2010-04-21 Sebastien Pouliot * SocketAsyncEventArgs.cs: Add check for elevated permissions on sockets (unrestricted). Add handling of new (SL4) SocketClientAccessPolicyProtocol and pass this option to the CrossDomainPolicyManager 2010-03-23 Gonzalo Paniagua Javier * Socket.cs: error handling was totally broken in the synchronous Connect() call. Fixes bug #590488. 2010-03-19 Sebastien Pouliot * Socket.cs: Remove some NET_2_0 defines (using) and add a few MOONLIGHT defines needed to reuse Socket in the client http stack * Socket_2_1.cs: Remove some MOONLIGHT defines * SocketAsyncEventArgs.cs: For Moonlight check policy if outside System.dll (the client stack use sockets with it's own web xdomain policy) 2010-03-16 Jb Evain * Socket_2_1.cs, SocketAsyncEventArgs.cs: use MOONLIGHT symbol to disambiguate MonoTouch and Moonlight code. 2010-03-10 Sebastien Pouliot * SocketAsyncEventArgs.cs: Remove the use of reflection to check xdomain poilicy on sockets (since the policy code now resides in System.Net.dll) 2010-01-29 Carlos Alberto Cortez * NetworkStream.cs: Our explicit impl of IDisposable.Dispose belongs to 1.0/1.1 only. Also move the call to GC.SupressFinalize to Dispose(bool), as expected and as done by other Stream children implementing a destructor. Fixes #564637. 2010-01-21 Sebastien Pouliot * SocketAsyncEventArgs.cs: Apply Gendarme's ProtectCallToEventDelegatesRule 2009-12-04 Sebastien Pouliot * System.Net.Sockets/SocketAsyncEventArgs.cs: Implement ConnectByNameError property for Moonlight 3 (and fx 4.0) 2009-11-10 Gonzalo Paniagua Javier * Socket_2_1.cs: throw when shutting down a socket that is not connected. Don't linger if the socket is not connected. 2009-11-03 Gonzalo Paniagua Javier * Socket_2_1.cs: stop any blocking thread before closing the socket. 2009-11-03 Sebastien Pouliot * SocketAsyncEventArgs.cs: Set error back to SocketError.Success once CheckEndPoint succeed. [Fix bug #549586] 2009-10-21 Gonzalo Paniagua Javier * Socket.cs: implement *SendFile(). 2009-09-28 Sebastien Pouliot * SocketAsyncEventArgs.cs: Default SocketError.AccessDenied on Connect in case none of the DnsEndPoint provides an adequate address (family). 2009-09-27 Gonzalo Paniagua Javier * Socket_2_1.cs: Close(int timeout) blocks up to timeout ms if there's pending data to be written to the socket. If there's no pending data, it closes and returns right away. Instead of using Timer and then doing a 'hard' close(), we set the linger option for the socket. 2009-09-27 Sebastien Pouliot * SocketAsyncEventArgs.cs: Don't use Socket.Poll for NET_2_1. Throw NIE for use of BufferList in Receive. * Socket.cs: Move Close(int) to Socket_2_1.cs. Remove NET_2_1 defines since the file is not used by Moonlight * Socket_2_1.cs: Add Close(int) from Socket. Define out Poll and Blocking. 2009-09-26 Sebastien Pouliot * SocketAsyncEventArgs.cs: Fix paramater validations and default values 2009-09-23 Sebastien Pouliot * Socket_2_1.cs: Remove NET_2_1 socket policy checks from here. * SocketAsyncEventArgs.cs: Support DnsEndPoint correctly (NET_2_1 but that will be useful for NET_4_0 soon). Add socket policy checks here since it could be called several times to connect to a host. 2009-09-23 Gonzalo Paniagua Javier * NetworkStream.cs: after disposing the stream, CanRead/CanWrite return false. 2009-09-19 Gonzalo Paniagua Javier * SocketAsyncEventArgs.cs: fix check for non-null. Fixes bug #516455. 2009-07-14 Sebastien Pouliot * Socket_2_1.cs, SocketAsyncEventArgs.cs: A bit more NET_2_1 defines to help the tuner remove some extra types for moonlight. 2009-06-28 Gert Driesen * Socket.cs: Modified some argument names to match MS. Moved disposed check before argument checks in Receive. Use SocketError.InvalidArgument instead of using magic numbers. Added back comments that was accidentally removed in my previous commit. * Socket_2_1.cs: Modified some argument names to match MS. 2009-06-28 Gert Driesen * Socket.cs: In GetSocketOption, throw SocketException when (byte []) option value is null. Use SocketError fields instead of using "magic" number. In SetSocketOption (SocketOptionLevel, SocketOptionName, object) only accept Linger, AddMembership, DropMembership and verify option value. * MulticastOption.cs: Added argument checks. Save interfaceIndex that is passed to .ctor, and removed MonoTODO. Renamed arguments to match MS. Reset InterfaceIndex when LocalAddress is modified, and reset LocalAddress when InterfaceIndex is modified. * UdpClient.cs: Modified exception to more closely match MS. Fixed (int, AddressFamily) .ctor to construct IPv6 endpoint when family is InterNetworkV6. Added null check for multicastAddr to (IPAddress) JoinMulticastGroup overload. In (int, IPAddress) and (IPAddress, IPAddress) overloads of JoinMulticastGroup throw SocketException when client is IPv4. Added null check for multicastAddr to (IPAddress, int), overload, and moved JoinMulticastGroup call after argument checks. * IPv6MulticastOption.cs: Renamed argument names to match MS. Added null check to set_Group. Added range check to set_InterfaceIndex. 2009-06-27 Gonzalo Paniagua Javier * Socket.cs: turn WSAEINVAL into ArgumentException. 2009-06-26 Gonzalo Paniagua Javier * Socket.cs: MS throws a SocketException in the byte[] overload when the value is null. 2009-05-22 Sebastien Pouliot * Socket_2_1.cs: Do not throw a SecurityException if the security policy check fails in NET_2_1 but set the SocketError to AccessDenied ensure the EndPoint has a valid policy before connecting. * SocketAsyncEventArgs.cs: Don't recurse endlessly in SendCallback and ReceiveCallback if the socket is not connected. Check for AccessDenied in ConnectCallback (needed for the security policy check in NET_2_1). 2009-05-14 Sebastien Pouliot * Socket_2_1.cs: Add ConnectAsync support for NET_2_1 which will ensure the EndPoint has a valid policy before connecting. * SocketAsyncEventArgs.cs: Add support for IList> when sending. Add ConnectSocket for NET_2_1 2009-05-11 Gonzalo Paniagua Javier * TcpClient.cs: * Socket.cs: * UdpClient.cs: use GetHostAddresses() instead of Resolve or GetHostEntry. 2009-05-11 Gonzalo Paniagua Javier * UdpClient.cs: if possible, avoid DNS lookups when the host name is an IP address. Related to bug #502866. 2009-04-30 Gonzalo Paniagua Javier * Socket.cs: return the last error if a connect to multiple addresses fails. 2009-04-22 Sebastien Pouliot * Socket_2_1.cs: Use old-n-simple CheckProtocolSupport to implement OSSupportsIP[v4|v6] for Moonlight (NET_2_1 only) so we can avoid including a bunch of types (22) from System.Net.NetworkInformation and drop the number of [SecuritySafeCritical] methods to audit (the same 22) and [SecurityCritical] (8) beside getting a smaller System.Net.dll assembly :) 2009-04-21 Gonzalo Paniagua Javier * Socket.cs: End* methods can only be called once per IAsyncResult. Bug #466031 fixed. 2009-04-09 Sebastien Pouliot * Socket.cs: Split socket class into two files (this one and the new Socket_2_1.cs). This let us remove (some) existing #if in the sources and avoid (a lot) of new ones for Moonlight. * Socket_2_1.cs: Just enough of socket for NET_2_1. This helps the tuner not to bring a lot of extra stuff (some visible) into Moonlight. * SocketAsyncEventArgs.cs: Ifdef out some cases for NET_2_1 so Moonlight can use it's own (smaller) SocketAsyncOperation enum 2009-02-17 Gonzalo Paniagua Javier * Socket.cs: instead of clearing the sockets form the output and then adding them back, we just remove the ones that have not been signaled. Fixes bug #354090 and bug #476138. 2009-01-19 Gonzalo Paniagua Javier * Socket.cs: don't throw when there's no ipv6 configuration. 2009-01-09 Dick Porter * Socket.cs: Special case 0-length receive requests in the BeginAccept overloads that wait for data, so they behave as the non-waiting version. Seems to match MS behaviour, fixes bug 464201. 2009-01-06 Gonzalo Paniagua Javier * TcpClient.cs: use IPv6Any when the family is IPv6. Bug #462688 fixed. 2008-12-30 Bill Holmes * Socket.cs (Accept_internal) : Changing the signature to pass the blocking state. Code is contributed under MIT/X11 license. 2008-12-20 Miguel de Icaza * SocketException.cs: Add missing API. * SocketAsyncEventArgs.cs (Dispose): this has to be a public member according to the specs. 2008-12-20 Gonzalo Paniagua Javier * Socket.cs: add a new ReceiveFrom_nocheck that does not throw an exception in case of error. 2008-12-20 Gonzalo Paniagua Javier * Socket.cs: if Blocking is set, translate a WouldBlock into a TimedOut. 2008-12-03 Gonzalo Paniagua Javier * UdpClient.cs: don't Poll() in Receive(), the call to ReceiveFrom will block anyway. Fixes bug #455894. 2008-11-12 Gonzalo Paniagua Javier * Socket.cs: mark the socket as not connected when there is a pending error or exception about to be thrown. Bug #443346 fixed. 2008-09-10 Bill Holmes * Socket.cs : Adding a comment to provide locations where changes to MonoSocketAsyncResult need to be synced. Code is contributed under MIT/X11 license. 2008-09-06 Atsushi Enomoto * Socket.cs : (SocketAsyncResult) release byte buffer early so that it does not have to store extra data in pool. Fixed bug #397627. 2008-07-31 Jb Evain * Socket.cs * NetworkStream.cs: cleanup for NET_2_1 * SocketException_2_1.cs: new specific version for NET_2_1. 2008-06-19 Dick Porter * Socket.cs: Implement generic Send() and Receive() methods. Fixes bug 395168. 2008-06-12 Stephane Delcroix * Socket.cs: minimal changes to run in the 2.1 profile 2008-06-11 Stephane Delcroix * SocketAsyncEventArgs.cs: catch SocketException in ConnectAsync and set the SocketError accordingly. 2008-05-09 Marek Habersack * SocketAsyncEventArgs.cs: implemented support for executing asynchronous socket actions, called from the new xxxxAsync methods in Socket. The asynchronous operations do not use the ThreadPool as I can't get the sample applications to work (send/receive callbacks don't work) - it may change in the future. * Socket.cs: implemented several xxxxAsync 2.0sp1 methods. The ones not implemented for now are: ReceiveMessageFromAsync and SendPacketsAsync. AcceptAsync doesn't perform the check for the buffer size for now - need to implement runtime support for that. Made several methods internal, so that they can be accessed from SocketAsyncEventArgs code. 2008-05-08 Marek Habersack * SocketAsyncOperation.cs, SendPacketsElement.cs, SocketAsyncEventArgs.cs: added initial implementations for 2.0SP1/3.5 classes used in the (to be implemented) new xxxAsync methods of the Socket class. 2008-04-17 Miguel de Icaza * NetworkStream.cs: Throw an IOException if the socket is not connected, not an ArgumentException. Fixes #371923, it is also the way its documented on MSDN. 2008-04-13 Jb Evain * Socket.cs: ifdef out the Sys.Config part for the 2.1 profile. Merged from the Moonlight 2 branch. Wed Mar 12 20:06:07 CET 2008 Paolo Molaro * Socket.cs: add a static ctor so that ipv4Supported and ipv6Supported are initialized (they are used by the runtime). 2008-02-01 Dick Porter * TcpClient.cs: If the Connect fails (when given an array of addresses) leave the socket object in a usable state. Fixes bug 355473. 2007-11-13 Atsushi Enomoto * NetworkStream.cs : in 2.0 Close() is not needed and does not exist. 2007-11-01 Miguel de Icaza * Socket.cs: Do not set the Send and Receive buffer sizes for the socket to the defaults set on Windows, they kill our performance. Thanks to Zoltan Varga for tracking the performance issue down. The bug was #325032 2007-10-30 Dick Porter * UdpClient.cs: Don't set the multicast option twice. Fixes bug 324033. 2007-10-21 Robert Jordan * Socket.cs: Remove GetHashCode override from the NET_2_0 profile. Add LAMESPEC comment. Fixes bug #325113. 2007-09-22 Gert Driesen * Socket.cs: Removed unused method. 2007-08-02 Dick Porter * Socket.cs: Patch from Brian Nickel (brian.nickel@gmail.com) to improve EndPoint handling. 2007-07-08 Gert Driesen * Socket.cs: Code formatting. Marked not implemented methods as TODO. Removed extra spaces. 2007-07-04 Dick Porter * Socket.cs: Don't set DontFragment by default for IPv6 sockets. Fixes bug 81985. 2007-05-16 Adar Wesley * Socket.jvm.cs: added missing methods EndDisconnect, IOControl, Send 2.0 overloads, Receive 2.0 overloads, ReceiveMessageFrom, BeginReceiveMessageFrom, EndReceiveMessageFrom, EndAccept 2.0 overloads, BeginSend, EndSend, BeginReceive, EndReceive, SendFile, BeginSendFile, EndSendFile, Disconnect, DuplicateAndClose 2007-05-09 Igor Zelmanovich * Socket.jvm.cs: Handle property throws NotImplementedException. 2007-05-09 Igor Zelmanovich * NetworkStream.cs: * TcpClient.cs: * TcpListener.cs: * UdpClient.cs: added MonoNotSupported attribute for TARGATE_JVM. 2007-03-11 Gert Driesen * TcpClient.cs: Do not initialize network stream in Connect. In Dispose, only nullify client if network stream was not obtained. Fixes bug #81105. 2007-01-30 Ilya Kharmatsky * Socket.jvm.cs: additional stubs for net_2_0 properties, bug fixes (EnsureStillUsable method inserted) 2007-01-28 Ilya Kharmatsky * Socket.jvm.cs: added stubs for net_2_0 properties and methods. 2007-01-26 Dick Porter * Socket.cs: SupportsIPv6 is obsolete in the 2.0 profile. Stub out BeginReceiveMessageFrom(), BeginSendFile(), EndReceiveMessageFrom(), EndSendFile(), ReceiveMessageFrom(), and SendFile(). * IPPacketInformation.cs: New in the 2.0 profile * SocketFlags.cs: Remove useless (and empty) inline documentation, and add 2.0 items. * TcpListener.cs: Mark Server as public in the 2.0 profile. * UdpClient.cs: Mark Dispose(bool) as protected in the 2.0 profile. System.Net.Sockets should now be 2.0-complete. 2007-01-26 Dick Porter * Socket.cs: There's no point checking the SO_ERROR status of a socket after poll() or select() if we already know that connected == true. 2007-01-24 Dick Porter * IOControlCode.cs: * SocketInformationOptions.cs: * TransmitFileOptions.cs: Fix enum values * AddressFamily.cs: Not Serializable in the 2.0 profile 2007-01-24 Dick Porter * NetworkStream.cs: 2.0 profile updates, based on a patch by Sridhar Kulkarni (sridharkulkarni@gmail.com) 2007-01-23 Dick Porter * TcpListener.cs: * TcpClient.cs: 2.0 profile updates, based on a patch by Sridhar Kulkarni (sridharkulkarni@gmail.com) 2007-01-22 Miguel de Icaza * Socket.cs: Move the throw new NotImplementedException () elsewhere to prevent Moma reports. 2007-01-20 Dick Porter * Socket.cs(SocketDefaults): Catch and ignore any SocketExceptions thrown from setting default socket options - some platforms might not support a particular default we're trying to set. 2007-01-11 Dick Porter * IOControlCode.cs: * SocketInformation.cs: * Socket.cs: * UdpClient.cs: 2.0 profile updates, loosely based on a patch by Sridhar Kulkarni. * SocketInformationOptions.cs: * TransmitFileOptions.cs: Implemented by Sridhar Kulkarni (sridharkulkarni@gmail.com) Wed Dec 13 12:04:02 CET 2006 Paolo Molaro * Socket.cs: stub ReceiveBufferSize and SendBufferSize to get ironpython to compile. 2006-11-23 Dick Porter * Socket.cs: Only set Connected = true in Poll() and Select() if the socket error status is 0. Fixes bug 79878. 2006-09-28 Andrew Skiba * Socket.cs,NetworkStream.cs,SocketException.cs: TARGET_JVM 2006-09-11 Gonzalo Paniagua Javier * Socket.cs: update the SocketOperation enum. 2006-08-16 Gonzalo Paniagua Javier * Socket.cs: replace hardcoded error numbers with the SocketError values. When ReceiveTimeout is set on a blocking socket, correctly report timeouts in the generated exception. * SocketException.cs: add new internal ctor (int, string). 2006-08-12 Miguel de Icaza * Socket.cs (NoDelay): Implement. 2006-06-30 Gonzalo Paniagua Javier * Socket.cs: patch from Sanghyeon Seo that implements (Send|Receive)Timeout for 2.0. * MulticastOption.cs: more 2.0 stuff. 2006-06-28 Atsushi Enomoto * Socket.cs : use ConfigurationManager.GetSection() under NET_2_0. Also make sure to avoid NRE. 2006-06-24 Zoltan Varga * Socket.cs: Add stubs for net 2.0 SendTimeout and ReceiveTimeout properties. 2006-06-20 Zoltan Varga * ProtocolType.cs SocketOptionName.cs: Add missing net 2.0 fields. 2006-05-30 Gert Driesen * NetworkStream.cs: Marked Dispose (bool) virtual on 1.x profile. 2006-04-10 Gonzalo Paniagua Javier * Socket.cs: * SocketError.cs: implemented Reseive/Send overloads that do not throw in case of error. Patch by Tomi Valkeinen. 2006-03-11 Miguel de Icaza * NetworkStream.cs (Dispose): Use the right signature depending on the profile being built. 2006-03-09 Gonzalo Paniagua Javier * Socket.cs: pass something not empty to the unixep ctor. 2006-03-03 Dick Porter * UdpClient.cs: Fix IPv6 family check. Fixes bug 77689. 2006-02-23 Gonzalo Paniagua Javier * TcpClient.cs: when the socket is not connected, don't try to set the socket options, as they are ignored on linux. Wait until Connect succeeds and then apply the options. 2006-02-03 Gonzalo Paniagua Javier * Socket.cs: added a missing overload for SetSocketOption. 2006-01-19 Gonzalo Paniagua Javier * Socket.cs: use the 2.0 configuration classes when checking for IPv6 support. 2006-01-04 Sebastien Pouliot * TcpClient.cs: The Client property is public in 2.0 while it was protected in earlier release. Fix bug #77048. 2005-12-07 Robert Jordan * SocketError.cs: Added. * SocketException: Implemented SocketErrorCode. Fixes bug #76915. 2005-10-11 Dick Porter * Socket.cs: Don't call connect(2) twice for non-blocking sockets, it breaks on macos (and probably other bsd-based stacks too,) use poll() and getsockopt() to check if it worked. 2005-09-27 Gonzalo Paniagua Javier * Socket.cs: add checks for 'disposed' all over. Fixes bug #76249. 2005-06-07 Gonzalo Paniagua Javier * TcpClient.cs: patch by Hans Kratz that uses an integer when setting NoDelay instead of a bool, which is only handled in 2.0. 2005-06-04 Gonzalo Paniagua Javier * Socket.cs: disallow connecting to .Any addresses. Fixes bug #75154. 2005-06-01 Gonzalo Paniagua Javier * Socket.cs: adapted Select to the new Select_internal that uses poll() instead of select(). Managed part of the fix for bug #71203. 2005-05-23 Gonzalo Paniagua Javier * Socket.cs: apply the same hack on blocking Connect calls as the one used in Accept. 2005-05-07 Gonzalo Paniagua Javier * Socket.cs: see bug #74842, which is fixed with this patch for details and test cases on the blocking behavior of accept() when close() is called from another thread. The solution applied is to Abort the thread that is blocking in Accept_internal() when someone calls Close (), then reset the abort state if the socket is disposed and return the same error as MS (10004 - interrupted). 2005-05-06 Gonzalo Paniagua Javier * Socket.cs: match MS behavior on SetSocketOption with a boolean argument. MS 1.1 throws an ArgumentException, but 2.0 turns true/false into 1/0 and works fine. Fixes bug #71753. Added checks for disposed in the 3 SetSocketOption. 2005-05-03 Gonzalo Paniagua Javier * Socket.cs: if there are outstanding aio requests and one of them gets an ObjectDisposedException, throw the same exception for the rest. 2005-05-02 Gonzalo Paniagua Javier * Socket.cs: removed hack added to fix bug #53229 (more than a year ago) that kept sockets opened until all AIO operations where finished. If the socket is closed, Receive returns 0 in EndReceive, the rest throw the ObjectDisposedException. Set the socket handle to -1 when closing. 2005-04-18 Gonzalo Paniagua Javier * Socket.cs: Begin/End Send/SendTo guarantee that all bytes are written or an exception is thrown. Fixes bug #74475. 2005-04-17 Gonzalo Paniagua Javier * Socket.cs: no need for locking in Worker. The actual read / write for Receive / Send is performed in the runtime time. 2005-04-15 Gonzalo Paniagua Javier * Socket.cs: added a 'blocking' field that is passed to the runtime. 2005-04-09 Gonzalo Paniagua Javier * Socket.cs: invoke the callback after scheduling the next request for the socket. Fixes bug #74539. 2005-04-08 Gonzalo Paniagua Javier * Socket.cs: update socket connected status in an async request finishes synchronously. Use 'callback' instead of 'real_callback' field, which is now unused. 2005-04-07 Gonzalo Paniagua Javier * Socket.cs: added SocketOperation enum and 2 new fields to SocketAsyncResult that are used by the runtime. Asynchronous read/write are serialized so that only 1 of each kind is really 'active'. Handle non-blocking connects in BeginConnect instead of doing 2 Poll() in the threadpool. * NetworkStream.cs: better message for the exception. 2005-04-04 Gonzalo Paniagua Javier * Socket.cs: remove unused async IO code. 2005-03-01 Gonzalo Paniagua Javier * Socket.cs: don't Poll/block in Connect aither. 2005-02-28 Gonzalo Paniagua Javier * Socket.cs: don't block on Accept if the socket is non-blocking. Fixes bug #73053. Patch by Ankit Jain. 2005-02-23 Dick Porter * UdpClient.cs: Set the Broadcast option, as apparently the MS runtime defaults make UDP sockets broadcastable. 2004-12-28 Gonzalo Paniagua Javier * Socket.cs: for Receive*/Send*, don't set the connected status to false when the error is EINPROGRESS or EWOULDBLOCK. 2004-12-03 Gonzalo Paniagua Javier * NetworkStream.cs: Write should ensure that writes all the contents of the buffer. Fixes bug #70123. Besos para Miguelito. 2004-10-14 Dick Porter * Socket.cs (Sockets ): Set Accept()ed socket blocking status to be the same as the listening socket. This follows MS behaviour. 2004-08-04 Dick Porter * Socket.cs: Update Connected state in Select and Poll; this is when we find out that non-blocking Connects succeed. Fixes bug 62398. 2004-07-28 Dick Porter * Socket.cs: ReceiveFrom might not return a valid EndPoint. Patch by Nick Vaughan (dev@6wardlaw.freeserve.co.uk), fixes bug 61608. 2004-07-15 Dick Porter * Socket.cs: Don't try and dereference a null array in Select() (possible if a descriptor list of length 0 was passed.) Patch by Nick Vaughan (dev@6wardlaw.freeserve.co.uk), fixes bug 61595. 2004-07-12 Gonzalo Paniagua Javier * Socket.cs: if'ed RemoveReferences calls. 2004-07-09 Dick Porter * Socket.cs: Slight tweak to allow unknown objects to be returned by GetSocketOption(). 2004-06-28 Gonzalo Paniagua Javier * Socket.cs: connect on non-blocking sockets returns EINPROGRESS. Fixes bug #60811. 2004-06-23 Gonzalo Paniagua Javier * Socket.cs: wrong error code in connect and accept. EWOULDBLOCK is 10035. Fixes bug #60563. 2004-06-20 Gonzalo Paniagua Javier * Socket.cs: fixed Accept for non-blocking sockets. 2004-06-10 Gert Driesen * LingerOption.cs: marked field private to fix API signature * MulticastOption.cs: marked field private to fix API signature 2004-06-05 Gonzalo Paniagua Javier * Socket.cs: throw ArgumentNullException if all the list are null OR empty. Fixes bug #59632. 2004-05-21 Patrik Torstensson * TcpListener.cs: Fixes a lot of the problems with remoting nunit tests. (AcceptTcpClient): Don't create TcpClient before a connection is accepted. (LocalEndPoint): Use Server LocalEndPoint if connected otherwise use endpoint from ctor. (Init): Save end point, not server endpoint. This did cause TcpListener to ignore port sent via constructor. (Pending): Fixed wait time (method should return directly) (Start): Moved Bind here instead of Init method; old method caused us to bind ports even if the listener was stopped. (Stop): Null server when stopping 2004-05-13 Dick Porter * UdpClient.cs: * TcpClient.cs: Public API fixes 2004-05-07 Gonzalo Paniagua Javier * Socket.cs: fixed Connect for non-blocking sockets. Closes bug #58169. 2004-05-03 Gonzalo Paniagua Javier * Socket.cs: fix for BeginConnect and non-blocking sockets. 2004-05-03 Lluis Sanchez Gual * Socket.cs: Use assembly name const to load Mono.Posix. 2004-05-01 Gonzalo Paniagua Javier * Socket.cs: only enable socket AIO if MONO_ENABLE_SOCKET_AIO is there. I will remove this once THE bug is hunted. 2004-04-28 Gonzalo Paniagua Javier * Socket.cs: added support for unmanaged asynchronous IO. Speed up error checking. * UdpClient.cs: fixed Dispose so that it only closes the socket when called explicitly. 2004-04-24 Gonzalo Paniagua Javier * Socket.cs: added GetSupportsAsync and Poll_internal internal calls. Cleaned up Worker class: moved fields to SocketAsyncResult and use Poll when the socket is non-blocking before getting EWOULDBLOCK error. 2004-04-08 Dick Porter * Socket.cs: Rearrange the internal calls so that the exceptions are thrown from managed code 2004-03-21 Gonzalo Paniagua Javier * Socket.cs: when Dispose (bool) is called from the finalizer, always do the cleanup. Fixes yet another nullref with xsp. 2004-02-19 Gonzalo Paniagua Javier * Socket.cs: implemented IOControl. 2004-02-18 Gonzalo Paniagua Javier * Socket.cs: use the threadpool for asynchronous calls instead of creating new threads. 2004-02-12 Gonzalo Paniagua Javier * Socket.cs: added locks around waithandle assign and comparison in class Worker. Handle other exceptions than SocketException for non-blocking sockets. 2004-01-24 Gonzalo Paniagua Javier * Socket.cs: handle WSAEWOULDBLOCK for non-blocking sockets. Fixes bug #53168. Avoid the creation of the ManualResetEvent in class Worker whenever possible. 2004-01-24 Gonzalo Paniagua Javier * Socket.cs: if we have a pending async event, delay socket closing until EndX is called. Fixes bug #53229. Check parameters and if the socket has been disposed. Implemented IDisposable explicitly. The threads created have IsBackground = true now. 2004-01-10 Gonzalo Paniagua Javier * Socket.cs: patch from Brad Fitzpatrick episode 2. 2003-12-30 Gonzalo Paniagua Javier * Socket.cs: fix for several asynchronous methods to delay exception throwing. Patch by Brad Fitzpatrick . 2003-12-18 Gonzalo Paniagua Javier * TcpListener.cs: get the LocalEndPoint from the socket after binding. Fixes bug #52329. 2003-10-20 Miguel de Icaza * TcpClient.cs: Fix void Dispose (bool disposing) to follow the pattern. It was shutting down the managed resources even in the finalizer case, it should only do that when called from IDisposable.Dipose. 2003-09-11 Lluis Sanchez Gual * NetworkStream.cs: Added [In,Out] attributes to Read method. 2003-08-24 Gonzalo Paniagua Javier * TcpListener.cs: various fixes to make the new tests pass. Closes bug #47848. 2003-08-10 Miguel de Icaza * UdpClient.cs (Receive): Fix Bug 45633; We should do a blocking call until a datagram is arrives from the remote host. This removes the 512 "magic" buffer size when we did not have any data. 2003-07-31 Gonzalo Paniagua Javier * NetworkStream.cs: * Socket.cs: fixed array boundary checks. 0 sized arrays are allowed. 2003-07-18 Andreas Nahr * Socket.cs: Added GetHashCode method 2003-07-14 Jerome Laban * Socket.cs: * ProtocolType.cs: * SocketOptionLevel.cs: * TcpListener.cs: * TcpClient.cs: * UdpClient.cs: Added IPv6 support. * IPv6MulticastOption.cs: Added for IPv6 support. 2003-05-16 Dick Porter * Socket.cs: Use Mono.Posix.UnixEndPoint if its available 2003-05-11 Gonzalo Paniagua Javier * MulticastOption.cs: patch by Jerome Laban included in bug #42393. 2003-05-05 Gonzalo Paniagua Javier * Socket.cs: (Select): don't create arrays if not needed. (Poll): call Select_internal directly. Warning: you need an up to date runtime for this to work! 2003-03-25 Gonzalo Paniagua Javier * UdpClient.cs: don't bind the socket unless .ctor (IPEndPoint) is used. Added more checks and throws. Small fixes in Send to avoid duplicating the buffer. Moved CheckIfDisposed calls to the start of the methods instead of doing the check inside a finally clause. 2003-03-03 Gonzalo Paniagua Javier * Socket.cs: (SendTo): fix from Jerome Laban . 2003-02-28 Gonzalo Paniagua Javier * Socket.cs: patch from Elan Feingold . Fixes NullReferenceException when the callback is null. 2003-02-17 Gonzalo Paniagua Javier * NetworkStream.cs: allow 0 size array in Write. 2003-02-16 Gonzalo Paniagua Javier * Socket.cs: make Worker.Connect and Receive work with non-blocking sockets. May be Receive* and Send* in Worker need to do the same. I'll wait for bug reports. Set IsCompleted to true before invoking the end callback. Fixes bug #38136. 2003-01-23 Gonzalo Paniagua Javier * NetworkStream.cs: the check for disposed should not be done in the finally clause. 2003-01-04 Gonzalo Paniagua Javier * UdpClient.cs: fixed bug #36226. 2002-11-13 Dick Porter * Socket.cs: Only close the socket in one place, ie the Dispose method. Fixes bug 32054. 2002-11-09 Gonzalo Paniagua Javier * Socket.cs: offset == size == 0 it's ok in Send (). 2002-11-03 Phillip Pearson * TcpClient.cs: Fixed SetTcpClient() to pass through to the Client property, which now sets stream to null (it's set by GetStream()). This should make GetStream() work on a TcpClient which has had the socket set by assignment to the Client property, not only one that has been created by TcpListener.AcceptTcpClient(). 2002-10-08 Dick Porter * Socket.cs: * NetworkStream.cs: Bounds checking fixes, and better exception texts. Changes by timothyjmills@hotmail.com (Timothy J. Mills). 2002-10-03 Dick Porter * TcpClient.cs: NoDelay is a TCP option, not Socket 2002-09-16 Miguel de Icaza * SocketFlags.cs: Add missing enumeration. * UdpClient.cs: Make Dispose private. 2002-08-20 Dick Porter * Socket.cs: Fix deadlock when the AsyncResult callback calls End*(). Set the async request's worker property so it can return results. These two fixes combined fix bug 28092. 2002-06-24 Dick Porter * Socket.cs: Make SetSocketOption cope with boolean values (they are passed as objects, not the ints the runtime was expecting) 2002-05-17 Lawrence Pit * TcpListener.cs: Renamed LocalEndPoint to LocalEndpoint * NetworkStream.cs, UdpClient.cs and TcpClient.cs: modified disposable routines, added checks for disposed state. * UdpClient.cs: commented out GetHashCode and Equals as it's not overriden in ms.net implementation. 2002-05-17 Jaroslaw Kowalski * TcpClient.cs: fixed SetTcpClient so that TcpListener.AcceptTcpClient works and allows you to call GetStream() on its result 2002-04-24 Dick Porter * Socket.cs (Poll): Give correct argument to Select(), as spotted by Jaroslaw Kowalski 2002-04-16 Gonzalo Paniagua Javier * UdpClient.cs: implemented. 2002-04-02 Dick Porter * TcpListener.cs: in Start(), set the socket listen backlog value to a sane value (noticed by Jonathan Stowe ) 2002-02-13 Dick Porter * Socket.cs: Implemenent Select, Blocking, Connected, GetSocketOption, Poll, SetSocketOption and Shutdown * MulticastOption.cs: * LingerOption.cs: Delete override methods that don't need to be implemented 2002-01-23 Miguel de Icaza * NetworkStream.cs: Implement class. 2002-01-23 Dick Porter * SocketException.cs: Implemented * Socket.cs: Implemented most methods * LingerOption.cs: Made compile * AddressFamily.cs: Removed empty auto-generated comments 2002-01-17 Miguel de Icaza * SocketException.cs: Reimplemented. 2002-01-06 Ravi Pratap * ChangeLog : Add to this directory. * SocketException.cs, TcpClient.cs, TcpListener.cs : MonoTODO attribute decoration.