false)] public IAsyncResult BeginReceive (IList> buffers, SocketFlags socketFlags, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buffers == null) throw new ArgumentNullException ("buffers"); SocketAsyncResult req; lock(readQ) { req = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveGeneric); req.Buffers = buffers; req.SockFlags = socketFlags; readQ.Enqueue (req); if (readQ.Count == 1) { Worker worker = new Worker (req); SocketAsyncCall sac = new SocketAsyncCall (worker.ReceiveGeneric); sac.BeginInvoke (null, req); } } return(req); } [CLSCompliant (false)] public IAsyncResult BeginReceive (IList> buffers, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state) { /* I assume the same SocketError semantics as * above */ errorCode = SocketError.Success; return (BeginReceive (buffers, socketFlags, callback, state)); } #endif public IAsyncResult BeginReceiveFrom(byte[] buffer, int offset, int size, SocketFlags socket_flags, ref EndPoint remote_end, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buffer == null) throw new ArgumentNullException ("buffer"); if (offset < 0) throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0"); if (size < 0) throw new ArgumentOutOfRangeException ("size", "size must be >= 0"); if (offset + size > buffer.Length) throw new ArgumentOutOfRangeException ("offset, size", "offset + size exceeds the buffer length"); SocketAsyncResult req; lock (readQ) { req = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveFrom); req.Buffer = buffer; req.Offset = offset; req.Size = size; req.SockFlags = socket_flags; req.EndPoint = remote_end; readQ.Enqueue (req); if (readQ.Count == 1) { Worker worker = new Worker (req); SocketAsyncCall sac = new SocketAsyncCall (worker.ReceiveFrom); sac.BeginInvoke (null, req); } } return req; } #if NET_2_0 [MonoTODO] public IAsyncResult BeginReceiveMessageFrom ( byte[] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buffer == null) throw new ArgumentNullException ("buffer"); if (remoteEP == null) throw new ArgumentNullException ("remoteEP"); if (offset < 0 || offset > buffer.Length) throw new ArgumentOutOfRangeException ("offset"); if (size < 0 || offset + size > buffer.Length) throw new ArgumentOutOfRangeException ("size"); throw new NotImplementedException (); } #endif public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socket_flags, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buffer == null) throw new ArgumentNullException ("buffer"); if (offset < 0) throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0"); if (size < 0) throw new ArgumentOutOfRangeException ("size", "size must be >= 0"); if (offset + size > buffer.Length) throw new ArgumentOutOfRangeException ("offset, size", "offset + size exceeds the buffer length"); #if NET_2_0 /* TODO: Check this exception in the 1.1 profile */ if (!connected) throw new SocketException ((int)SocketError.NotConnected); #endif SocketAsyncResult req; lock (writeQ) { req = new SocketAsyncResult (this, state, callback, SocketOperation.Send); req.Buffer = buffer; req.Offset = offset; req.Size = size; req.SockFlags = socket_flags; writeQ.Enqueue (req); if (writeQ.Count == 1) { Worker worker = new Worker (req); SocketAsyncCall sac = new SocketAsyncCall (worker.Send); sac.BeginInvoke (null, req); } } return req; } #if NET_2_0 public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state) { if (!connected) { errorCode = SocketError.NotConnected; throw new SocketException ((int)errorCode); } errorCode = SocketError.Success; return (BeginSend (buffer, offset, size, socketFlags, callback, state)); } public IAsyncResult BeginSend (IList> buffers, SocketFlags socketFlags, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buffers == null) throw new ArgumentNullException ("buffers"); if (!connected) throw new SocketException ((int)SocketError.NotConnected); SocketAsyncResult req; lock (writeQ) { req = new SocketAsyncResult (this, state, callback, SocketOperation.SendGeneric); req.Buffers = buffers; req.SockFlags = socketFlags; writeQ.Enqueue (req); if (writeQ.Count == 1) { Worker worker = new Worker (req); SocketAsyncCall sac = new SocketAsyncCall (worker.SendGeneric); sac.BeginInvoke (null, req); } } return(req); } [CLSCompliant (false)] public IAsyncResult BeginSend (IList> buffers, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state) { if (!connected) { errorCode = SocketError.NotConnected; throw new SocketException ((int)errorCode); } errorCode = SocketError.Success; return (BeginSend (buffers, socketFlags, callback, state)); } [MonoTODO ("Not implemented")] public IAsyncResult BeginSendFile (string fileName, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (!connected) throw new NotSupportedException (); if (!File.Exists (fileName)) throw new FileNotFoundException (); throw new NotImplementedException (); } [MonoTODO ("Not implemented")] public IAsyncResult BeginSendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (!connected) throw new NotSupportedException (); if (!File.Exists (fileName)) throw new FileNotFoundException (); throw new NotImplementedException (); } #endif public IAsyncResult BeginSendTo(byte[] buffer, int offset, int size, SocketFlags socket_flags, EndPoint remote_end, AsyncCallback callback, object state) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buffer == null) throw new ArgumentNullException ("buffer"); if (offset < 0) throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0"); if (size < 0) throw new ArgumentOutOfRangeException ("size", "size must be >= 0"); if (offset + size > buffer.Length) throw new ArgumentOutOfRangeException ("offset, size", "offset + size exceeds the buffer length"); SocketAsyncResult req; lock (writeQ) { req = new SocketAsyncResult (this, state, callback, SocketOperation.SendTo); req.Buffer = buffer; req.Offset = offset; req.Size = size; req.SockFlags = socket_flags; req.EndPoint = remote_end; writeQ.Enqueue (req); if (writeQ.Count == 1) { Worker worker = new Worker (req); SocketAsyncCall sac = new SocketAsyncCall (worker.SendTo); sac.BeginInvoke (null, req); } } return req; } // Creates a new system socket, returning the handle [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static void Bind_internal(IntPtr sock, SocketAddress sa, out int error); public void Bind(EndPoint local_end) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (local_end == null) throw new ArgumentNullException("local_end"); int error; Bind_internal(socket, local_end.Serialize(), out error); if (error != 0) throw new SocketException (error); #if NET_2_0 if (error == 0) isbound = true; #endif seed_endpoint = local_end; } // Closes the socket [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static void Close_internal(IntPtr socket, out int error); public void Close() { ((IDisposable) this).Dispose (); } #if NET_2_0 && !NET_2_1 public void Close (int timeout) { System.Timers.Timer close_timer = new System.Timers.Timer (); close_timer.Elapsed += new ElapsedEventHandler (OnTimeoutClose); close_timer.Interval = timeout * 1000; close_timer.AutoReset = false; close_timer.Enabled = true; } private void OnTimeoutClose (object source, ElapsedEventArgs e) { this.Close (); } public bool ConnectAsync (SocketAsyncEventArgs e) { // NO check is made whether e != null in MS.NET (NRE is thrown in such case) if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (islistening) throw new InvalidOperationException ("You may not perform this operation after calling the Listen method."); if (e.RemoteEndPoint == null) throw new ArgumentNullException ("remoteEP", "Value cannot be null."); if (e.BufferList != null) throw new ArgumentException ("Multiple buffers cannot be used with this method."); e.DoOperation (SocketAsyncOperation.Connect, this); // We always return true for now return true; } #endif // Connects to the remote address [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static void Connect_internal(IntPtr sock, SocketAddress sa, out int error); public void Connect(EndPoint remote_end) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (remote_end == null) throw new ArgumentNullException("remote_end"); if (remote_end is IPEndPoint) { IPEndPoint ep = (IPEndPoint) remote_end; if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)) throw new SocketException ((int) SocketError.AddressNotAvailable); } #if NET_2_1 // Check for SL2.0b1 restrictions // - tcp only // - SiteOfOrigin // - port 4502->4532 + default if (protocol_type != ProtocolType.Tcp) throw new SocketException ((int) SocketError.AccessDenied); //FIXME: replace 80 by Application.Curent.Host.Source.Port if (remote_end is IPEndPoint) if (((remote_end as IPEndPoint).Port < 4502 || (remote_end as IPEndPoint).Port > 4530) && (remote_end as IPEndPoint).Port != 80) throw new SocketException ((int) SocketError.AccessDenied); else //unsuported endpoint type throw new SocketException ((int) SocketError.AccessDenied); //FIXME: check for Application.Curent.Host.Source.DnsSafeHost #endif #if NET_2_0 /* TODO: check this for the 1.1 profile too */ if (islistening) throw new InvalidOperationException (); #endif SocketAddress serial = remote_end.Serialize (); int error = 0; blocking_thread = Thread.CurrentThread; try { Connect_internal (socket, serial, out error); } catch (ThreadAbortException) { if (disposed) { #if !NET_2_1 //2.1 profile does not contains Thread.ResetAbort Thread.ResetAbort (); #endif error = (int) SocketError.Interrupted; } } finally { blocking_thread = null; } if (error != 0) throw new SocketException (error); connected=true; #if NET_2_0 isbound = true; #endif seed_endpoint = remote_end; } #if NET_2_0 public void Connect (IPAddress address, int port) { Connect (new IPEndPoint (address, port)); } public void Connect (IPAddress[] addresses, int port) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (addresses == null) throw new ArgumentNullException ("addresses"); if (this.AddressFamily != AddressFamily.InterNetwork && this.AddressFamily != AddressFamily.InterNetworkV6) throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families"); if (islistening) throw new InvalidOperationException (); /* FIXME: do non-blocking sockets Poll here? */ foreach (IPAddress address in addresses) { IPEndPoint iep = new IPEndPoint (address, port); SocketAddress serial = iep.Serialize (); int error = 0; Connect_internal (socket, serial, out error); if (error == 0) { connected = true; seed_endpoint = iep; return; } else if (error != (int)SocketError.InProgress && error != (int)SocketError.WouldBlock) { continue; } if (!blocking) { Poll (-1, SelectMode.SelectWrite); int success = (int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error); if (success == 0) { connected = true; seed_endpoint = iep; return; } } } } public void Connect (string host, int port) { IPHostEntry hostent = Dns.GetHostEntry (host); Connect (hostent.AddressList, port); } #if NET_2_0 public bool DisconnectAsync (SocketAsyncEventArgs e) { // NO check is made whether e != null in MS.NET (NRE is thrown in such case) if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); e.DoOperation (SocketAsyncOperation.Disconnect, this); return true; } #endif [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static void Disconnect_internal(IntPtr sock, bool reuse, out int error); /* According to the docs, the MS runtime will throw * PlatformNotSupportedException if the platform is * newer than w2k. We should be able to cope... */ public void Disconnect (bool reuseSocket) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); int error = 0; Disconnect_internal (socket, reuseSocket, out error); if (error != 0) { if (error == 50) { /* ERROR_NOT_SUPPORTED */ throw new PlatformNotSupportedException (); } else { throw new SocketException (error); } } connected = false; if (reuseSocket) { /* Do managed housekeeping here... */ } } [MonoTODO ("Not implemented")] public SocketInformation DuplicateAndClose (int targetProcessId) { /* Need to serialize this socket into a * SocketInformation struct, but must study * the MS implementation harder to figure out * behaviour as documentation is lacking */ throw new NotImplementedException (); } #endif public Socket EndAccept (IAsyncResult result) { int bytes; byte[] buffer; return(EndAccept (out buffer, out bytes, result)); } #if NET_2_0 public Socket EndAccept (out byte[] buffer, IAsyncResult asyncResult) { int bytes; return(EndAccept (out buffer, out bytes, asyncResult)); } #endif #if NET_2_0 public #else private #endif Socket EndAccept (out byte[] buffer, out int bytesTransferred, IAsyncResult asyncResult) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (asyncResult == null) throw new ArgumentNullException ("asyncResult"); SocketAsyncResult req = asyncResult as SocketAsyncResult; if (req == null) throw new ArgumentException ("Invalid IAsyncResult", "asyncResult"); if (!asyncResult.IsCompleted) asyncResult.AsyncWaitHandle.WaitOne (); req.CheckIfThrowDelayedException (); buffer = req.Buffer; bytesTransferred = req.Total; return(req.Socket); } public void EndConnect (IAsyncResult result) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (result == null) throw new ArgumentNullException ("result"); SocketAsyncResult req = result as SocketAsyncResult; if (req == null) throw new ArgumentException ("Invalid IAsyncResult", "result"); if (!result.IsCompleted) result.AsyncWaitHandle.WaitOne(); req.CheckIfThrowDelayedException(); } #if NET_2_0 public void EndDisconnect (IAsyncResult asyncResult) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (asyncResult == null) throw new ArgumentNullException ("asyncResult"); SocketAsyncResult req = asyncResult as SocketAsyncResult; if (req == null) throw new ArgumentException ("Invalid IAsyncResult", "asyncResult"); if (!asyncResult.IsCompleted) asyncResult.AsyncWaitHandle.WaitOne (); req.CheckIfThrowDelayedException (); } #endif public int EndReceive (IAsyncResult result) { SocketError error; return (EndReceive (result, out error)); } #if NET_2_0 public #else private #endif int EndReceive (IAsyncResult asyncResult, out SocketError errorCode) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (asyncResult == null) throw new ArgumentNullException ("asyncResult"); SocketAsyncResult req = asyncResult as SocketAsyncResult; if (req == null) throw new ArgumentException ("Invalid IAsyncResult", "asyncResult"); if (!asyncResult.IsCompleted) asyncResult.AsyncWaitHandle.WaitOne (); errorCode = req.ErrorCode; req.CheckIfThrowDelayedException (); return(req.Total); } public int EndReceiveFrom(IAsyncResult result, ref EndPoint end_point) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (result == null) throw new ArgumentNullException ("result"); SocketAsyncResult req = result as SocketAsyncResult; if (req == null) throw new ArgumentException ("Invalid IAsyncResult", "result"); if (!result.IsCompleted) result.AsyncWaitHandle.WaitOne(); req.CheckIfThrowDelayedException(); end_point = req.EndPoint; return req.Total; } #if NET_2_0 [MonoTODO] public int EndReceiveMessageFrom (IAsyncResult asyncResult, ref SocketFlags socketFlags, ref EndPoint endPoint, out IPPacketInformation ipPacketInformation) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (asyncResult == null) throw new ArgumentNullException ("asyncResult"); if (endPoint == null) throw new ArgumentNullException ("endPoint"); SocketAsyncResult req = asyncResult as SocketAsyncResult; if (req == null) throw new ArgumentException ("Invalid IAsyncResult", "asyncResult"); throw new NotImplementedException (); } #endif public int EndSend (IAsyncResult result) { SocketError error; return(EndSend (result, out error)); } #if NET_2_0 public #else private #endif int EndSend (IAsyncResult asyncResult, out SocketError errorCode) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (asyncResult == null) throw new ArgumentNullException ("asyncResult"); SocketAsyncResult req = asyncResult as SocketAsyncResult; if (req == null) throw new ArgumentException ("Invalid IAsyncResult", "result"); if (!asyncResult.IsCompleted) asyncResult.AsyncWaitHandle.WaitOne (); errorCode = req.ErrorCode; req.CheckIfThrowDelayedException (); return(req.Total); } #if NET_2_0 [MonoTODO] public void EndSendFile (IAsyncResult asyncResult) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (asyncResult == null) throw new ArgumentNullException ("asyncResult"); SocketAsyncResult req = asyncResult as SocketAsyncResult; if (req == null) throw new ArgumentException ("Invalid IAsyncResult", "asyncResult"); throw new NotImplementedException (); } #endif public int EndSendTo (IAsyncResult result) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (result == null) throw new ArgumentNullException ("result"); SocketAsyncResult req = result as SocketAsyncResult; if (req == null) throw new ArgumentException ("Invalid IAsyncResult", "result"); if (!result.IsCompleted) result.AsyncWaitHandle.WaitOne(); req.CheckIfThrowDelayedException(); return req.Total; } [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static void GetSocketOption_obj_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error); [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static void GetSocketOption_arr_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val, out int error); public object GetSocketOption (SocketOptionLevel level, SocketOptionName name) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); object obj_val; int error; GetSocketOption_obj_internal(socket, level, name, out obj_val, out error); if (error != 0) throw new SocketException (error); if (name == SocketOptionName.Linger) { return((LingerOption)obj_val); } else if (name==SocketOptionName.AddMembership || name==SocketOptionName.DropMembership) { return((MulticastOption)obj_val); } else if (obj_val is int) { return((int)obj_val); } else { return(obj_val); } } public void GetSocketOption (SocketOptionLevel level, SocketOptionName name, byte [] opt_value) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); int error; GetSocketOption_arr_internal(socket, level, name, ref opt_value, out error); if (error != 0) throw new SocketException (error); } public byte [] GetSocketOption (SocketOptionLevel level, SocketOptionName name, int length) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); byte[] byte_val=new byte[length]; int error; GetSocketOption_arr_internal(socket, level, name, ref byte_val, out error); if (error != 0) throw new SocketException (error); return(byte_val); } // See Socket.IOControl, WSAIoctl documentation in MSDN. The // common options between UNIX and Winsock are FIONREAD, // FIONBIO and SIOCATMARK. Anything else will depend on the // system. [MethodImplAttribute(MethodImplOptions.InternalCall)] extern static int WSAIoctl (IntPtr sock, int ioctl_code, byte [] input, byte [] output, out int error); public int IOControl (int ioctl_code, byte [] in_value, byte [] out_value) { if (disposed) throw new ObjectDisposedException (GetType ().ToString ()); int error; int result = WSAIoctl (socket, ioctl_code, in_value, out_value, out error); if (error != 0) throw new SocketException (error); if (result == -1) throw new InvalidOperationException ("Must use Blocking property instead."); return result; } #if NET_2_0 [MonoTODO] public int IOControl (IOControlCode ioControlCode, byte[] optionInValue, byte[] optionOutValue) { /* Probably just needs to mirror the int * overload, but more investigation needed. */ throw new NotImplementedException (); } #endif [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static void Listen_internal(IntPtr sock, int backlog, out int error); public void Listen (int backlog) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); #if NET_2_0 /* TODO: check if this should be thrown in the * 1.1 profile too */ if (!isbound) throw new SocketException ((int)SocketError.InvalidArgument); #endif int error; Listen_internal(socket, backlog, out error); if (error != 0) throw new SocketException (error); #if NET_2_0 islistening = true; #endif } [MethodImplAttribute(MethodImplOptions.InternalCall)] extern static bool Poll_internal (IntPtr socket, SelectMode mode, int timeout, out int error); public bool Poll (int time_us, SelectMode mode) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (mode != SelectMode.SelectRead && mode != SelectMode.SelectWrite && mode != SelectMode.SelectError) throw new NotSupportedException ("'mode' parameter is not valid."); int error; bool result = Poll_internal (socket, mode, time_us, out error); if (error != 0) throw new SocketException (error); if (mode == SelectMode.SelectWrite && result && !connected) { /* Update the connected state; for * non-blocking Connect()s this is * when we can find out that the * connect succeeded. */ if ((int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0) { connected = true; } } return result; } /* This overload is needed as the async Connect method * also needs to check the socket error status, but * getsockopt(..., SO_ERROR) clears the error. */ internal bool Poll (int time_us, SelectMode mode, out int socket_error) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (mode != SelectMode.SelectRead && mode != SelectMode.SelectWrite && mode != SelectMode.SelectError) throw new NotSupportedException ("'mode' parameter is not valid."); int error; bool result = Poll_internal (socket, mode, time_us, out error); if (error != 0) throw new SocketException (error); socket_error = (int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error); if (mode == SelectMode.SelectWrite && result) { /* Update the connected state; for * non-blocking Connect()s this is * when we can find out that the * connect succeeded. */ if (socket_error == 0) { connected = true; } } return result; } #if NET_2_0 public bool ReceiveAsync (SocketAsyncEventArgs e) { // NO check is made whether e != null in MS.NET (NRE is thrown in such case) // // LAME SPEC: the ArgumentException is never thrown, instead an NRE is // thrown when e.Buffer and e.BufferList are null (works fine when one is // set to a valid object) if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); // We do not support recv into multiple buffers yet if (e.BufferList != null) throw new NotSupportedException ("Mono doesn't support using BufferList at this point."); e.DoOperation (SocketAsyncOperation.Receive, this); // We always return true for now return true; } #endif public int Receive (byte [] buf) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buf == null) throw new ArgumentNullException ("buf"); SocketError error; int ret = Receive_nochecks (buf, 0, buf.Length, SocketFlags.None, out error); if (error != SocketError.Success) throw new SocketException ((int) error); return ret; } public int Receive (byte [] buf, SocketFlags flags) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buf == null) throw new ArgumentNullException ("buf"); SocketError error; int ret = Receive_nochecks (buf, 0, buf.Length, flags, out error); if (error != SocketError.Success) { if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set throw new SocketException ((int) error, "Operation timed out."); throw new SocketException ((int) error); } return ret; } public int Receive (byte [] buf, int size, SocketFlags flags) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buf == null) throw new ArgumentNullException ("buf"); if (size < 0 || size > buf.Length) throw new ArgumentOutOfRangeException ("size"); SocketError error; int ret = Receive_nochecks (buf, 0, size, flags, out error); if (error != SocketError.Success) { if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set throw new SocketException ((int) error, "Operation timed out."); throw new SocketException ((int) error); } return ret; } public int Receive (byte [] buf, int offset, int size, SocketFlags flags) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buf == null) throw new ArgumentNullException ("buf"); if (offset < 0 || offset > buf.Length) throw new ArgumentOutOfRangeException ("offset"); if (size < 0 || offset + size > buf.Length) throw new ArgumentOutOfRangeException ("size"); SocketError error; int ret = Receive_nochecks (buf, offset, size, flags, out error); if (error != SocketError.Success) { if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set throw new SocketException ((int) error, "Operation timed out."); throw new SocketException ((int) error); } return ret; } #if NET_2_0 public int Receive (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buf == null) throw new ArgumentNullException ("buf"); if (offset < 0 || offset > buf.Length) throw new ArgumentOutOfRangeException ("offset"); if (size < 0 || offset + size > buf.Length) throw new ArgumentOutOfRangeException ("size"); return Receive_nochecks (buf, offset, size, flags, out error); } [MethodImplAttribute (MethodImplOptions.InternalCall)] private extern static int Receive_internal (IntPtr sock, WSABUF[] bufarray, SocketFlags flags, out int error); public int Receive (IList> buffers) { int ret; SocketError error; ret = Receive (buffers, SocketFlags.None, out error); if (error != SocketError.Success) { throw new SocketException ((int)error); } return(ret); } [CLSCompliant (false)] public int Receive (IList> buffers, SocketFlags socketFlags) { int ret; SocketError error; ret = Receive (buffers, socketFlags, out error); if (error != SocketError.Success) { throw new SocketException ((int)error); } return(ret); } [CLSCompliant (false)] public int Receive (IList> buffers, SocketFlags socketFlags, out SocketError errorCode) { if (buffers == null || buffers.Count == 0) { throw new ArgumentNullException ("buffers"); } if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } int numsegments = buffers.Count; int nativeError; int ret; /* Only example I can find of sending a byte * array reference directly into an internal * call is in * System.Runtime.Remoting/System.Runtime.Remoting.Channels.Ipc.Win32/NamedPipeSocket.cs, * so taking a lead from that... */ WSABUF[] bufarray = new WSABUF[numsegments]; GCHandle[] gch = new GCHandle[numsegments]; for(int i = 0; i < numsegments; i++) { ArraySegment segment = buffers[i]; gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned); bufarray[i].len = segment.Count; bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset); } try { ret = Receive_internal (socket, bufarray, socketFlags, out nativeError); } finally { for(int i = 0; i < numsegments; i++) { if (gch[i].IsAllocated) { gch[i].Free (); } } } errorCode = (SocketError)nativeError; return(ret); } #endif [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static int Receive_internal(IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, out int error); internal int Receive_nochecks (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error) { int nativeError; int ret = Receive_internal (socket, buf, offset, size, flags, out nativeError); error = (SocketError) nativeError; if (error != SocketError.Success && error != SocketError.WouldBlock && error != SocketError.InProgress) connected = false; else connected = true; return ret; } #if NET_2_0 public bool ReceiveFromAsync (SocketAsyncEventArgs e) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); // We do not support recv into multiple buffers yet if (e.BufferList != null) throw new NotSupportedException ("Mono doesn't support using BufferList at this point."); if (e.RemoteEndPoint == null) throw new ArgumentNullException ("remoteEP", "Value cannot be null."); e.DoOperation (SocketAsyncOperation.ReceiveFrom, this); // We always return true for now return true; } #endif public int ReceiveFrom (byte [] buf, ref EndPoint remote_end) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buf == null) throw new ArgumentNullException ("buf"); if (remote_end == null) throw new ArgumentNullException ("remote_end"); return ReceiveFrom_nochecks (buf, 0, buf.Length, SocketFlags.None, ref remote_end); } public int ReceiveFrom (byte [] buf, SocketFlags flags, ref EndPoint remote_end) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buf == null) throw new ArgumentNullException ("buf"); if (remote_end == null) throw new ArgumentNullException ("remote_end"); return ReceiveFrom_nochecks (buf, 0, buf.Length, flags, ref remote_end); } public int ReceiveFrom (byte [] buf, int size, SocketFlags flags, ref EndPoint remote_end) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buf == null) throw new ArgumentNullException ("buf"); if (remote_end == null) throw new ArgumentNullException ("remote_end"); if (size < 0 || size > buf.Length) throw new ArgumentOutOfRangeException ("size"); return ReceiveFrom_nochecks (buf, 0, size, flags, ref remote_end); } [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static int RecvFrom_internal(IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, ref SocketAddress sockaddr, out int error); public int ReceiveFrom (byte [] buf, int offset, int size, SocketFlags flags, ref EndPoint remote_end) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buf == null) throw new ArgumentNullException ("buf"); if (remote_end == null) throw new ArgumentNullException ("remote_end"); if (offset < 0 || offset > buf.Length) throw new ArgumentOutOfRangeException ("offset"); if (size < 0 || offset + size > buf.Length) throw new ArgumentOutOfRangeException ("size"); return ReceiveFrom_nochecks (buf, offset, size, flags, ref remote_end); } internal int ReceiveFrom_nochecks (byte [] buf, int offset, int size, SocketFlags flags, ref EndPoint remote_end) { SocketAddress sockaddr = remote_end.Serialize(); int cnt, error; cnt = RecvFrom_internal (socket, buf, offset, size, flags, ref sockaddr, out error); SocketError err = (SocketError) error; if (err != 0) { if (err != SocketError.WouldBlock && err != SocketError.InProgress) connected = false; else if (err == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set throw new SocketException (error, "Operation timed out."); throw new SocketException (error); } connected = true; #if NET_2_0 isbound = true; #endif // If sockaddr is null then we're a connection // oriented protocol and should ignore the // remote_end parameter (see MSDN // documentation for Socket.ReceiveFrom(...) ) if ( sockaddr != null ) { // Stupidly, EndPoint.Create() is an // instance method remote_end = remote_end.Create (sockaddr); } seed_endpoint = remote_end; return cnt; } #if NET_2_0 [MonoTODO ("Not implemented")] public bool ReceiveMessageFromAsync (SocketAsyncEventArgs e) { // NO check is made whether e != null in MS.NET (NRE is thrown in such case) if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); throw new NotImplementedException (); } [MonoTODO ("Not implemented")] public int ReceiveMessageFrom (byte[] buffer, int offset, int size, ref SocketFlags socketFlags, ref EndPoint remoteEP, out IPPacketInformation ipPacketInformation) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buffer == null) throw new ArgumentNullException ("buffer"); if (remoteEP == null) throw new ArgumentNullException ("remoteEP"); if (offset < 0 || offset > buffer.Length) throw new ArgumentOutOfRangeException ("offset"); if (size < 0 || offset + size > buffer.Length) throw new ArgumentOutOfRangeException ("size"); /* FIXME: figure out how we get hold of the * IPPacketInformation */ throw new NotImplementedException (); } [MonoTODO ("Not implemented")] public bool SendPacketsAsync (SocketAsyncEventArgs e) { // NO check is made whether e != null in MS.NET (NRE is thrown in such case) if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); throw new NotImplementedException (); } public bool SendAsync (SocketAsyncEventArgs e) { // NO check is made whether e != null in MS.NET (NRE is thrown in such case) if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (e.Buffer == null && e.BufferList == null) throw new ArgumentException ("Either e.Buffer or e.BufferList must be valid buffers."); e.DoOperation (SocketAsyncOperation.Send, this); // We always return true for now return true; } #endif public int Send (byte [] buf) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buf == null) throw new ArgumentNullException ("buf"); SocketError error; int ret = Send_nochecks (buf, 0, buf.Length, SocketFlags.None, out error); if (error != SocketError.Success) throw new SocketException ((int) error); return ret; } public int Send (byte [] buf, SocketFlags flags) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buf == null) throw new ArgumentNullException ("buf"); SocketError error; int ret = Send_nochecks (buf, 0, buf.Length, flags, out error); if (error != SocketError.Success) throw new SocketException ((int) error); return ret; } public int Send (byte [] buf, int size, SocketFlags flags) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buf == null) throw new ArgumentNullException ("buf"); if (size < 0 || size > buf.Length) throw new ArgumentOutOfRangeException ("size"); SocketError error; int ret = Send_nochecks (buf, 0, size, flags, out error); if (error != SocketError.Success) throw new SocketException ((int) error); return ret; } public int Send (byte [] buf, int offset, int size, SocketFlags flags) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buf == null) throw new ArgumentNullException ("buffer"); if (offset < 0 || offset > buf.Length) throw new ArgumentOutOfRangeException ("offset"); if (size < 0 || offset + size > buf.Length) throw new ArgumentOutOfRangeException ("size"); SocketError error; int ret = Send_nochecks (buf, offset, size, flags, out error); if (error != SocketError.Success) throw new SocketException ((int) error); return ret; } #if NET_2_0 public int Send (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buf == null) throw new ArgumentNullException ("buffer"); if (offset < 0 || offset > buf.Length) throw new ArgumentOutOfRangeException ("offset"); if (size < 0 || offset + size > buf.Length) throw new ArgumentOutOfRangeException ("size"); return Send_nochecks (buf, offset, size, flags, out error); } [MethodImplAttribute (MethodImplOptions.InternalCall)] private extern static int Send_internal (IntPtr sock, WSABUF[] bufarray, SocketFlags flags, out int error); public int Send (IList> buffers) { int ret; SocketError error; ret = Send (buffers, SocketFlags.None, out error); if (error != SocketError.Success) { throw new SocketException ((int)error); } return(ret); } public int Send (IList> buffers, SocketFlags socketFlags) { int ret; SocketError error; ret = Send (buffers, socketFlags, out error); if (error != SocketError.Success) { throw new SocketException ((int)error); } return(ret); } [CLSCompliant (false)] public int Send (IList> buffers, SocketFlags socketFlags, out SocketError errorCode) { if (disposed && closed) { throw new ObjectDisposedException (GetType ().ToString ()); } if (buffers == null) { throw new ArgumentNullException ("buffers"); } if (buffers.Count == 0) { throw new ArgumentException ("Buffer is empty", "buffers"); } int numsegments = buffers.Count; int nativeError; int ret; WSABUF[] bufarray = new WSABUF[numsegments]; GCHandle[] gch = new GCHandle[numsegments]; for(int i = 0; i < numsegments; i++) { ArraySegment segment = buffers[i]; gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned); bufarray[i].len = segment.Count; bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset); } try { ret = Send_internal (socket, bufarray, socketFlags, out nativeError); } finally { for(int i = 0; i < numsegments; i++) { if (gch[i].IsAllocated) { gch[i].Free (); } } } errorCode = (SocketError)nativeError; return(ret); } #endif [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static int Send_internal(IntPtr sock, byte[] buf, int offset, int count, SocketFlags flags, out int error); internal int Send_nochecks (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error) { if (size == 0) { error = SocketError.Success; return 0; } int nativeError; int ret = Send_internal (socket, buf, offset, size, flags, out nativeError); error = (SocketError)nativeError; if (error != SocketError.Success && error != SocketError.WouldBlock && error != SocketError.InProgress) connected = false; else connected = true; return ret; } #if NET_2_0 [MonoTODO ("Not implemented")] public void SendFile (string fileName) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (!connected) throw new NotSupportedException (); if (!blocking) throw new InvalidOperationException (); if (!File.Exists (fileName)) throw new FileNotFoundException (); /* FIXME: Implement TransmitFile */ throw new NotImplementedException (); } [MonoTODO ("Not implemented")] public void SendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (!connected) throw new NotSupportedException (); if (!blocking) throw new InvalidOperationException (); if (!File.Exists (fileName)) throw new FileNotFoundException (); /* FIXME: Implement TransmitFile */ throw new NotImplementedException (); } public bool SendToAsync (SocketAsyncEventArgs e) { // NO check is made whether e != null in MS.NET (NRE is thrown in such case) if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (e.RemoteEndPoint == null) throw new ArgumentNullException ("remoteEP", "Value cannot be null."); e.DoOperation (SocketAsyncOperation.SendTo, this); // We always return true for now return true; } #endif public int SendTo (byte [] buffer, EndPoint remote_end) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buffer == null) throw new ArgumentNullException ("buffer"); if (remote_end == null) throw new ArgumentNullException ("remote_end"); return SendTo_nochecks (buffer, 0, buffer.Length, SocketFlags.None, remote_end); } public int SendTo (byte [] buffer, SocketFlags flags, EndPoint remote_end) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buffer == null) throw new ArgumentNullException ("buffer"); if (remote_end == null) throw new ArgumentNullException ("remote_end"); return SendTo_nochecks (buffer, 0, buffer.Length, flags, remote_end); } public int SendTo (byte [] buffer, int size, SocketFlags flags, EndPoint remote_end) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buffer == null) throw new ArgumentNullException ("buffer"); if (remote_end == null) throw new ArgumentNullException ("remote_end"); if (size < 0 || size > buffer.Length) throw new ArgumentOutOfRangeException ("size"); return SendTo_nochecks (buffer, 0, size, flags, remote_end); } [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static int SendTo_internal(IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, SocketAddress sa, out int error); public int SendTo (byte [] buffer, int offset, int size, SocketFlags flags, EndPoint remote_end) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (buffer == null) throw new ArgumentNullException ("buffer"); if (remote_end == null) throw new ArgumentNullException("remote_end"); if (offset < 0 || offset > buffer.Length) throw new ArgumentOutOfRangeException ("offset"); if (size < 0 || offset + size > buffer.Length) throw new ArgumentOutOfRangeException ("size"); return SendTo_nochecks (buffer, offset, size, flags, remote_end); } internal int SendTo_nochecks (byte [] buffer, int offset, int size, SocketFlags flags, EndPoint remote_end) { SocketAddress sockaddr = remote_end.Serialize (); int ret, error; ret = SendTo_internal (socket, buffer, offset, size, flags, sockaddr, out error); SocketError err = (SocketError) error; if (err != 0) { if (err != SocketError.WouldBlock && err != SocketError.InProgress) connected = false; throw new SocketException (error); } connected = true; #if NET_2_0 isbound = true; #endif seed_endpoint = remote_end; return ret; } [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static void SetSocketOption_internal (IntPtr socket, SocketOptionLevel level, SocketOptionName name, object obj_val, byte [] byte_val, int int_val, out int error); public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, byte[] opt_value) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); int error; SetSocketOption_internal(socket, level, name, null, opt_value, 0, out error); if (error != 0) throw new SocketException (error); } public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, int opt_value) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); int error; SetSocketOption_internal(socket, level, name, null, null, opt_value, out error); if (error != 0) throw new SocketException (error); } public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, object opt_value) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); if (opt_value == null) throw new ArgumentNullException("opt_value"); int error; /* From MS documentation on SetSocketOption: "For an * option with a Boolean data type, specify a nonzero * value to enable the option, and a zero value to * disable the option." * Booleans are only handled in 2.0 */ if (opt_value is System.Boolean) { #if NET_2_0 bool bool_val = (bool) opt_value; int int_val = (bool_val) ? 1 : 0; SetSocketOption_internal (socket, level, name, null, null, int_val, out error); #else throw new ArgumentException ("Use an integer 1 (true) or 0 (false) instead of a boolean.", "opt_value"); #endif } else { SetSocketOption_internal (socket, level, name, opt_value, null, 0, out error); } if (error != 0) throw new SocketException (error); } #if NET_2_0 public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, bool optionValue) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); int error; int int_val = (optionValue) ? 1 : 0; SetSocketOption_internal (socket, level, name, null, null, int_val, out error); if (error != 0) throw new SocketException (error); } #endif [MethodImplAttribute(MethodImplOptions.InternalCall)] private extern static void Shutdown_internal(IntPtr socket, SocketShutdown how, out int error); public void Shutdown (SocketShutdown how) { if (disposed && closed) throw new ObjectDisposedException (GetType ().ToString ()); int error; Shutdown_internal (socket, how, out error); if (error != 0) throw new SocketException (error); } #if ONLY_1_1 public override int GetHashCode () { // LAMESPEC: // The socket is not suitable to serve as a hash code, // because it will change during its lifetime, but // this is how MS.NET 1.1 implemented this method. return (int) socket; } #endif protected virtual void Dispose (bool explicitDisposing) { if (disposed) return; disposed = true; connected = false; if ((int) socket != -1) { int error; closed = true; IntPtr x = socket; socket = (IntPtr) (-1); Close_internal (x, out error); if (blocking_thread != null) { blocking_thread.Abort (); blocking_thread = null; } if (error != 0) throw new SocketException (error); } } void IDisposable.Dispose () { Dispose (true); GC.SuppressFinalize (this); } ~Socket () { Dispose (false); } } }