// // System.Net.Sockets.LingerOption.cs // // Author: // Andrew Sutton // // (C) Andrew Sutton // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; namespace System.Net.Sockets { // // Encapsulates a linger option. // public class LingerOption { // Don't change the names of these fields without also // changing socket-io.c in the runtime private bool enabled; private int seconds; public LingerOption (bool enable, int seconds) { enabled = enable; this.seconds = seconds; } public bool Enabled { get { return enabled; } set { enabled = value; } } public int LingerTime { get { return seconds; } set { seconds = value; } } } }